Tell that to my 4 star Syn which decided to fly into the kill zone of a Xenon Defence Station... In 4.10 none of the destroyers maintain a safe distance, especially after they try to reposition.
Once pods contact hull, marines are safe to take as long as they want to cut. They can then take 2 hours to cut the hull and there is nothing the AI can do to stop them. The ship can even turn friendly again while they are cutting.LameFox wrote: ↑Sun, 21. Nov 21, 08:58I am pretty sure the marines still die in the pods until they have breached (or maybe begun to breach?) the hull. So at high health like this it wouldn't be doomed if anything was there to shoot them. Pods are super weak. There is a long period where they are quite vulnerable before the stage begins, and if something was picking them off then those who survive to enter the ship (if any) may be repelled by its own marines if thinned out enough.
It is likely to try and keep the economy ticking over. If all the factions retreated ships that were about to die they would seldom order new ships.
Or made worse. Currently the Asgard deals a tiny fraction of its actual low attention damage because it does not point at the target and the damage is only forwards. If they point at the stations they die a lot faster in low attention.
And dealing with an earlier point if they fix the "face tanking" aspect of the Asgard it will then easily clear entire Xenon sectors. XL Main Battery out ranges the Xenon turrets, and deals huge damage. This topic is proof, you can solo entire Xenon sectors with an Asgard. I have done so in mine.