In 4.0, if you start a war between ANT and TER, it will very likely result in ANT disappearing from the game within a matter of hours. I saw people complain TER is too strong, but I didn't see anyone complain they got this option. I think this is clear proof that nobody hates the ability to choose.CBJ wrote: ↑Fri, 3. Dec 21, 19:01As I've explained on more than one occasion, you can't just "make a slider" to make Xenon more or less powerful, much less leave it up to the player where to set this slider. Even tiny changes to the aggressiveness or power of the Xenon can have huge and unexpected consequences. Slightly too powerful and they can end up destroying the NPC economy entirely; slightly too weak and they disappear from the game within a matter of hours.
Nobody here asks dev to give a magic value that could solve all the problems, what the situation we have now is dev thinking they have found or at least they have the ability to find the magic value.CBJ wrote: ↑Fri, 3. Dec 21, 19:01Even if we were able to find some magic value to tweak with a slider, if we were to do what you are asking then large numbers of players would move that slider and then wonder why their game was "broken". Needless to say, they would blame use for that, and many of them wouldn't know to, or bother to, come to the forum to find out why. So while I understand why you think this would help some players, as with most of the other cries of "make it optional", it isn't the magic bullet you think it is.
The plots give players the ability to tweak relations between factions which results in many situations I don't believe dev has been through all of them.
And I barely see anyone complaining that this plot system is so bad that messed up their "perfect" universe.
I am hoping dev could keep in the right direction to give players more freedom, plot system is great, and if we have the ability to change faction strength it will be better.