If only we had an all-in-one fleet/ship design template that could address this very need.
Missile fire chance - 5% (or whatever you want in increments of 5)
Missile target priority - M, S, L (or whatever you want)
If only we had a one-stop-shop ala EQDock workshop, HQ Workshop, idk, just even a menu for all I care (though dedicated spaces are cool, I'm looking at YOU Ship Trader!)
Missile usage by fighters in 4.2 update
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Re: Missile usage by fighters in 4.2 update
viewtopic.php?f=146&t=428282&p=4965058#p4965058
7.0 Dev Feedback playthrough and general streaming
https://www.twitch.tv/dreamweaver_mana
7.0 Dev Feedback playthrough and general streaming
https://www.twitch.tv/dreamweaver_mana
Re: Missile usage by fighters in 4.2 update
80 heavy torpedos is only about 1,4 million damage though and xenon station modules have 3 million health, or more, a piece. Resulting in over 15 million total health for a defence platform.-=SiR KiLLaLoT=- wrote: ↑Thu, 18. Nov 21, 02:18However, with 80 torpedoes you can completely destroy a Xenon defensive station