j.harshaw wrote: ↑Wed, 27. Oct 21, 01:11
Known. The Asgard is a particular oddity since the difficulty their pilots have with their main guns doesn't have to do with hitting things, it's the amount of time it takes to aim the thing relative to how fast everything else moves. We're working on it, but no promises.
Yes however this should be reflected that the XL battery is incapable of hitting S and M sized ships in low attention. I currently have a strong feeling it has no problem hitting S and M sized ships in low attention, resulting in 5+ of them being instantly destroyed in the direction it is pointing from over 10 km away.
People report similar cases with weapons like mass driver. Anything gimble locked (or "spinally mounted") should have near 0 chance to hit or deal as good as 0 damage to S and M sized ships. This reflects the reality of using such weapons, especially in high attention. Sure maybe a player will ping a S or M ship with them from very close range, but the player will average significantly more damage from further away with a weapon like Pulse Laser or Chain Bolt which have gimbles to auto aim with.
j.harshaw wrote: ↑Wed, 27. Oct 21, 01:11
Mostly because nothing with fixed guns shoots anything like plasma which would be too slow to hit small fast things. Deliberate since it would limit utility of the one object on capital ships that players can directly control to reach out and touch someone. Also known, and would likely benefit from a solution to the Asgard problem as well.
I was referring to the guns never miss/always do good damage in low attention aspect and not the lack of gimble. Put 6 M plasma on a Dragon and order it to attack a target. In low attention it will near instantly kill any S ship in front of it from maximum plasma cannon range. In high attention it is unlikely to ever damage an S ship, or even an M ship.
The intended behaviour would be that in both low and high attention the Dragon will deal as good as no damage to the S ship because Plasma projectiles are just that slow that hitting anything fast and agile like an S ship is near impossible with them, even for the player. It seems that Plasma turrets follow this logic, but Plasma guns, or any gun, do not. Destroyer Main batteries are similar, being guns as far as I can tell, and seem to consistently deal good damage at long range when in low attention, even in situations where it is unlikely the player would be able to get them to land hits in high attention.
j.harshaw wrote: ↑Wed, 27. Oct 21, 01:11
Just to double check before I request time for it, are you sure this is from direct observation? Not extrapolation?
Just tested. I built 7 Oaska equipped with
no turrets at all with their only weapon being their 2 TER Main Batteries, and only shielding for their engines and self (best TER shielding). They also have 50 laser towers which are never deployed, max flares which are useless against Xenon (they have no missiles), all software (only affects player?) and full service crew (newbies from a shipyard, so basically 0-1 star). These also have only mk1 thrusters, so their in sector turning is abysmal making main batteries even less practical to fire at targets, even though they have some gimble. I sent these 7 Osaka to Atiya's Misfortune I gate (xenon side) to fight various Xenon combat ships including K (but excluding I) and dozens of S/M sized ships. They were not in a fleet.
In low attention they have no issue chipping away at a K and swatting the S and M sized craft from the sky. The S and M sized craft do live quite long at times, but that is likely due to reasons mentioned in another thread. Because they are attacking a K, they are constantly oscillating in an unstable way with the K due to a feedback loop caused by both parties trying to intercept reach other so rapidly spin on their axis. Due to this rapid spin there is a low chance they will be facing the correct direction that the main batteries can deal their damage (forward).
This is a scene of the combat from map view in low attention. I was in a far away sector at the time (Company Regard). No other assistance was at the location, so these destroyers killed the S and M sized Xenon ships by themselves. The Osaka were slowly winning against the K, removing turrets from it while their shields were regenerating all damage it dealt.
I then teleported in sector onto one of the Osaka while the K and a few S/M sized ships were attacking. During the 5 minute period I was watching, none of the Oaska even fired their main batteries, or tried to point at the K, let alone the S and M sized craft nearby. The K was dealing huge damage to the Osakas uncontested with its Gravaton turrets. I eventually had to teleport away from the sector because one of the Osaka was about to lose its shield.
Once I teleported away, the story returned back to the low attention case. The Osaka quickly regenerated all their shields, the K lost more turrets and slowly was losing shield, and the S and M sized ships also started to die over a few seconds.