Nav beacons OP, pls nerf - Explained.

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builder680
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Nav beacons OP, pls nerf - Explained.

Post by builder680 » Wed, 13. Oct 21, 02:05

Destroyed a nav beacon today. They have more hull points than an Osaka... Had to pack a lunch for the job. It had sat there for real life weeks. It belonged to Yaki, who I wiped out, also weeks ago. I thought there was a clean up script for deployables.

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Shuulo
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Re: Nav beacons OP, pls nerf

Post by Shuulo » Wed, 13. Oct 21, 03:14

builder680 wrote:
Wed, 13. Oct 21, 02:05
Destroyed a nav beacon today. They have more hull points than an Osaka... Had to pack a lunch for the job. It had sat there for real life weeks. It belonged to Yaki, who I wiped out, also weeks ago. I thought there was a clean up script for deployables.
beacons placed for story are not the regular ones you can buy from wharf, they are made to be almost impossible to kill so that they dont die to stray shot or whatever.

builder680
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Re: Nav beacons OP, pls nerf

Post by builder680 » Wed, 13. Oct 21, 03:46

Ahhhh... makes sense :)

humility925
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Re: Nav beacons OP, pls nerf

Post by humility925 » Wed, 13. Oct 21, 13:26

yup, it's mess up quest/story so it's only for story plot, so people don't get mad when quest isn't working or bug or mess up, so it's better that way.
Had a compassionate when you able... :)

Imperial Good
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Re: Nav beacons OP, pls nerf - Explained.

Post by Imperial Good » Wed, 13. Oct 21, 23:17

I wish they were cleaned up properly in all cases. From the Geometric Owl storyline in The Void I have 3 such beacons left that cannot be deactivated and reclaimed yet show up on my map all the time. All the other sites I did not visit were removed, just not the ones I did.

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