Early game might be more fun

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Y-llian
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Re: Early game might be more fun

Post by Y-llian » Sat, 16. Oct 21, 11:39

The game-pace between v1 and v4 is huge. Things happen much slower now on a number of fronts, on the whole I’m ok with that. But I don’t think we need to slow things down even further. When I find some game time, I’d like to make at least some meaningful progress before work, family, study etc. has to take priority again.

That said, l have no objections for more options in the custom game starts to slow down game-pace for those players who wish it.

humility925
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Re: Early game might be more fun

Post by humility925 » Sun, 17. Oct 21, 12:55

Slow grind isn't fun at all for me, and even this game is fast pace than older X-3 and X-2, still little boring because slow and grind, Once had lot of million and billion, than fun start, like building and design station, while early game you unable to do anything, you had to grind it, then final to get autominer, then same thing reinvestment many time again in autominer because building station and fleet is too costly, it's take more than whole week, then once I get 200,000,000 million per real 8 hour a day (I left game running while I'm going to work and sleep) Once you had million/billion it's fun to plan, design, but before that it's not fun due you unable or not had ability to build station and fleet, and you had to grind, grind to get auto miner, then it's not enough, so grind more and more till you had 60 auto miner in couple of real day, then finaly you start to had fun playing build station (I roleplaying good guy, not hack or steal blueprint but buy every blueprint even already reseached of hacking and little to none force combat as I am more force on management of empire/fleet)

Early game is less fun, while had a billion credit to build fleet/station is more fun for me than early game.

I'm more of captain/commander/manager in very large ship rather than pilot in small ship fan.
Had a compassionate when you able... :)

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surferx
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Re: Early game might be more fun

Post by surferx » Sun, 17. Oct 21, 17:28

I have just hit 4K hrs on X4, I'm on my 3rd gamestart which I began when COH was released. I've never crafted SETA , never mined crystals or most anything that IMO is an easy money grab. There are also many other restrictions I impose on my gameplay. There are a lot of good ideas in this thread which I do - hiring my own pilots, buying equipment strictly from the ship's faction. And much more.
The game is designed for quick and easy play, or if you prefer, for the long haul. I don't think either style is wrong but I feel sorry for the players who favor rapid progression. I think they are cheating themselves out of some rewarding gameplay. Maybe also suffering from ADHD?
Diroc wrote:
Thu, 14. Oct 21, 10:58

Your lack of restraint with regards to the "Easy button" seems to have left you with a lack of "Challenge"
That's not something Egosoft needs to fix.
It's something you need to fix.
Agreed, there is no need for Egosoft to step in and try to make the game fit an easy or difficult play style.
If you want to go fast, go alone.
If you want to go far, go together.

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peteran
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Re: Early game might be more fun

Post by peteran » Sun, 17. Oct 21, 22:04

Malchar wrote:
Thu, 14. Oct 21, 15:05
Most if not all idea I saw in this post would not make the game harder, but just longer. It is what egosoft did lowering dratically ressources in most sectors.

You are never in danger to loose. Nothing and nobody will destroy your bases. There is no risk of bankrut for you. You have all the time you want.

Where is the difficulty ? There is none, imo. Tax, harder reputation grinding, compo or ships more expensive will just delay the time when you will reach your objective, and may be, will be an incitation to use seta.
Getting the game balance right is tricky. How will you keep new players in the game at the same time as the experienced ones?

I agree that there is a problem with the universe as such never (mostly) penalizing experienced players and that needs fixing. Somehow. Perhaps the next DLC will bring us some challenges.

Malchar
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Re: Early game might be more fun

Post by Malchar » Sun, 17. Oct 21, 23:57

peteran wrote:
Sun, 17. Oct 21, 22:04
Perhaps the next DLC will bring us some challenges.
Next dlc is about piracy. I presume you will be able to be pirate yourself, or if pirates will be more active and disturbe your economy to slowdown a bit more.

... AH, and I had forgetted ; It will probably release a new ship so OP and disbalanced that every players will want to have it. It is a populist marketing thing which works each time.

Ragnos28
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Re: Early game might be more fun

Post by Ragnos28 » Mon, 18. Oct 21, 00:49

Malchar wrote:
Sun, 17. Oct 21, 23:57
... AH, and I had forgetted ; It will probably release a new ship so OP and disbalanced that every players will want to have it. It is a populist marketing thing which works each time.
While, I must admit that I have "fallen" in the past for the "DLC candy ship" trick :oops: , for the next DLC I'm determined to give it a large NO, THANK YOU, I don't care what uber doper ship they come out with :sceptic:

Until they fix the present OOS calculations mess and reverse the "neutering" of the Xenon, I'm determined to not give Egosoft a single dime :doh:

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