Could use a bit more advice.
My main station in Eighteen Billion, which produces advanced electronics, keeps losing it's traders.
I'm using Vultures as traders, what can I do to keep them safe?
On another note, I bought 2 Cerberus to help me with a ship capture mission, which was pretty fun!
But I took a blind guess on their loadouts. When it comes to fighting and disabling larger ships, what kind of weapon loadout should I be using?
Young gun looking for some help, new ship and trading.
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Re: Young gun looking for some help, new ship and trading.
What kills your traders and where? There is "blacklist" feature to tell all or specific ships to not go in/trade with, if the ships go into undesirable locations to die.DEL 707 wrote: ↑Mon, 25. Oct 21, 14:03My main station in Eighteen Billion, which produces advanced electronics, keeps losing it's traders.
I'm using Vultures as traders, what can I do to keep them safe?
On another note, I bought 2 Cerberus to help me with a ship capture mission, which was pretty fun!
But I took a blind guess on their loadouts. When it comes to fighting and disabling larger ships, what kind of weapon loadout should I be using?
For disabling the personal ship is usually enough firepower (unless you hunt very thick game). Almost everybody I've seen has said that they tell the helpers to "Maintain distance" to the boarded ship; that any other option damages the target too much. (But with tight control you can have a swarm gnaw "just enough" -- again when the target is thick.)
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Insanity included at no extra charge.
There is no Box. I am the sand.