grapedog wrote: ↑Thu, 30. Sep 21, 21:09
Find a single post I've made that said the kukri was bad........................... i'll wait. Still waiting...
Sorry. I mistook you for "GCU Grey Area" for a second.
grapedog wrote: ↑Thu, 30. Sep 21, 21:09
But I will flat out dismiss any talk about "ship balance" when you're throwing different factions equipment on different faction ships. The game isn't balanced around the AI doing the same shady intra-species deals that we pull off as players. The ships are balanced with their own faction equipment, and with their own faction ships and fleets. Any talk about balance outside of these is unhelpful at best.
Sorry again, but you are fundamentally wrong here.
For NPC faction vs. NPC faction balancing -- sure. Only faction-specific equipment must be used.
And this is something even the game itself does not honor!
I have a collection of captured "ARG Ides Sentinel", "PIO Gladius", "ANT Nova Vanguard" and other ships belonging to factions which they theoretically should not belong to. And there are instances of PIO ships using "Meson Stream" -- a weapon PIO should not have access to.
But a Player's "faction" does not play by NPC rules. Like I said, a player does not have access to unlimited pilots (so (s)he may not be concerned about combat casualties) or unlimited credits (in order to build any number of replacements as needed).
So, for a "Player ship candidate vs. player ship candidate" comparing any ship with the same equipment is not only acceptable, but mandatory.
And if you absolutely insist on roleplaying as a faction member (let it be TER) and stating a player very positively definitely shall never ever use alien faction equipment and be always restricted to one's "home faction", then I hope you are also:
1) not using wrong faction equipment/ships (no Takobas for TER; no Syns, Tokyos, Asgards, Honshus, Jians, Falxes or Nimchas for PIO; no Mk2 weapon variants for PIO etc.);
2) obeying your faction quotas! No amassing 100+ Kukris allowed! All your fleets must obey your faction limits;
3)
not serving your enemy! TER are -15 with almost everyone, so you are also obliged to behave accordingly. No side missions, no trading, no negotiations;
4) are submitting yourself to your faction's logic: neither you, nor your fleets are allowed to be outside of TER sphere of influence with the exception of participation in incursions as "Intervention Corps" reinforcement. But then, being part of "Intervention Corps" mandates you obey your supreme commander orders: fight whoever your admiral fights, travel wherever (s)he travels (no sightseeing); and you must not flee unless explicitly ordered to retreat by your superior officer (fleet admiral), or, in case your officer has fallen in battle you are to immediately return to TER space for reforming/reassignment/restocking subordinates;
5) are not building stations (that's the High Command prerogative to decide where and which stations are built) and are definitely not trying to claim sectors for yourself;
6) (this goes without saying, but…) are not recruiting any crewmembers but TER staff (white uniforms). PIO staff (dark blue uniforms) won't do!
If roleplaying, be hardcore!