As to claims that a debt mechanic would take thousands of hours to write or even be difficult. Two words - Four now. Six now. Try Again. Predictive Model. 16 words and a number - Absolutely ridiculous.
Make X payment at Y interval or suffer negrep with Z faction. Anybody paying a programmer for thousands of hours to write that surely needs big loans just for them to tie their laces.
Whether it's a gd idea or not, idk. The rate the factions throw away ships in one charge of the light brigade after another, you'd have to imagine the economies are all owned by Teladi bankers after a day with all the deficit spending going on
Panos wrote: ↑Sat, 25. Sep 21, 18:48But WHY? It will cause more issues than it will solve. Possible you are the only person wanting this feature. No other game in my 30y of gaming has such feature because is very difficult to track, opening to too many bugs and issues.
If you want something like this, maybe you should have played EVE Online back in 2003-2008 era. With the proper player run bank, funded by shares and lottery tickets, proper debt collectors that could make your life impossible to even undock from a station and everything else on top.
I would lie and say I hate to be rude. But that'd be lying. You clearly don't have a clue what you're talking about. There are thousands of games in which a player or game component can have a negative balance.
Some of the biggest(that is to say well known) games ever have debts & loans.
'No other game' he says.. you ever heard of simcity? A game series, i'd add, whose later releases/expansions/features were mostly on the order of 'give me more challenging scenarios to start from.'
The concept of doing things a harder way after you've done it in a normal/easy way is so intrinsic to the gaming industry I have to think you're on medication or something - for you to make a claim that nobody is interested in such a thing. Really. The mind boggles.
It's just, it's what games ARE. A player succeeds at a game so they play somebody who is better at the game than their previous opponents to maintain the challenge. Have you really never heard of this concept in your 30yrs of experience? Are you Boron?
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Further to the actual suggestion though. There is a parallel request to have more credits available in budgeted start, seems to me like a way to (arbitrarily, but w/e) do both without, perhaps, destroying any feeling of player limitation.