Is OOS capital ship combat broken?

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Kapakio
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Is OOS capital ship combat broken?

Post by Kapakio » Sat, 25. Sep 21, 20:45

I'm probably doing something wrong, but I cannot destroy a single K with my fleet of 6 destroyers OOS. They don't even make a dent in the shield.

Is there any specific command to the turrets to make OOS combat work?

Thanks

dtpsprt
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Re: Is OOS capital ship combat broken?

Post by dtpsprt » Sat, 25. Sep 21, 20:52

This is one issue many people have refered to and post support posts about. Something will happen to bring it back (almost) to what it was... See similar posts in the X4 Support Forum, even on X4 BETA Forum too...

Karmaticdamage
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Re: Is OOS capital ship combat broken?

Post by Karmaticdamage » Sat, 25. Sep 21, 22:02

It is as if these battles are being frozen in time for the player to participate in. At the same time rolling the map with a destroyer blob OOS has been nerfed. Maybe its just tinfoil, but maybe, just maybe, it isn't a bug.

GCU Grey Area
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Re: Is OOS capital ship combat broken?

Post by GCU Grey Area » Sat, 25. Sep 21, 23:00

Working OK in my game, though it does take a while & battle pauses periodically while ships manoeuvre, then start fighting again. Have to wonder if this is to give the player a chance to intervene if they wish to. Just did a little test. Loaded up one of my old Split games where I had several fleets defending gates to Xenon sectors. Spotted a K conveniently close to the gate on the other side & sent 5 Rattlers through the gate to deal with it.

Took a few screenshots:
Rattlers have emerged from the gate & are inbound towards the K: https://www.dropbox.com/s/echsykfrxhkuf ... 1.jpg?dl=0
K is engaged & shields are starting to drop: https://www.dropbox.com/s/h1neg67hu2l76 ... 1.jpg?dl=0
K's shields are gone & hull starting to take damage: https://www.dropbox.com/s/pyfwdfc0nr1mh ... 1.jpg?dl=0
Second K arrives: https://www.dropbox.com/s/9zqci1az9cnot ... 1.jpg?dl=0
First K is destroyed: https://www.dropbox.com/s/ubqtnp0qihmxf ... 1.jpg?dl=0
Second K down to 50% hull: https://www.dropbox.com/s/wzl8ueop6r6ud ... 1.jpg?dl=0
Second K is destroyed: https://www.dropbox.com/s/y8tkdvju86aja ... 1.jpg?dl=0

Note the in-game time in the top left corner of the map, entire engagement took about 10 minutes. MUCH longer than an equivalent battle would take in-sector.

Treycore
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Re: Is OOS capital ship combat broken?

Post by Treycore » Sun, 26. Sep 21, 11:37

In 4.10 they added a higher chance to miss OOS

This has extended the length of OOS combat significantly

Kapakio
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Re: Is OOS capital ship combat broken?

Post by Kapakio » Sun, 26. Sep 21, 14:39

GCU Grey Area wrote:
Sat, 25. Sep 21, 23:00


Note the in-game time in the top left corner of the map, entire engagement took about 10 minutes. MUCH longer than an equivalent battle would take in-sector.
I've had 6 destroyers (behemoths and phoenix) engaging a single K during more than one hour, and shield is still 50%

GCU Grey Area
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Re: Is OOS capital ship combat broken?

Post by GCU Grey Area » Sun, 26. Sep 21, 16:17

Kapakio wrote:
Sun, 26. Sep 21, 14:39
I've had 6 destroyers (behemoths and phoenix) engaging a single K during more than one hour, and shield is still 50%
Looks like you might need more firepower than that. Just loaded up an old Argon game & repeated my earlier test, this time with Behemoths. Had similar results to yours with 6 of them. Appeared to stalemate with the K at around 50% shields. Didn't let it run for a full hour, I'll take your word for that. Had considerably better results however when I tried again with 10 Behemoths.
Here's the screenshots:
Behemoths on approach: https://www.dropbox.com/s/7y0ck794o4a0s ... 1.jpg?dl=0
K at 50% shields: https://www.dropbox.com/s/od6gzjm2qgbv8 ... 1.jpg?dl=0
K's shields have failed: https://www.dropbox.com/s/zjddktshz1x3z ... 1.jpg?dl=0
K at 48% hull: https://www.dropbox.com/s/prqk68cc99ecn ... 1.jpg?dl=0
K destroyed: https://www.dropbox.com/s/zpjuvywa0lmu4 ... 1.jpg?dl=0

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PlasticineDog
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Re: Is OOS capital ship combat broken?

Post by PlasticineDog » Sun, 26. Sep 21, 16:18

I've been looking for some discussion on this. I'm fairly new to X4 (though a long time fan of X) and I've noticed that my universe is pretty stagnant. It's been running for around 300h and I've seen minimal sector changes. The only sector takeovers I've noticed are ones that were previously unowned or sectors that get forcibly changed in plot missions. I set TER and ARG at war, and for all of 7 days there's been an Asgard and supporting fleet in Antigone Memorial and they have accomplished absolutely nothing for a week.
I also witnessed a group of 4 Xenon destroyers enter a sector, an I supported by three K ships. Only for them to get stopped in their tracks by a lone Syn which held them in a stalemate for a very very long time. When I finally entered the sector the Syn was dead in seconds, as it should be.

I can live with the silly OOS dance that ships do, but the fact that nobody can damage anything really does spark some concern. I left a group of destroyers overnight to attack a Xenon power plant of all things. And by morning they had only managed to scrape the paint.

Karmaticdamage
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Re: Is OOS capital ship combat broken?

Post by Karmaticdamage » Sun, 26. Sep 21, 16:34

PlasticineDog wrote:
Sun, 26. Sep 21, 16:18
I've been looking for some discussion on this. I'm fairly new to X4 (though a long time fan of X) and I've noticed that my universe is pretty stagnant. It's been running for around 300h and I've seen minimal sector changes. The only sector takeovers I've noticed are ones that were previously unowned or sectors that get forcibly changed in plot missions. I set TER and ARG at war, and for all of 7 days there's been an Asgard and supporting fleet in Antigone Memorial and they have accomplished absolutely nothing for a week.
I also witnessed a group of 4 Xenon destroyers enter a sector, an I supported by three K ships. Only for them to get stopped in their tracks by a lone Syn which held them in a stalemate for a very very long time. When I finally entered the sector the Syn was dead in seconds, as it should be.

I can live with the silly OOS dance that ships do, but the fact that nobody can damage anything really does spark some concern. I left a group of destroyers overnight to attack a Xenon power plant of all things. And by morning they had only managed to scrape the paint.
The new meta for destroying stations OOS is blobs of M sized ships with plasma cannons, now that the blobs of destroyers are temporarily out of service. About 100 dragons or nemesis with plasma cannons will make short work of any station in OOS.

paiku
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Re: Is OOS capital ship combat broken?

Post by paiku » Mon, 27. Sep 21, 13:40

Unlucky factions won't build big amounts of m ships to attack stations.

Karmaticdamage
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Re: Is OOS capital ship combat broken?

Post by Karmaticdamage » Mon, 27. Sep 21, 16:47

Asgard XL weapon still works in OOS, you can siege stations with blobs of asgards if you don't want to use blobs of plasma corvettes. Personally I find the plasma corvette blob to be more effective then a destroyer blob ever was.

Kapakio
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Re: Is OOS capital ship combat broken?

Post by Kapakio » Sat, 27. Nov 21, 12:05

More to this topic. The Xenon I is totally overpowerd OOS. I have a patrol of 12 regular destroyers (Behemoth and Phoenix). They general anihilate Ks in a few minutes, but against an I, they start falling like flies after 30 seconds of battle. And they all get damaged at the same time.

Something is wrong here. I understand that the Xenon I and the Asgard are battleships and are supposed to be the more powerful ships in the game, but this is just ridiculous.

jlehtone
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Re: Is OOS capital ship combat broken?

Post by jlehtone » Sat, 27. Nov 21, 13:54

Kapakio wrote:
Sat, 27. Nov 21, 12:05
More to this topic. The Xenon I is totally overpowerd OOS.
Are you still talking about 4.10?
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Kapakio
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Re: Is OOS capital ship combat broken?

Post by Kapakio » Sat, 27. Nov 21, 19:14

jlehtone wrote:
Sat, 27. Nov 21, 13:54

Are you still talking about 4.10?
Why shouldn't I? It's the last released version.

Ragnos28
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Re: Is OOS capital ship combat broken?

Post by Ragnos28 » Sat, 27. Nov 21, 20:28

Kapakio wrote:
Sat, 27. Nov 21, 19:14
jlehtone wrote:
Sat, 27. Nov 21, 13:54

Are you still talking about 4.10?
Why shouldn't I? It's the last released version.
Because 4.2 is in beta atm and one of the aim of it is to improve the OOS calculations as in increasing the Xenon I OOS effectiveness, while making sure the Asgard is not absurdly invincible OOS.

That because in 4.1, the Asgard does this: https://www.youtube.com/watch?v=o5Flkd4qLLg

And as far as your problem goes, get an Asgard and have it patrol your sectors, the way things are atm, that ship can take on 5 I's at a time OOS and never have the shields go below 100% :mrgreen:

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Xkuka
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Re: Is OOS capital ship combat broken?

Post by Xkuka » Mon, 29. Nov 21, 01:24

I get totally different results here (4.1). One Rattlesnake, even with Laser setup, originally employed to kill S/M, makes short work of a K OOS... in sector Rattlesnakes do not survive very well or make any meaningfull damage if a K gets its guns to work. Got a group of 5 Snakes for special tasks, and i am anxious attending them in sector fighting big Xenons. OOS, not a big deal. They spin around like crazy and exchange some rng dices. Mine seem to be rigged...
So i think its broken too, but different... :D
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jlehtone
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Re: Is OOS capital ship combat broken?

Post by jlehtone » Mon, 29. Nov 21, 13:31

Ragnos28 wrote:
Sat, 27. Nov 21, 20:28
Kapakio wrote:
Sat, 27. Nov 21, 19:14
jlehtone wrote:
Sat, 27. Nov 21, 13:54
Are you still talking about 4.10?
Why shouldn't I? It's the last released version.
Because 4.2 is in beta atm and one of the aim of it is to improve the OOS calculations as in increasing the Xenon I OOS effectiveness, while making sure the Asgard is not absurdly invincible OOS.
Of course we should talk about the released version, but lately there have been a lot of talk about beta (like every time there is a beta).

There has also been a lot about 4.1 OOS being less effective. Particularly the Xenon are said to suffer (even when TER Asgard does not stomp them). Your experiences with XEN I are thus "outlier" for 4.1, (but would be in line what is said about 4.2 beta).

If your XEN I is lethal in 4.1, and 4.2 "improves" that, then many of us will be very envious that you have so much fun. :roll:
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