Auxiliary ship trade subs
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- Posts: 50
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Auxiliary ship trade subs
When ever my Auxiliary ship enters combat my M or S class Trade subs enter combat, it is dangerous to there health, I recommend adding a another globe order so you can set based on class and size in regards to both combat behavior and pirate attacks.
Palidor86
Re: Auxiliary ship trade subs
Yeah I’d love for the trade ships assigned to the AUX to just dock when not in use
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- Posts: 362
- Joined: Sat, 7. Aug 10, 10:31
Re: Auxiliary ship trade subs
Ships can go into storage on the ship…… When you see a ship getting pulled into a landing pad, that’s the ship going into storage and it’ll come out when it will be usedS!rAssassin wrote: ↑Mon, 20. Sep 21, 07:18And fill hangar of AUX? Where ships to repair supposed to dock?
Plus you only need 1-2 trade ships
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- Posts: 50
- Joined: Thu, 22. May 08, 10:14
Re: Auxiliary ship trade subs
Yes I understand what you are say, can set trade ships to docked mode but will not auto trade and will only trade when manually told to which defeated the reason you assign them to the aux ship in the first place.Treycore wrote: ↑Mon, 20. Sep 21, 08:40Ships can go into storage on the ship…… When you see a ship getting pulled into a landing pad, that’s the ship going into storage and it’ll come out when it will be usedS!rAssassin wrote: ↑Mon, 20. Sep 21, 07:18And fill hangar of AUX? Where ships to repair supposed to dock?
Plus you only need 1-2 trade ships
Palidor86
Re: Auxiliary ship trade subs
When I’m on a campaign I tend to use two fleets. The first is my primary fleet, carrier, fighters, destroyers etc. This fleet does the heavy lifting in the battle while the carrier and aux ship does the rearm/repair part.
The other fleet is my logistics fleet that contains another aux ship, traders and some fighter support for cover. This fleet stays out of harms way.
As the battle progresses, the aux ship in the primary fleet will eventually run out out of resources at which point I’ll swap with the fully stocked one from the logistics group and move the “empty” aux ship into the logistics group so the freighters can do their stuff.
It seems to work ok for me though it needs a bit of active management from the player, which can be tricky if the campaign gets complicated and you’re managing multiple targets.
Not saying you should play as I do, just giving you a few ideas to ponder…
The other fleet is my logistics fleet that contains another aux ship, traders and some fighter support for cover. This fleet stays out of harms way.
As the battle progresses, the aux ship in the primary fleet will eventually run out out of resources at which point I’ll swap with the fully stocked one from the logistics group and move the “empty” aux ship into the logistics group so the freighters can do their stuff.
It seems to work ok for me though it needs a bit of active management from the player, which can be tricky if the campaign gets complicated and you’re managing multiple targets.
Not saying you should play as I do, just giving you a few ideas to ponder…