linolafett wrote: ↑Thu, 23. Sep 21, 10:19
Imperial Good wrote: ↑Wed, 22. Sep 21, 21:45
I am pretty sure they are from XR which had them reworked to be supported. Even if the meshes can be ported they still need to be rigged and simply porting meshes might not result in a high quality end product.
Nah, no rigging needed.
Setting up xenon ships is not a huge amount of work, as no cockpit is needed and they dont need to be able do dock visually at stations.
I cant recall how the X3 xenon ships were textured, so they might need to me remapped (UVs) to use the XR/X4 xenon textures.
Only engine setup is more work, as they dont support the modular system.
Before further huge changes maybe egosoft look at 2 things?
a) When having COH installed don't start game with TER fleets in XEN territory. Started a game 2 nights ago with the Paranid start (Warrior). Happened to pop into Faulty Logic within the second hours of the campaign to do the mission killing 9 Xenon (had picked 3 missions of that type). Here was an Asgard, a Tokyo plus support fleet destroying Faulty Logic. Xenon never recovered after the devastation caused. Faulty Logic gate incursion is just a Xenon lone miner every hour, which is gate camped by the HOP. I struggled to find 9 Xenon ships to do the mission searching over the map edges for hours.
b) Fill up all the Xenon capital ship shield slots. They do not even have shields and their turrets get destroyed when they blow up a station module or another capital ship. After that they are fodder. Make the repair time faster.
I believe those two will solve the significant majority of the XEN problems. The one with their miners-constructors traveling across the map getting destroyed, seems is more difficult to fix.
FYI the above Asgard when cleared Faulty Logic jumped into HOP space and started attacking the laser turrets!