Station modules with negative output modifier - Fixes/Improvements in a future build.

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Old Drullo321
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Station modules with negative output modifier - Fixes/Improvements in a future build.

Post by Old Drullo321 » Thu, 16. Sep 21, 10:51

Why do some of my station / production modules have a negative additional output modifier of wares?

All affected and unaffected stations have this in common:
* Every modules hull is at 100%. No damage at all
* None of my station have workforces
* All have enough wares for production
* It can affect both intermediate wares and final wares
* It affects station of different races (e.g. Terran and Commonwealth stations)

Current version (4.10), vanilla (no mods)

Example screenshots:

https://abload.de/img/screenshot470chjvb.png

https://abload.de/img/screenshot469mijej.png
Last edited by Alan Phipps on Thu, 16. Sep 21, 11:11, edited 1 time in total.

linolafett
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Re: Station modules with negative output modifier

Post by linolafett » Thu, 16. Sep 21, 11:08

Maybe super minor damage? Mouse over the red number to get a info popup. That one should tell you whats going on.
01001100 01101001 01101110 01100101 01110011 00100000 01101111 01100110 00100000 01110100 01101001 01101101 01100101 01110011 00101110 00101110 00101110

My art stuff

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Old Drullo321
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Re: Station modules with negative output modifier

Post by Old Drullo321 » Thu, 16. Sep 21, 11:28

linolafett wrote:
Thu, 16. Sep 21, 11:08
Maybe super minor damage? Mouse over the red number to get a info popup. That one should tell you whats going on.
I moved over the number but I didn't get any popup. Do I have to activate a setting for this?
I made some additional screenshots to show that all modules have 100% (don't know if it is rounded up), the repair drones are docked. In the other screenshot it is the other way arround, weird positive additional output. There is some Khaak activity but i don't see how this affects my station, at least not in a "positive" way as shown in the screenshot

https://abload.de/img/screenshot471a4kyu.png

https://abload.de/img/screenshot4721cjpx.png

Savegame. Station is located in Grand Exchange 1
https://drive.google.com/file/d/184lqtd ... EzyNB/view

Edit: After a while, the positive number (shown in screenshot) disappeared while the negative is still there. The positive number matches exactly the 1h output of such a factory.

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Botschafter Von Den Glück
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Re: Station modules with negative output modifier

Post by Botschafter Von Den Glück » Thu, 16. Sep 21, 13:34

maybe its a planned (futurous) buy already incalculated?

or maybe its a average "need per hour" based on recent buys already incalculated?
too bad that theese things are a black box to people.
you play a game, but you dont know which game you play.
sad sells.

sometimes, those tabulations have lots of intelligence all the sudden, and sometimes, nothing and worse than nothing thought out.
but you know?
egogames are a game to find out theese things, and thats why you play.
because the task is: The checked play is not always the things promised by the text in it.
but its all too easy to believe what is the text blindly, and thats not a good attitude.
because when there is something, that the text does not explain, thats the niche to solutions often.

information operations at its hightest point ever :)))))))))))))))))
Botschafter von den Glücksplaneten: Zu 100% Doktor. Die vertrauen mir!

linolafett
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Re: Station modules with negative output modifier

Post by linolafett » Fri, 17. Sep 21, 17:04

I can confirm, that no information is shown in the mouse over.
Asking the UI coder about the issue, it might just be a bug.
01001100 01101001 01101110 01100101 01110011 00100000 01101111 01100110 00100000 01110100 01101001 01101101 01100101 01110011 00101110 00101110 00101110

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florianlt
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Re: Station modules with negative output modifier

Post by florianlt » Fri, 1. Oct 21, 11:28

Two bugs here:
- The workforce efficiency on your own station should never be shown with "???"
- The list was missing the effect from Hull Integrity, which in your case is the cause for the reduced output.

Both fixed in an upcoming version.

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Old Drullo321
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Re: Station modules with negative output modifier

Post by Old Drullo321 » Fri, 1. Oct 21, 13:09

florianlt wrote:
Fri, 1. Oct 21, 11:28
Two bugs here:
- The workforce efficiency on your own station should never be shown with "???"
- The list was missing the effect from Hull Integrity, which in your case is the cause for the reduced output.

Both fixed in an upcoming version.
Thanks for both of the fixes however that rises another issue, if hull integrity is the reason for the reduced output:

* Station has a negative output modifier as shown
* Station has 60 repair drones
* In construction view all modules show 100% hull integrity
* The whole station has no additional weapons, shields, etc. which could be damaged

However there is no way I could repair this station modules?

So the issue is:
a) Either some sort of auto repair does not work?
b) The view shows wrong values?
c) There is no integrated game mechanic to actually repair stuff (which would be untrue as NPC station already does this?)


Screenshot:
https://abload.de/img/screenshot579f6j1r.png (Silicon wafers and microship modules show minus output)
https://abload.de/img/screenshot580glj4f.png (Shows a list of all silicon wafers modules, each of them have 100%

Savegame:
https://drive.google.com/file/d/1n7LrPJ ... sp=sharing

Have a look at "PH - Chips (T1)" in Grand Exchange I

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Re: Station modules with negative output modifier - Fixes/Improvements in a future build.

Post by Xenon_Slayer » Fri, 1. Oct 21, 15:44

Yeah, looks like some of the modules got stuck on 99.999% hull. This will be fixed in an upcoming version. Until then, you can warm up that repair laser.
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florianlt
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Re: Station modules with negative output modifier

Post by florianlt » Fri, 1. Oct 21, 15:51

Old Drullo321 wrote:
Fri, 1. Oct 21, 13:09
* In construction view all modules show 100% hull integrity
And to that point, the Station Build menu does not show hull values, but whether the modules completed construction. An overview of station module hull values will be added to the Object List and Property Owned menus in an upcoming build.

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