[4.1] Shield FX logic triggers in reverse
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[4.1] Shield FX logic triggers in reverse
When a ship takes fire with shields, no shield FX is played.
When a ship takes fire without shields, the shield FX is played.
I hope I'm not the only one. Anyways, should be easy enough to fix, a logical negation operator might be all that's needed.
When a ship takes fire without shields, the shield FX is played.
I hope I'm not the only one. Anyways, should be easy enough to fix, a logical negation operator might be all that's needed.
Re: [4.1] Shield FX logic triggers in reverse
You are not the only one. I've noticed that ships without shields now have the shield effect when hit, and no effect if there is a shield. Somewhere in 4.1 this got reversed, and I don't think a bug report was ever made.
Re: [4.1] Shield FX logic triggers in reverse
I think I’ve noticed this too. Has anyone raised a bug report yet?
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Re: [4.1] Shield FX logic triggers in reverse
Now here. (I'm not sure why it is in the beta forum when there is no beta though.)
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Re: [4.1] Shield FX logic triggers in reverse
Ok, thanks Alan. If I get a bit of time, I’ll do a report in the tech forum with a save.Alan Phipps wrote: ↑Sun, 19. Sep 21, 16:38Now here. (I'm not sure why it is in the beta forum when there is no beta though.)
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Re: [4.1] Shield FX logic triggers in reverse
Cool, hopefully this gets fixed in the next patch. The shield effects even trigger when shooting station modules like connection structures, so it should be super easy for anyone to reproduce in any save or new game even.