Ironically, one of the things which typified my Split games when flying a Rattlesnake was frequent engine trouble. They're very exposed & poorly shielded:Ragnos28 wrote: ↑Fri, 17. Sep 21, 12:57As for other L warships, I do have a soft spot for the Rattlesnake. (I think I will test its AA abilities in 4.10 as well, with bolt M turetts this time, never had one in my current game) What the Rattle does best, imo, is engine sniping. Trust me, you don't want the front side of the Rattlesnake to be pointed at your engines Is like the rogue in a fantasy MMOPRG's
https://www.dropbox.com/s/8cbzy8rddw5ab ... 1.jpg?dl=0
By the way it's not by chance that this screenshot was taken at a shipyard. The very last thing I did in that game (before starting my current Terran game) was fly it to the nearest shipyard after this happened:
https://www.dropbox.com/s/epky5sg7flkvq ... 1.jpg?dl=0
Bloody ARG Cerburus frigates & their H Swarm missiles...
At least Behemoth has it's engines partially recessed into the hull:
https://www.dropbox.com/s/lrc4le298n4xp ... 1.jpg?dl=0
By the way, if you're going to try M Bolt turrets for anti-fighter defences on a Rattlesnake can recommend pairing them with L Beam, at least on the stern turrets. The combination works well together. Essentially L Beam suppresses shields & keeps them down while an enemy fighter remains within 5km (which it pretty much needs to if it wants to shoot), while the M Bolt's finish them off.