L-turrets broken in 4.10?

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|K.O.S.H.
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L-turrets broken in 4.10?

Post by |K.O.S.H. » Tue, 14. Sep 21, 22:31

my L turrets almost dont fire anymore (in sector)

anybody else?

edit: they fire once a command is given, then goto default position, reorientate at the target but do nothing.
Last edited by |K.O.S.H. on Tue, 14. Sep 21, 22:37, edited 1 time in total.
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Shuulo
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Re: L-turrets broken in 4.10?

Post by Shuulo » Tue, 14. Sep 21, 22:36

Yes they are broken in some way, here is the detailed report.

I think devs didnt have time to fix it as 4.1's code was most probably already pushed for release, so lets hope this will be fixed ASAP. Though would be good to get an answer from dev if that is being looked into

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Re: L-turrets broken in 4.10?

Post by Tanvaras » Wed, 15. Sep 21, 00:43

Shuulo wrote:
Tue, 14. Sep 21, 22:36
Yes they are broken in some way, here is the detailed report.

I think devs didnt have time to fix it as 4.1's code was most probably already pushed for release, so lets hope this will be fixed ASAP. Though would be good to get an answer from dev if that is being looked into
That's a big whoops to let slip through to live build though.........................
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Re: L-turrets broken in 4.10?

Post by |K.O.S.H. » Wed, 15. Sep 21, 08:34

So they released an update with a know blocker????
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capitalduty
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Re: L-turrets broken in 4.10?

Post by capitalduty » Wed, 15. Sep 21, 22:52

It would be really nice to receive some feedback from developers.

It's clearly affecting many people...truly this bug take away the awesomeness of big battles :(

Hope gets soon in devs eyes.

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Re: L-turrets broken in 4.10?

Post by The-Gizmo2 » Thu, 16. Sep 21, 00:02

I've noticed this as well. At some point the L turrets just look at the enemy and don't actually fire.

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Re: L-turrets broken in 4.10?

Post by steelman111 » Thu, 16. Sep 21, 07:57

Even before this bug I noticed most large ships don't fire their turrets often, it makes battles pretty frustrating and I think the cause of it regardless of this bug is that most ships (particularly large ones) orbit their targets outside of their turrets maximum range, this is very easily reproduceable with something like an Odysseus, simply tell it to attack a station or even another large ship and most of the time it will orbit the the target so far out that none of its turrets will do anything, as a test I once ordered a large fleet of well equipped destroyers of various designs to attack a station as I watched from a distance and almost all of them just floated around the station and barely fired anything save for the Behemoths, the Behemoths were the only destroyers that would sit still and reliably use their main cannons, but they still sat too far out for their turrets to do anything.

Large scale combat is meant to be fun and exciting, but honestly, large scale combat in this game is just an exercise in frustration due to how awful your owned ships AI is, something that may fix the issue is if turret ranges were doubled so that they are able to attack targets within the orbit range our ships typically seem to want to be at, or change it so that ships orbit things much closer than they do now.

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Re: L-turrets broken in 4.10?

Post by Wultan » Thu, 16. Sep 21, 10:01

The problem with the Turrets has existed in the past and has been solved.
You stand in front of an enemy station and the Turrets don't shoot. Then you switch from "Attack large ships" to "Attack my target" and the Turrets shoot. At the next station you have to change it back before the Turrets start shooting.
And then there was the problem that the Turrets shot through gaps in the station modules (especially the Xenon's) and thus caused no damage. The problem was also "fixed", but it led to the Turrets not firing any more, because they somehow couldn't aim at the target. This was also fixed.
So all well and good, everything worked.
And then towards the end of the development phase of 4.1 all these bugs came back in an update. It looks to me like X4 was incorrectly merged from a GIT repository, so old code was used.

I hope the developers will get it right before the DLC. It would be a real shame if you can't play the DLC.

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Re: L-turrets broken in 4.10?

Post by |K.O.S.H. » Thu, 16. Sep 21, 13:08

even then, all bugs have been retested with the RC BEFORE release...
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Re: L-turrets broken in 4.10?

Post by af_2017 » Thu, 16. Sep 21, 17:07

|K.O.S.H. wrote:
Wed, 15. Sep 21, 08:34
So they released an update with a know blocker????
Because this is not a blocker for developers?..

Definition of the blocker obviously depends on your goals. From developers point of view they did changes they wanted to introduce and released the version. As simple as that.
X4 is not a destination. It's a journey. Unfortunately in a wrong direction.

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Re: L-turrets broken in 4.10?

Post by |K.O.S.H. » Thu, 16. Sep 21, 17:40

af_2017 wrote:
Thu, 16. Sep 21, 17:07
|K.O.S.H. wrote:
Wed, 15. Sep 21, 08:34
So they released an update with a know blocker????
Because this is not a blocker for developers?..

Definition of the blocker obviously depends on your goals. From developers point of view they did changes they wanted to introduce and released the version. As simple as that.
breaking a core feature (shooting turrets) is a blocker...
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Re: L-turrets broken in 4.10?

Post by af_2017 » Thu, 16. Sep 21, 18:09

|K.O.S.H. wrote:
Thu, 16. Sep 21, 17:40
breaking a core feature (shooting turrets) is a blocker...
ok, the only option is to suffer then :)
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Re: L-turrets broken in 4.10?

Post by DocAce » Fri, 17. Sep 21, 12:55

I have been trying to reproduce this problem, so far without success. I must be doing something differently from you.
Could someone perhaps provide a savegame where the bug is easily observable?

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Re: L-turrets broken in 4.10?

Post by Buzz2005 » Fri, 17. Sep 21, 13:11

DocAce wrote:
Fri, 17. Sep 21, 12:55
I have been trying to reproduce this problem, so far without success. I must be doing something differently from you.
Could someone perhaps provide a savegame where the bug is easily observable?
there is one in this thread
viewtopic.php?f=192&t=441779
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.

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Re: L-turrets broken in 4.10?

Post by |K.O.S.H. » Mon, 20. Sep 21, 15:47

DocAce wrote:
Fri, 17. Sep 21, 12:55
I have been trying to reproduce this problem, so far without success. I must be doing something differently from you.
Could someone perhaps provide a savegame where the bug is easily observable?
There ist a save attached in the linked topic.

Also you can try to increase range and/or bullet speed to reproduce
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Re: L-turrets broken in 4.10?

Post by Shepp » Tue, 21. Sep 21, 14:51

Here is another save if it would help:

https://drive.google.com/file/d/1RH93SV ... sp=sharing

Upon reload the piloted behemoth will be attacking a Kha'ak facility and it's L turrets will be firing. At about 90% hull a portion of the facility will explode. After this the L turrets will stop firing. I'm not sure if line of sight is the culprit here. The main guns on both of my capital ships fire all the way until the station's destruction without really maneuvering.

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Re: L-turrets broken in 4.10?

Post by |K.O.S.H. » Fri, 24. Sep 21, 21:53

update: my weapons seem to stop firing, when the ship moves.
when it stands they fire... sometimes...

@DocAce: can you now reproduce?
this drives me crazy...
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Re: L-turrets broken in 4.10?

Post by |K.O.S.H. » Mon, 27. Sep 21, 14:50

i noticed that in pre 4.10 turrets fires, even when they DID NOT POINT to their target.
This often lead to a first-shot-miss.
Not turrets seem to wait until they point at the target and shoot then.

When the own ship is moving, this seems no more possibile.
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Shepp
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Re: L-turrets broken in 4.10?

Post by Shepp » Mon, 27. Sep 21, 16:02

In the save I posted it acted like the turrets didn't recognize that the station was made up of multiple parts. Once the fist part was destroyed it didn't move on to the next.

capitalduty
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Re: L-turrets broken in 4.10?

Post by capitalduty » Mon, 27. Sep 21, 22:19

IMHO Just reverting back to 4.0 vanilla turret scripts would do the trick here...before was working mostly good!

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