Treycore wrote: ↑Tue, 14. Sep 21, 20:56
I mean, the reason capitals aren’t doing damage to smaller craft is because 4.10 introduced new OOS values, they increased the chance to miss overall, and gave smaller ships a bonus defense value based on size/maneuverability… you can view the exact values in the parameters file in the libraries folder along with a comment section describing what they added for 4.10
I tweaked the values a bit more to my own liking
I just think stations are kinda broken OOS, they’re getting some sort of bonus whether intended or not, I watched a carrier fly within range of a station and get immediately deleted off the map
I also tested spawning 15 behemoth destroyers and setting them to attack a station and they barely did any damage to the station and died
SCA and pirate stations seem fine, they don’t really seem to do much damage and the destroyers will eventually win
I’ll probably tweak with the OOS values too see what’s causing the issue this weekend if it’s not patched by then
capital dont doing damage overall
as i say they took several minutes to only scratch the shield of a K
20 asgard vs 1 k
the k attacked several times in a row while my ships doing the usual OOS derp dance
i mean in sector that ship will be vaporized in seconds even if you count only the turrets
other than that, reloading the same save, the same k managed to run away
the xenon spawn literally inside my gruop of ship and still managed to activate travel drive and go away untouched, with my asgard all pointing theyr nose to it but never shoot once
i tried with syn fleet and rattlesnake fleet, same shit
i tried to disband my fleet and order all my ship to attack in range, nope that didnt work either
i dont test the destroyer vs station situation, im really demoralized at the moment and didnt bother to play again until they fix this
see you in few months i suppose