Raylak wrote: ↑Mon, 13. Sep 21, 00:34
Ragnos28 wrote: ↑Sun, 12. Sep 21, 19:18
...and being a some what history buff in regards to the Battle of the Pacific...
For a self proclaimed history buff, you really don't seem to understand a carrier's role, or the relationship of aircraft vs naval forces, and how X4 is very very different from an Earth-based naval war.
Aircraft have a distinct advantage vs navies, pretty much always have and always will, their problem is they have range limits due to fuel. A Carrier isn't a warship, it's a floating mobile base to overcome aircraft's primary weakness, needing to refuel and rearm in relatively close proximity to the conflict.
Now take a look at X4, see how those fighters don't have fuel gauges? Also see how most of the weapons don't have ammo counters? This means the only time you need a carrier is if you are going on 'deep' missions and relying on missiles/torpedoes.
Having a carrier to defend your own space is pointless as their is no need for a mobile base next to your actual bases.
Attacking a system next to you, there is no need for a carrier as your fighters can just fly into the system themselves.
If I'm going to be leading an attack, it would be far better to do it with an actual warship than a Raptor any day of the week.
Well, the battle of the Pacific was won from a cockpit not from behind a mighty gun of some battleship. Those floating mobile bases have sent the most powerfull battleships ever created to provide refuge for the fishies.
Google "Death of Battleship Yamato" see how that turn out.
Now on to X4. Yes, I heard the argument that fighters can just fly to the system in which you have the engagement, but carriers can repair damage fighters and transport them safely over hazardous areas, now with 4.1 introducing hazardous effects OOS as well, that will become important.
As for me, I use both ships. For the East side of the map I use my terran fleet that consist of:
1 Asgard
3 Syn + 3 Osaka asign to protect the Asgard
2 Tokyo + 40 kukri each on intercept
1 Honshu + 20 Jian on defend + 20 torpedo falx on atack
For the west side I use just the Raptor + 100 chimera (1 missile launcher + 4 bolt) for the same role (xenon "harvesting", have my fun in their sectors, let them recover, repeat)
I prefer the Raptor over the Asgard because of tactical flexibility. If I enter a xenon sector and there are K's, I's, S/M escorts all over the map, I would have flown the Asgard in all corners of the sector to destroy the capitals, while having all the small fry buzzing over me, with me having to target them, one by one, to be killed by the L beam turetts, plus, I think you know, if just a xenon N fires at you = no travel drive. If I do the same with the Raptor, I just send my fighter wings against all targets, take out the capitals, give an atack multiple targets for the small fry, order them to dock at my location and set course to the nearest EQ.
Let's say you are at the "wheel" of your lone Asgard, what oponent would you say is easier to deal with? Another Asgard or 100 Chimeras launch from a Raptor? Ahh, the AI does not know how to use fighter swarms or fighters for that matter (you know, having fighters targeting turetts and engines)? That is a different story.
Now, at the "wheel" of my Raptor I don't care who my opponent is, Asgard or 100 Chimeras, my fighters wings can deal with both.
You are welcome to play anyway you want, but, the way I see it...battleship < carrier full of fighters.