Travel drive fuel
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Re: Travel drive fuel
Why Rebirth jump mechanics so bad? Why it’s wiped?
Re: Travel drive fuel
Two problems actually:
1. There was a long queue at the Stations from ships to fill with jump fuel.
2. Since jumping was done in Jump Beacons and the ships had to stay for a cool down period before jumping again (if they were to travel to far systems) there was serious congestion around them. Personally I found (and boarded) 3 Taranis "glued" in one in one go...
Re: Travel drive fuel
If every station ships docked in could double as a refueling station, that would solve problem #1dtpsprt wrote: ↑Fri, 10. Sep 21, 22:10Two problems actually:
1. There was a long queue at the Stations from ships to fill with jump fuel.
2. Since jumping was done in Jump Beacons and the ships had to stay for a cool down period before jumping again (if they were to travel to far systems) there was serious congestion around them. Personally I found (and boarded) 3 Taranis "glued" in one in one go...
Ships waiting around jump beacons could receive an order to move a short distance from the jump beacon, solving problem #2.
Re: Travel drive fuel
I was just describing the refuelling and jump problems of X Rebirth. Of course they could be "worked out" if X Rebirth was to stay like the rest of the X games. It was stated to be a "testbed" for X4 and, seriously, many (if not all) of it's advantages have been left out...
Re: Travel drive fuel
My impression of a travel drive fuel cost where ships can refuel at every station is that you would only even notice it when something went wrong with it (e.g. some AI failing at it and getting stranded). Basically it would worsen performance solely to be annoying. I also think it wouldn't be too hard in most cases to have your fighters just station hop across the universe. Unless travel drives were rebalanced to heavily favour large ships speed-wise that may still be a better option than a carrier.
XL ships jumping might have a bit more promise, though I am unsure how much it would add to the game. I guess if the AI were taught to use carriers better first then mobilizing them might be interesting. I don't see them make particularly good use of these ships in combat though and so getting them there quicker seems like a lower priority.
XL ships jumping might have a bit more promise, though I am unsure how much it would add to the game. I guess if the AI were taught to use carriers better first then mobilizing them might be interesting. I don't see them make particularly good use of these ships in combat though and so getting them there quicker seems like a lower priority.
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Re: Travel drive fuel
Refueling with transport ships and auxiliary ships should be alternative to stations.
In current game, L/XL is bigger versions of S/M only! Without any advantages. They flying personally are similar and boring...
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Re: Travel drive fuel
As far as I am aware L and XL ships already have jump drives and they no longer need fuel in X4. If a jumpgate is too congested eventually the ships will jump to the other side.
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Re: Travel drive fuel
Why they jumping only to the other side? Not to destination sector? Overall travel time of L/XL bigger then S/M. What’s a point of carriers?Imperial Good wrote: ↑Sat, 11. Sep 21, 10:40As far as I am aware L and XL ships already have jump drives and they no longer need fuel in X4. If a jumpgate is too congested eventually the ships will jump to the other side.
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Re: Travel drive fuel
So that they fly places rather than parking somewhere and just teleporting everywhere. From what I can tell this was done for gameplay purposes.
L and XL ships also are a lot stronger than S/M. And this statement is not entirely true as the Split L gas miner has the fastest travel speed of any ship, making it the fastest ship in X4.
To repair S and M ships in a fleet. The Raptor is also the second most powerful ship in X4, only really out done by the Asguard and even then people can argue that either is better than the other.
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Re: Travel drive fuel
Not for my fleet. My carrier & destroyers are all around 2x as fast as my fighters in travel mode. If I want my fighters to arrive at their destination at the same time as the rest of the fleet a carrier is pretty much essential.S!rAssassin wrote: ↑Sat, 11. Sep 21, 10:51Overall travel time of L/XL bigger then S/M. What’s a point of carriers?
Re: Travel drive fuel
In what world does a raptor hold a candle to the Asgard?Imperial Good wrote: ↑Sat, 11. Sep 21, 11:18To repair S and M ships in a fleet. The Raptor is also the second most powerful ship in X4, only really out done by the Asguard and even then people can argue that either is better than the other.
Re: Travel drive fuel
A Raptor with a full complement of fighters could massacre an Asgard.Raylak wrote: ↑Sat, 11. Sep 21, 11:34In what world does a raptor hold a candle to the Asgard?Imperial Good wrote: ↑Sat, 11. Sep 21, 11:18To repair S and M ships in a fleet. The Raptor is also the second most powerful ship in X4, only really out done by the Asguard and even then people can argue that either is better than the other.
Re: Travel drive fuel
In this world: https://www.youtube.com/watch?v=PCi16JVJtdARaylak wrote: ↑Sat, 11. Sep 21, 11:34In what world does a raptor hold a candle to the Asgard?Imperial Good wrote: ↑Sat, 11. Sep 21, 11:18To repair S and M ships in a fleet. The Raptor is also the second most powerful ship in X4, only really out done by the Asguard and even then people can argue that either is better than the other.
or this: https://www.youtube.com/watch?v=BO0QMTJjbVU&t=1s
Re: Travel drive fuel
So what you are saying is 100 S and 30 M ships could massacre an Asgard.
And what's stopping the Asgard having 100 S on intercept and 30 M on attack, combined with it's main beam?
And even if the 100 S and 30 M do manage to bring down the Asgard, I'm pretty sure it's main beam will shred the raptor beforehand, unless you outfitted every one of those ships to be dedicated capital killers.
Hell the Raptor launches it's fighters from it's nose, if it's a head on fight, the Asgard can open fire on the docks and take out a bunch of the fighters as they try to launch.
And what's stopping the Asgard having 100 S on intercept and 30 M on attack, combined with it's main beam?
And even if the 100 S and 30 M do manage to bring down the Asgard, I'm pretty sure it's main beam will shred the raptor beforehand, unless you outfitted every one of those ships to be dedicated capital killers.
Hell the Raptor launches it's fighters from it's nose, if it's a head on fight, the Asgard can open fire on the docks and take out a bunch of the fighters as they try to launch.
Re: Travel drive fuel
No..I'm saying that 100 S intercept will obliterate the Asgard. Hmm...actually you just give an idea for my next clip. Asgard have laughable AA defence..uhh beams..I'm so scared.Raylak wrote: ↑Sat, 11. Sep 21, 19:57So what you are saying is 100 S and 30 M ships could massacre an Asgard.
And what's stopping the Asgard having 100 S on intercept and 30 M on attack, combined with it's main beam?
And even if the 100 S and 30 M do manage to bring down the Asgard, I'm pretty sure it's main beam will shred the raptor beforehand, unless you outfitted every one of those ships to be dedicated capital killers.
Hell the Raptor launches it's fighters from it's nose, if it's a head on fight, the Asgard can open fire on the docks and take out a bunch of the fighters as they try to launch.
I don't give a crap about the main beam...1. did you see a Asgard under AI control?...is a joke 2. I will launch all wings when I am 25 km away
Ahh, I will be using a somewhat standard loadout 4 bolt + missile launcher, because if I use a blast mortar loadout I think a wing of 20 fighters will get the job done
Anyway, I will post the clip soon
PS: See what you make do? Now, an innocent Asgard will die as a result of your action
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Re: Travel drive fuel
One where the Raptor is player flown and the Asguard is AI. Fly behind and then blow it up since most of the Asguard DPS is forwards. All the M flak turrets of the Raptor will strip the L turrets from the Asguard in no time.
Re: Travel drive fuel
Eeeeend...I'am back: https://www.youtube.com/watch?v=L0Z3zxfU8oYRaylak wrote: ↑Sat, 11. Sep 21, 19:57So what you are saying is 100 S and 30 M ships could massacre an Asgard.
And what's stopping the Asgard having 100 S on intercept and 30 M on attack, combined with it's main beam?
And even if the 100 S and 30 M do manage to bring down the Asgard, I'm pretty sure it's main beam will shred the raptor beforehand, unless you outfitted every one of those ships to be dedicated capital killers.
Hell the Raptor launches it's fighters from it's nose, if it's a head on fight, the Asgard can open fire on the docks and take out a bunch of the fighters as they try to launch.
Re: Travel drive fuel
If we are comparing ship power based on player vs AI, then you could kill everything reasonably easily with a single destroyer, possibly even a single M. I'd be curious to see if someone could down an Asgard with just an S but it's probably possible vs AI. Just sit behind the engine till it blows, then whittle it down. Would this mean that an S/M ship is more powerful than a BS?Imperial Good wrote: ↑Sat, 11. Sep 21, 22:38One where the Raptor is player flown and the Asguard is AI. Fly behind and then blow it up since most of the Asguard DPS is forwards. All the M flak turrets of the Raptor will strip the L turrets from the Asguard in no time.
Re: Travel drive fuel
This thread is now apparently about Asgards vs Raptors. Interesting how topics drift over time!