Transaction logs
Moderator: Moderators for English X Forum
Re: Transaction logs
*cough* a mod can show better analytics like bought from trader, sold to trader, number of trades, amount of trade, price of trade, amount / trade, price / trade, etc.
Mods: RPG: Reputations and Professions, Social Standings and Citizenships, Crime has Consequences, Alternatives to Death. Missions/NPCs: Emergent Missions, NPC Reactions, Mod Parts Trader, High-sec Rooms are Locked, Hacking Outcomes, More Generic Missions, Waypoint Fields for Deployment. Others: Auto-cam, Friendly Fire Tweaks, Teleport From Transporter Room, Wear and Tear. QoL: Trade Analytics, Loot Mining, Ship Scanner, Signal Leak Hunter, Station Scanner, Surface Element Targeting, etc.
Re: Transaction logs
Except we don't talk about those types of mods in this forum. We only discuss Boso Ta's mods here.
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.
X4 is a journey, not a destination. Have fun on your travels.
X4 is a journey, not a destination. Have fun on your travels.
Re: Transaction logs
I was just checking transaction logs to see how my automated traders are profitable, and I was confused with the interface and information given, especially sums were unusable until filter was applied.
Thanks a lot for this tip!
X4:Foundations: Abandoned/Derelict ships and locations