You can remove those modules and get 100% of your resources back. So I'd say at best you only wasted your time.
ship building times
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- alessandrofavero
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- Joined: Tue, 10. Jan 06, 20:56
Re: ship building times
Sorry comma I didn't specify it because I took it for granted.
I was speaking obviously with the same set-up.
Ci sono 10 tipi di persone, chi capisce il codice binario e chi non lo capisce!!!
Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz (12 CPUs), ~3.2GHz, 24576MB RAM, MB ASUS TUF, NVIDIA Originale GeForce RTX 3070TI, Dedicated Memory: 8Gb
Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz (12 CPUs), ~3.2GHz, 24576MB RAM, MB ASUS TUF, NVIDIA Originale GeForce RTX 3070TI, Dedicated Memory: 8Gb
Re: ship building times
In 4.1, I witness production time reduced by increasing worker number, I am pretty sure production time is affected by workforce efficiency.Imperial Good wrote: ↑Tue, 7. Sep 21, 08:27If this is a comparison between NPC and player owned facilities it might be the NPC ones have some sort of time bonus or penalty over player owned ones. It is also possible that other factors like manager skill influence construction time slightly.
Of course, as Malchar indicated, this assumes the ship orders have equal loadout. Most of the construction time for smaller ships is ship loadout such as high tier engines, shields, e.t.c.
Re: ship building times
In 4.1, workforce efficiency will affect the production time from 100%~200%, higher the efficiency shorter the production time.
0% efficiency = 200% build time, 100% efficiency = 100% build time, change linearly.
0% efficiency = 200% build time, 100% efficiency = 100% build time, change linearly.
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- Moderator (English)
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- Joined: Fri, 21. Dec 18, 18:23
Re: ship building times
Workforce allocation seems first come first serve, with completions not reallocating. Observed in a race between 2 identical L ships being built.
Also of interest is it seems more build drones can now be used. Making 2 L and 1 XL was using 90 build drones as opposed to the previously expected 80. Having spare build drones might help.
Also of interest is it seems more build drones can now be used. Making 2 L and 1 XL was using 90 build drones as opposed to the previously expected 80. Having spare build drones might help.