X4 Station Design Contest (Voting Phase)

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Gregory
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Re: X4 Station Design Contest

Post by Gregory » Fri, 24. Sep 21, 11:39

:!: To complement our Station Design Contest, content creator Captain Collins (https://www.youtube.com/CaptainCollins) will select an additional direct winner for the title of "Captain's Choice". This additional direct winner (outside of our voting) will receive a Captain Collins sponsored eBook edition of "X2: Nopileos" as well as a key to the next X4: Foundations expansion (TBA). Participate in the Station Design competition in until Sunday evening!
All our channels in one convenient list :arrow: https://linktr.ee/egosoft

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Re: X4 Station Design Contest

Post by Ricardo-Hardwifyi » Fri, 24. Sep 21, 20:46

\\***Ricardo***//

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Re: X4 Station Design Contest

Post by Imperial Good » Sat, 25. Sep 21, 07:18

Computronic Substrate City.
Static Computronic Substrate City Attachment.jpg
With the reconnection of the jumpgate network and the full extent of the Xenon threat revealed a large increase in production capabilities was required to keep the Intervention Corps well supplied. Jupiter, being centrally placed with respect to Sol's configuration and the jumpgate network, was chosen as the site for production. Among the many stations that were built, the Computronic Substrate City stands as a testament of Terran capabilities. Despite its compact and efficient design, it is capable of continuously processing more ore and silicon than the entirety of the Argon Federation, and possibly even the Common Wealth combined.

In this playthrough I tried to balance form and function. I still wanted repeatable patterns but I also wanted it to look reasonable and not some uniform ever expanding grid. As such I decided to use the Terran L habitation modules as interconnects for the production modules, and then repeating those units in rows. Due to the thin and hollow nature of Terran L habitats this allows the stations to be reasonably dense while still feeling spacious and not solid. Unfortunately this design was started before the 4.10 changes to rotational freedom so it obeys older design restrictions.

This is a functional in game station that has been built legitimately from a 4.00 Terran start. 15 Computronic Substrate modules is a major challenge itself to run due to needing 280,000 Ore and Silicon per hour as well as similarly large quantities of gas and energy and a huge workforce to maintain. Due to the modular nature the design could be expanded further in 4 directions as required, however 15 produces a well balanced and efficiently used shape and already is far more than most non-Terran orientated players will aim for. The storage has been optimised for between 1 and 2 hours of production to allow for enough reserve capacity to reliably keep it fed from the resource fields in Saturn. The large number of habitation modules required for workforce does allow the station to fill reasonably efficiently without a sector population bonus.

Build overview. General view of the station.
Build location. Showing thematic industrialisation of the area.
In game overview. The pride of Jupiter.
Side view. The sun never sets for the workers of the city.
Top down in ship. Compared with many common wealth station designs it really does not look that big.
Habitation view from ship. Busy city feel due to all the habitation modules stacking on top of each other.






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Re: X4 Station Design Contest

Post by Ezarkal » Sat, 25. Sep 21, 14:56

Here is my argon/split 8x claytronics factory, built in 3.10, but adjusted in 4.00.
Let's call it "Terracotta"... because it's clay-tronics... ok, i'll stop here.

https://www.dropbox.com/s/d9z4q0trk14qu ... 2.jpg?dl=0
https://www.dropbox.com/s/m1ihw8mays6fk ... 1.jpg?dl=0
https://www.dropbox.com/s/6u2g3dq50hsm9 ... 3.jpg?dl=0
https://www.dropbox.com/s/alsl4nptt2qo6 ... 4.jpg?dl=0
https://www.dropbox.com/s/gn42i7x1fvouc ... 5.jpg?dl=0
https://www.dropbox.com/s/h91ksinj87tzi ... 6.jpg?dl=0
https://www.dropbox.com/s/zp6el1dqv2w9l ... 7.jpg?dl=0
https://www.dropbox.com/s/jh23x0fdqrc7w ... 8.jpg?dl=0
https://www.dropbox.com/s/cru8k5shoa5lh ... 9.jpg?dl=0
https://www.dropbox.com/s/xcuuqjki7pzxw ... 0.jpg?dl=0


I tried to go for the "compact industrial complex" build, with a habitat ring in the middle, with multiple access to the different sections of the factory.
Notice the microchip module "stairs". I'm quite happy with these. :D


I try to build all of my factories so they can produce their wares from the minerals and gasses. They also include food chains for their populations, and are mostly balanced.

Then I go for aesthetic. Still, I'm pretty happy with how this one turned out.
Last edited by Ezarkal on Sat, 25. Sep 21, 15:43, edited 1 time in total.
Humans are deuterostomes, which means that when they develop in the womb the first opening they develop is the anus.
This means that at one point you were nothing but an asshole.

Some people never develop beyond this stage.

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Re: X4 Station Design Contest

Post by Ezarkal » Sat, 25. Sep 21, 15:37

Entry #2 is an argon 8x shield component and 4x field coil complex.
Let's call it "Aegis Forge"

https://www.dropbox.com/s/btes41hcotcri ... 1.jpg?dl=0
https://www.dropbox.com/s/cvgtbs5epz5q3 ... 2.jpg?dl=0
https://www.dropbox.com/s/7oib2fknqgzj1 ... 3.jpg?dl=0
https://www.dropbox.com/s/14u1r0rcndf3c ... 4.jpg?dl=0
https://www.dropbox.com/s/asdja83x5t0uy ... 5.jpg?dl=0


This time, I mostly found a visually nice pattern where I could squeeze the argon habitat between the shield modules, and slapped the intermediate production and food modules around them as production wings.

Once again, this is a fully autonomous station from mining wares to final product, with enough habitats for it's required workforce. I know it's not a criteria for this contest, but I design my stations to be functional first, then I try to make them good looking.

I have a bunch more, but I think these two are my best.
Humans are deuterostomes, which means that when they develop in the womb the first opening they develop is the anus.
This means that at one point you were nothing but an asshole.

Some people never develop beyond this stage.

Zloth2
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Re: X4 Station Design Contest

Post by Zloth2 » Sat, 25. Sep 21, 17:24

I want to set up a station down in the south eastern parts of the game, where ice is rare, so I set up a station with just a few people to keep the automation going. It doesn't produce ships, but it makes everything up to the top end.

https://youtu.be/tuhrwXm2G3g

You can jump to the end if you just want to see the station from an outside view.

I set the whole station up around a central shaft. Basic materials go in at the bottom, then work their way up to the top storage area for delivery through the 8M dock. (Plus it's fun to fly along. ;))

The AI doesn't like landing in an upside down Terran dock much, so I'll likely flip it over when I build it in game.

P.S. No clue how long it will take YouTube to process the HD.
"If you can't take a little bloody nose, maybe you ought to go back home
and crawl under your bed. It's not safe out here! It's wondrous, with
treasures to satiate desires both subtle and gross, but it's not for the
timid." ---- Q

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Re: X4 Station Design Contest

Post by Ormac » Sat, 25. Sep 21, 17:27

Small Chip Factory. (Autonomous)

One of my first factoies that run autonomously.

Small Chip Plant 01
Small Chip Plant 02
Small Chip Plant 03
Small Chip Plant 04

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Aken_Bosch
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Re: X4 Station Design Contest

Post by Aken_Bosch » Sat, 25. Sep 21, 18:39

Oh well, about time I show my slightly over-engineered defensive solutions.

The Deadlock.

https://i.imgur.com/T1ZZbuO.jpg

Brutalism applied to Gate keeping. Because screw that P in particular, and everything that came in after it.

https://i.imgur.com/ZqOjB9P.jpg
https://i.imgur.com/Eu0ijau.jpg
https://i.imgur.com/yCKB9JJ.jpg
https://i.imgur.com/ulZmLQm.jpg

Comes with included panoramic platform, your first row seat to Xenon misery.
https://i.imgur.com/1tSX1Ve.jpg
https://www.youtube.com/watch?v=Q6BOwO5QyJI

(Of course it worked best before 4.00, when ships entered through gates instead of teleporting in their proximity.)
https://www.youtube.com/watch?v=ZAVJY4SEO4U

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Aken_Bosch
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Re: X4 Station Design Contest

Post by Aken_Bosch » Sat, 25. Sep 21, 18:52

Open Market Teladi Initiative for the Promotion of Tourism, AKA "The Welcome Platform".

https://i.imgur.com/IdjBEjB.jpg

Everyone is welcome! Except that Xenon P in particular, and everything that came in after it.

https://i.imgur.com/VAJCnT7.jpg
https://i.imgur.com/vObwwnO.jpg
https://i.imgur.com/rbyd58s.jpg
https://i.imgur.com/DGNl4Wj.jpg

Come visit the marvels of Open Market!
https://i.imgur.com/5pMLdGD.jpg

https://www.youtube.com/watch?v=flm2Ko1eH7Y
https://www.youtube.com/watch?v=OE4ViPZdHuc

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mr.WHO
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Re: X4 Station Design Contest

Post by mr.WHO » Sat, 25. Sep 21, 20:27

Aken_Bosch wrote:
Sat, 25. Sep 21, 18:52
Open Market Teladi Initiative for the Promotion of Tourism, AKA "The Welcome Platform".
That's one a hell welcoming mat :D

Len5
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Re: X4 Station Design Contest

Post by Len5 » Sat, 25. Sep 21, 23:55

This is more an appreciation station. A trading station I'm planning to expand into a factory. (The 4 consists of a few mining vessels for the sake of the screenshot.)
https://steamuserimages-a.akamaihd.net/ ... rbox=false

This is how it would look like on the map. (Don't worry, the logo is just for the screenshot also. It's not an obsession.)
https://steamuserimages-a.akamaihd.net/ ... rbox=false


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Re: X4 Station Design Contest

Post by phucahwa » Sun, 26. Sep 21, 06:08

Welcome to the Concordia Station. This is a home for all races in the known universe. The station consists of the "Administrative and Habitation" area where you'd find Administrative Centers for each of the 5 races as well as habitations for their citizens, the "Farming and Manufacturing" area, the "Ship Fabrication" Bay, and two Docking Bays. All materials, foods, manufacturing goods, equipment, and ships are available for purchased at this station.

Fly-by video:
https://www.youtube.com/watch?v=FsbMrja9Hf8

Location: Gaian Prophecy
https://steamuserimages-a.akamaihd.net/ ... rbox=false
https://steamuserimages-a.akamaihd.net/ ... rbox=false
https://steamuserimages-a.akamaihd.net/ ... rbox=false
https://steamuserimages-a.akamaihd.net/ ... rbox=false
https://steamuserimages-a.akamaihd.net/ ... rbox=false
https://steamuserimages-a.akamaihd.net/ ... rbox=false
https://steamuserimages-a.akamaihd.net/ ... rbox=false

Location: Grand Exchange I
https://steamuserimages-a.akamaihd.net/ ... rbox=false
https://steamuserimages-a.akamaihd.net/ ... rbox=false
https://steamuserimages-a.akamaihd.net/ ... rbox=false
https://steamuserimages-a.akamaihd.net/ ... rbox=false
https://steamuserimages-a.akamaihd.net/ ... rbox=false
https://steamuserimages-a.akamaihd.net/ ... rbox=false
https://steamuserimages-a.akamaihd.net/ ... rbox=false
https://steamuserimages-a.akamaihd.net/ ... rbox=false
https://steamuserimages-a.akamaihd.net/ ... rbox=false
https://steamuserimages-a.akamaihd.net/ ... rbox=false
https://steamuserimages-a.akamaihd.net/ ... rbox=false
https://steamuserimages-a.akamaihd.net/ ... rbox=false
https://steamuserimages-a.akamaihd.net/ ... rbox=false
https://steamuserimages-a.akamaihd.net/ ... rbox=false
https://steamuserimages-a.akamaihd.net/ ... rbox=false
Last edited by phucahwa on Sun, 26. Sep 21, 21:35, edited 2 times in total.

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Re: X4 Station Design Contest

Post by Imperial Good » Sun, 26. Sep 21, 08:27

Remote Terran Shipyard.
Post Static Remote Terran Shipyard.jpg
Terran command recognised a significant weakness in their overall supply and logistics strategy of the Intervention Corps. Although the shipyards around Earth are the most advanced in the universe, should travel with Earth be disrupted the Intervention Corps would be left cut-off from any heavy reinforcements. To protect against this the Remote Terran Shipyard was commissioned near the industries of Jupiter. Although most ships are still built around Earth, the shipyard does see some use constructing special purpose and reserve fleets.

Unlike production stations, shipyards do not need to be designed to scale around a huge number of production modules. Instead, they are all about managing space, making sure to keep approach paths clear and efficient for ships should you be in sector. The goal was to design a shipyard in Jupiter that still keeps a strong and sensible Terran aesthetic while offering all the L and XL ship building capabilities a player could require. The new angles of rotation were used for the storage modules to give the feeling that each ship building dock is efficiently supplied. The large number of habitats is both decorative and functional.

This is a functional in game station that has been built legitimately from a 4.00 Terran start using 4.10 features. Shipyards are reasonably simple to design as they only take in materials and produce ships. However since Jupiter has no sector population bonus, extra habitats are required to boost growth to supply the required service crew for ships. From experience I find that each ship building module needs its own dedicated L storage module so that it can remain well supplied and also handle burst orders. Since L and XL ship building modules need a lot of room, the storage modules and habitation can be used as interconnects to simplify the design. Careful spacing allows some neat overlap with the Terran 6 piers. The design offers 4L and 2XL ship building capabilities, able to be built in remote locations with plenty of room to expand should additional construction, habitation or other capabilities be required.

General views from the build window.
Overview
Top Down Shows the careful placement of some of the L and XL build modules with respect to the Terran 6 pier.
Side On
Front On

Station camera views.
Overview Its scale really lets it stand out among the stations in Jupiter.
Sun View. Cannot have all those sport fields on the habitations left in in the dark.
Skewed Top Down

Ship views.
Upwards Despite how simple it is, it still is massive.
Under All the circles give it a sort of UFO feel.
Downwards Gives that similar city feeling to the Computronic Substrate City. I do wish the sports fields felt less empty though, such as maybe some sort of in use animation when far enough away.

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Re: X4 Station Design Contest

Post by Ormac » Sun, 26. Sep 21, 09:40

Space Habitation Hotel

A samll sapce borne City Hotel with accommodation for Paranid and Argon (and some S and M sized Habitations for Teladi)
Has Docks down the central avenue as well as two piers seviceing the residents and guests.

Space Habitation Hotel_01
Space Habitation Hotel_02
Space Habitation Hotel_03
Space Habitation Hotel_04
Space Habitation Hotel_05
Space Habitation Hotel_06

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