Suggestions for Pirate DLC

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Imperial Good
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Re: Suggestions for Pirate DLC

Post by Imperial Good » Thu, 16. Sep 21, 17:42

I would like to see the ability to salvage and repurpose loot and ships. Of course a marauder default order so you can pirate like the NPCs do. Bounty Hunters that hunt you or your assets down if you pirate too much. Pirate themed ships which are not that good but very cheap, possibly able to be made with large resource discounts directly from other ships. An improvement to the ship modification system, such as being able to reduce the RNG aspect of it for a cost or as a reward. Also special illegal "ultimate" equipment which cannot be mass produced and is insanely costly/time consuming to make but is pretty much best in slot (no weaknesses). Also a revise of the SCA economy so they no longer magic argon and teladi destroyers into existence and instead use pirate themed destroyers (possibly a free bonus for non-DLC players, with more variations and associated mechanics being behind the DLC).

S!rAssassin
Posts: 362
Joined: Sat, 7. Aug 10, 10:31

Re: Suggestions for Pirate DLC

Post by S!rAssassin » Mon, 25. Oct 21, 08:03

And one more thing :D

Maybe create EM-missile Mk2? Will produced by pirates, and used by them. EM-missile Mk2 will be not so fast as Mk1 and disable travel drive of target, similar Mk1, but it also disable cruise drive for a while!

S!rAssassin
Posts: 362
Joined: Sat, 7. Aug 10, 10:31

Re: Suggestions for Pirate DLC

Post by S!rAssassin » Tue, 30. Nov 21, 06:48

Patch 5.0 is coming! Capital ships are facelifted! But... only facelift?
S!rAssassin wrote:
Mon, 29. Nov 21, 18:17
...we need more interiors to ships! Give us wardroom! Give us captain office and bedroom! Give us passage with illuminators!

Make capital ships more immersive, more alive!
Stations needs more interiors as well! Have walk at foot and look out the window... I missing that.

SirBerrial
Posts: 185
Joined: Fri, 7. Dec 18, 20:42
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Re: Suggestions for Pirate DLC

Post by SirBerrial » Tue, 30. Nov 21, 07:51

Station states and having those station states impact station productivity, as well as ways to impact said states.

That would give us a use for illegal wares as well - if everyone on the station is higher than Torus Segment 420, that station would not be very productive.

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