Yeah the map is such an awesome tactical tool, i love the ability to manipulate units on the Z axis, how do you do that again? Oh yeah there isn't an up down on the sector plane, you get to **** around with your right mouse buttone, which is a camera orbiting a fixed point (and doing it badly). Sweet jesus.GCU Grey Area wrote: ↑Mon, 6. Sep 21, 16:33Not my experience. While could definitely improved, it's certainly adequate for this sort of thing:
https://www.dropbox.com/s/qta0be4bs0y2u ... 1.jpg?dl=0
This was phase 2 of an attack on a Xenon SPP. Most of the station modules on the side nearest my fleet had been eliminated at that point & needed to move my ships safely around it to demolish intact modules on the far side.
Furthermore, in my 3.0 Argon game I almost completely eradicated HOP from the universe using the same tactics - trashed every single HOP station & almost every ship. By the end of it all HOP had left was a handful of building sites in Faulty Logic VII. Let them keep those, it's a horrible sector to go to war in (full of mines). Doubt I'd have been able to do this if the AI & map were quite as dreadful as you claim:
https://www.dropbox.com/s/0hpgytfc23jwt ... 1.jpg?dl=0
By the way, got a couple of workarounds for the lack of a map scale (which I'd agree should certainly be there). If you're in-sector with your fleet, target the ship or station you're planning to attack to determine range & position your forces relative to your own ship. I normally fly towards the target until I'm around 20km from it, then give orders to my ships. Often these orders will be a fly to positioned around halfway between my ship & the target (i.e. just outside L Plasma turret range), then the attack order.
An alternative approach (which works both OOS & IS) is to have a ship in the fleet running Protect Position. Generally have my carriers (which are also my fleet command ships) running Protect Position with a 20km radius. It's handy to do this anyway (automates a good chunk of the responses my fleet makes), however also means if I need an estimate of approximate distances at the map's current zoom level all I need to do is click on one of my carriers & the outline of the Protect Position zone provides a scale for the map.
Your Battle example, hey you do you, but it wasn't to my point, you moved a mass of ships from A to B to the target with fly and wait, and overwhelmed it when your fleet got into its range. My point was as to the utility of the interface, the map, it lacks the tools for anything other than point and click your ships on the enemy. As a tool it's awful.