What do you mean by "relatively quickly"? Has pilot-leveling been improved since 4.0?GCU Grey Area wrote: ↑Tue, 7. Sep 21, 21:20I find fighter pilots mostly do fine learning on the job. I do lose a few every now & then, but fighters are cheap to replace & the survivors generally get to around 2-3* relatively quickly.
I have stopped playing X4 after 3.10 - for one reason: lack of pilot-leveling. In my two games, ~14 IG-days the first, ~30 IG-days the second, none (=0) of my pilots ever got to 4 star (only exception: pilot from the HQ-plot, but I got him with 4 stars already). Pure Vanilla.
Just to make my point clear: In both games I wiped out the Xenon, using a bunch of about 25 Nemesis Vanguards for fighting Xenon fleets OOS (up to 3 Ks) and - in later game - 12 to 20 Oddysseus for fighting large Xenon fleet with multiple Is and/or stations. I "trained" my pilots from the beginning (as they are numbered I always know which ones to pick) with Kha'ak or other 'disturbancies' of my trading fleet, I make them collect wares after those fights, they land a lot, they travel a lot, the best/oldest have hundreds of kills - but no one ever got 4 stars.
And no: Seminars are not the solution. Giving them 'seminars' is an insult to the idea of "getting reputation and skill through piloting in fights".