Post
by gorman2040 » Thu, 30. Sep 21, 07:16
Nice to see different tactics !
I personally had issues with most of them, except the Asgard witch is really powerful when flown by the player.
It takes a while to destroy an entire station but is pretty safe, even without destroying L turrets (just stay out of range).
My biggest issue is, indeed, ordering a fleet if L/XL ship to attack a station without suffering heavy losses.
A lot of my 4/5 stars captains still eventually decide to get closer to the station and get shot down.
I usually monitor the battle using external view of the Xenon station (select station and press F3) and look for any of my ship getting too close, I would then usually order a "Fly To" order a bit away from the station and then move the order before the "attack" one so that the ship automatically goes back to attacking the station after reaching waypoint and recharging shields.
This does not always work for the following reasons:
- Ship is already too close to the station. Turning around and getting out of range is usually fatal. Sometimes the ship even get his thrusters shot when getting away from station and becomes a sitting duck.
- Ship will engage the flee mechanic and ignore your orders, potentially flying even closer to danger. I believe this can be mitigated by setting the ship to ignore attack but this might have some adverse effects that I have to test.
- Ships will collide or slowdown/block each others, usually rare but quite annoying when you have supposedly the best captains possible.
I also tested torpedo bombers using Nemesis (M size) and outfitting them with 5 torpedo launchers.
Be it 1 or 5 stars captains, they will eventually get in range of station turrets and shot down. The defense drones are also a big threat to them.
I had some occurrence where they shot friendly ships because they fired they torpedoes too close to them.
I also tried using subordinates fighters but they tend to get isolated (and easily shot by drone swarms) or either go too far from the enemy fighters or too close to station defenses.
I am still experimenting with orders to keep them together and out of station defenses but haven't found a good technique yet.
I wonder if anyone experimented with fleets of exactly same ship ?
My fleet are "diverse" especially with equipment mods and my captains are quite erratic so i was wondering if that could be my issue (fleet leader can't manage well the different specs ?)
Overall I like that there is still a challenge to destroy stations but I wish captains weren't so suicidal. This is sometimes very frustrating when you can't keep up with them trying to get close to stations.
"Show me your wares!"
Specs: i5-12600K, 32GB DDR4-3200, 1TB NVMe, RTX2060 Super. Saitek X52. LG 4K TV.
X3 Reunion, X3 TC, X Rebirth and now X4, still shooting Xenon and charting the universe since 2006.