Post
by GDS_dmitry » Mon, 16. Aug 21, 16:53
It's just another confirmation of how poorly the game was designed from the beginning, and how poorly the developers were able to implement weapon loadouts and options. The simplest example: the ship build menu at the shipyard allows you to implement a (varierty) choice of weapons for the main battery of destroyers in theory. But what do we end up with? Each destroyer in the game has only one unique for him armament (for main battery), which must still be equipped or installed (although there is no logic in this, because there are no other options for installation, why not to install this by default to ship hull and increase price correspondingly?). For example, give an ability to equip torpedo or missile tubes to destroyer main battery. It will be a very interesting main battery loadout and will justify the existence of menu selector for destroyer main battery on shipyard.
P.S. I don't really understand why everyone is so enthusiastic about the TER L Bolt turret, since it still has too low rate of fire (0.74 per second without mods) and damage on impact (461 mw) without ship mods. Let's say there is an Osaka armed with these two turrets at its top side. Each turret rarely fires, so it is problematic to destroy even one fighter in this way, because by the time the next salvo hits the fighter, it usually has time to restore its shield, and the turrets in X4 doesn't have enough accuracy, fire range or bullet speed to reliably hit fast moving targets (that's why I can't play unmodded game at all, after all I've built my own mod to increase weapon stats to make them more reliable). L turrets (except beam), even pulse, can't reliably hit targets at the limits of its maximum fire range. In 1-2 km they are good (partially). But then, they start to behave horribly. And yes, again, we have L turrets with... 4-6 km maximum fire range? Seriously ? Bad design (or balance?) decision, because ship AI try to get closer as possible and fire at each other, which become a mess in IS combat with many ships and glitches from ship textures going through each other.
I've found interesting observation: since I've modded weapon stats and maximum fire range, now I have far less problems with ship and station collisions in the middle of the battle. Apparently this is how it should have been done from the start in the game.
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