Unfortunately the OCR setup I use is jury rigged; It wasn't really intended for this kind of thing. Consequently I don't know why it works the way it does. I have a couple different alternative systems which occasionally yield more understandable results, but it's all still a bit opaque.CBJ wrote: ↑Wed, 28. Jul 21, 13:48Unfortunately having the game read out all the menu text isn't really an option. Those lines don't have, and indeed can't really have, voice recordings, and although text-to-speech is something we've experimented with, it isn't really a viable option for us at the moment, for a variety of reasons. We'd therefore need a clearer understanding of why your OCR wasn't able to provide what you need there, to try and work out whether there was anything we could do to enable it to work better for you.
A lot of the issue seems to relate to the presentation of text in columns. OCR tends to flatten things like price lists so it's sometime's quite difficult to tell what I'm paying for. It's less aggravating than it was in x3, where almost none of that info read at all.
If TTS is indeed not a viable option, mods of some kind to clean up the display would probably help. I don't know if the OCR gets distracted by the graphical ship displays and such, but anything that can be done to make the presentation boring and text-only would probably help. It might even make a fun challenge: how much can people do without access to the graphical map and the like?
Back when I was trying to play X3, I had help writing a mod which output trade prices, among other things, to debug logs where I could read them free of Ocr interference. In a worst case scenario something like that would also help, though obviously the specifics would be very different given that the x3 scripting language isn't being used any more.
I'm sure we can figure something out.