How about Research that expand/change HQ?
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How about Research that expand/change HQ?
How about more customization to HQ via Research menu projects?
For example:
- removal of the big rock in the middle.
- (after removing the big rock) putting something in the empty space in the middle - like expanded Terran Landing pad with much more landing spaces (both S and M pads).
- repaiting the HQ hull (with player colors and/or paint mods).
- Painting huge player logo.
- possibly a project to make a gate module which we could connect to any inacctive gate in the universe, similar to old Xenon HUB.
For example:
- removal of the big rock in the middle.
- (after removing the big rock) putting something in the empty space in the middle - like expanded Terran Landing pad with much more landing spaces (both S and M pads).
- repaiting the HQ hull (with player colors and/or paint mods).
- Painting huge player logo.
- possibly a project to make a gate module which we could connect to any inacctive gate in the universe, similar to old Xenon HUB.
- Nort The Fragrent
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Re: How about Research that expand/change HQ?
After over two years of game in the X4, I still haven't built the HQ. Is it worth all the bother?
After reading all the grumbles about it, I am still not convinced it is a worth it.
I find the insipid voice of the boron to be so annoying, and as there are no Boron in the game, having one seems silly. And the way you have to go do what I consider, lame stuff. Leaves me wondering as to the intelligence of the whole operation.
That aside !
player logo on your own stations is a must. A priority, paramount, no question.
After reading all the grumbles about it, I am still not convinced it is a worth it.
I find the insipid voice of the boron to be so annoying, and as there are no Boron in the game, having one seems silly. And the way you have to go do what I consider, lame stuff. Leaves me wondering as to the intelligence of the whole operation.
That aside !
player logo on your own stations is a must. A priority, paramount, no question.
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Re: How about Research that expand/change HQ?
it was worth only for teleport research if you ask meNort The Fragrent wrote: ↑Wed, 23. Jun 21, 20:36After over two years of game in the X4, I still haven't built the HQ. Is it worth all the bother?
After reading all the grumbles about it, I am still not convinced it is a worth it.
I find the insipid voice of the boron to be so annoying, and as there are no Boron in the game, having one seems silly. And the way you have to go do what I consider, lame stuff. Leaves me wondering as to the intelligence of the whole operation.
That aside !
player logo on your own stations is a must. A priority, paramount, no question.
and depending on what you want to do politically in your game, you can consider to start plot mission
after countless restart, i only develop first stage of teleport (1 sector range) and then forget about it completely
im not interested in terraforming nor do i want to replay plot mission, especially the paranid one
Re: How about Research that expand/change HQ?
I think it's worth it ..I still haven't built the HQ. Is it worth all the bother?
Being able to get blueprints via station scanning has saved me millions early game to be able to start station building earlier. But I am a trader & builder first, and not really into the combat at this time. That being said, the available ship enhancements, even at the basic level, are well worth it for my combat ships. Putting a honeycomb mod on my Peregrine lightens the whole ship so it strafe's and turns quicker, plus other mods that make it faster on the top end with combat engines, and the pulse cannons which no longer heat up so quickly, or cool-down faster (not sure which way but I like it just the same). All of the previous is equally beneficial to my Phoenix when I feel the need to intervene on behalf of my characters fellow Teladi due to the Khaak nuisance or the Xenon trying to put defense stations where my traders fly. It also gives purpose to all those ship-mod-parts-drops and rewards from quests which include them.
Finally, there's a private storage near the Boron which allows you to offload the illegal cargo temporarily in order to fly through & work for hostile sectors until you gain enough rep to offset being caught with said wares.
To the OP .. I like the idea of losing the rock and having build options in the middle of the HQ.
=Baddieus=
Re: How about Research that expand/change HQ?
What bother? The quests are pretty easy and quick... and the PHQ is the only real way to open up the storylines that let you drastically change the universe.Nort The Fragrent wrote: ↑Wed, 23. Jun 21, 20:36I still haven't built the HQ. Is it worth all the bother?
It might take an hour or three to fully unlock the phq potential... i remember it being easy the few times ive done it.
I guess if you don't want to have any signifcant effect on the universe aside from maybe just wiping factions out(which is easy), or teleport, or mods, or terraforming.... then no, it isn't worth "the bother"...
I aim to misbehave...
Maybe we've got 'em demoralised!
Guide on How to Steal Blueprints
Guide - Raw Resource Trading Post
How I completed each Terraforming project
Maybe we've got 'em demoralised!
Guide on How to Steal Blueprints
Guide - Raw Resource Trading Post
How I completed each Terraforming project
Re: How about Research that expand/change HQ?
Well back in 2018 they felt that painting the player logo on the big rock was a bug rather than a feature.mr.WHO wrote: ↑Wed, 23. Jun 21, 18:21How about more customization to HQ via Research menu projects?
For example:
- removal of the big rock in the middle.
- (after removing the big rock) putting something in the empty space in the middle - like expanded Terran Landing pad with much more landing spaces (both S and M pads).
- repaiting the HQ hull (with player colors and/or paint mods).
- Painting huge player logo.
- possibly a project to make a gate module which we could connect to any inacctive gate in the universe, similar to old Xenon HUB.
Re: How about Research that expand/change HQ?
Only for the late-game plots (if you're into that) and the research. In addition to teleportation, it allows you to unlock access to the various "ship mods". It all depends if that talks to you or not. I rather like to tinker with my personal ship with mods, but I guess it depends on you.Nort The Fragrent wrote: ↑Wed, 23. Jun 21, 20:36After over two years of game in the X4, I still haven't built the HQ. Is it worth all the bother?
Humans are deuterostomes, which means that when they develop in the womb the first opening they develop is the anus.
This means that at one point you were nothing but an asshole.
Some people never develop beyond this stage.
This means that at one point you were nothing but an asshole.
Some people never develop beyond this stage.
Re: How about Research that expand/change HQ?
I love the idea of the HQ, but the model itself looks terrible. I'd love a line of research to improve the model for my next time playing through.
I say next time because in my current game, I've spent billions to build thousands of additional modules around the station to completely hide the terrible look. I never spent any time around the station until Terraforming came in, but for now I've made it my goal to complete these missions located near systems like the void, where there's no telling how many ships I'll lose to the hazard damage just trying to get the required resources back to the station.
I say next time because in my current game, I've spent billions to build thousands of additional modules around the station to completely hide the terrible look. I never spent any time around the station until Terraforming came in, but for now I've made it my goal to complete these missions located near systems like the void, where there's no telling how many ships I'll lose to the hazard damage just trying to get the required resources back to the station.
All your Hyperion Vanguards are belong to us.
- spankahontis
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Re: How about Research that expand/change HQ?
Allot of the Game and missions can revolve around the HQ.
You can't Unite or continue the civil war with the Paranid, or help the Curb or the Split Patriarchy without the HQ.
Research/research missions and Terraforming/Missions linked to Terraforming can't be done without the HQ.
So what about those whose playthrough isn't based around the HQ?
Don't get me wrong, I love the HQ, but I agree with both parties here saying there needs to be better customization for the HQ? And yeah I agree, sick of looking at that huge rock. Needs to be a mission where you can alter the look of the HQ without effecting the overall shape of the HQ/module sockets etc.? Getting rid of that asteroid and allowing you to replace it with 1 of several customizable structures would be a good start?
And also, non-HQ Playthroughs need some serious love.
It screams against the "Player Freedom" aspect of the Egosoft Mantra if we're 'pushed' in that direction because all the features you get to enjoy are tied to the HQ.. It doesn't leave you with many options.. Makes you feel left out in the cold because you don't have your HQ.
You can't Unite or continue the civil war with the Paranid, or help the Curb or the Split Patriarchy without the HQ.
Research/research missions and Terraforming/Missions linked to Terraforming can't be done without the HQ.
So what about those whose playthrough isn't based around the HQ?
Don't get me wrong, I love the HQ, but I agree with both parties here saying there needs to be better customization for the HQ? And yeah I agree, sick of looking at that huge rock. Needs to be a mission where you can alter the look of the HQ without effecting the overall shape of the HQ/module sockets etc.? Getting rid of that asteroid and allowing you to replace it with 1 of several customizable structures would be a good start?
And also, non-HQ Playthroughs need some serious love.
It screams against the "Player Freedom" aspect of the Egosoft Mantra if we're 'pushed' in that direction because all the features you get to enjoy are tied to the HQ.. It doesn't leave you with many options.. Makes you feel left out in the cold because you don't have your HQ.
Ragna-Tech.. Forging a Better Tomorrow!
My most annoying Bugs list 6.0 Beta 4 + [All DLC]
--------------------------------
Nvidium Worshop Animation Enlarge Broken
Building Modules causes low frame rate
Massive Framerate drops freezing game!
Save Corrupted Fixed the Crash!
My most annoying Bugs list 6.0 Beta 4 + [All DLC]
--------------------------------
Nvidium Worshop Animation Enlarge Broken
Building Modules causes low frame rate
Massive Framerate drops freezing game!
Save Corrupted Fixed the Crash!
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Re: How about Research that expand/change HQ?
I'd say the HQ is totally worth it. I currently only have a dock and an L version of container, liquid and solid storage, that's it.
This is just to be able to store the materials in it for research.
I did the hacking stuff first so while my autominers were gathering materials and selling them, I was getting blueprints from stations and save millions instead of earning money to just spend it all on those blueprint when you buy em from the faction representative.
After that, I did the teleport research.
If your rep with a faction is at 27+ or so, you can also teleport to any or their stations without haviong to have a ship docked there.
This is handy if you wanna teleport to a station where a faction representative is located so you don't have to waste time flying there.
Or teleport to a ship in trouble and help out by taking over the ship.
Or teleport to a collector ship which collects drops near Xenon gates after deploying a defense station there with 15 disc platforms and a collection of L plasma turrets and M flak turrets.
This is just to be able to store the materials in it for research.
I did the hacking stuff first so while my autominers were gathering materials and selling them, I was getting blueprints from stations and save millions instead of earning money to just spend it all on those blueprint when you buy em from the faction representative.
After that, I did the teleport research.
If your rep with a faction is at 27+ or so, you can also teleport to any or their stations without haviong to have a ship docked there.
This is handy if you wanna teleport to a station where a faction representative is located so you don't have to waste time flying there.
Or teleport to a ship in trouble and help out by taking over the ship.
Or teleport to a collector ship which collects drops near Xenon gates after deploying a defense station there with 15 disc platforms and a collection of L plasma turrets and M flak turrets.
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Re: How about Research that expand/change HQ?
I'd like to point out to this mod as an example for HQ model customization:
https://steamcommunity.com/workshop/fil ... 2142068604
No asteroid and the ring is finished.
The whole model looks much better and I'd love to have HQ model customization via research - that freaking asteroid bothers me much.
https://steamcommunity.com/workshop/fil ... 2142068604
No asteroid and the ring is finished.
The whole model looks much better and I'd love to have HQ model customization via research - that freaking asteroid bothers me much.
Re: How about Research that expand/change HQ?
Yes. Many of the quests and features of the game, like ship modification and terraforming etc., are locked behind you obtaining the player HQ.Nort The Fragrent wrote: ↑Wed, 23. Jun 21, 20:36After over two years of game in the X4, I still haven't built the HQ. Is it worth all the bother?
These things aren't strictly necessary to enjoy the game, but they do add some things people might like.
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Re: How about Research that expand/change HQ?
Regarding the additions of research to the HQ I very much agree.
It would be nice to be able to remove the rock and then be able to complete the basic structure!
It can also be transformed into a self-sufficient mobile shipyard, which means that depending on where you teleport it you could sell ships to one faction rather than another and cause their attack forces to increase,
creating wars and an infinite demand for ships. Without HQ I think you lose half the beauty of the game
It would be nice to be able to remove the rock and then be able to complete the basic structure!
Without headquarters, you lose a lot of things.Nort The Fragrent wrote: ↑Wed, 23. Jun 21, 20:36After over two years of game in the X4, I still haven't built the HQ. Is it worth all the bother?
After reading all the grumbles about it, I am still not convinced it is a worth it.
Spoiler
Show
There is a choice of Paranid mission which allows you to create a new pirate faction.
creating wars and an infinite demand for ships. Without HQ I think you lose half the beauty of the game
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Re: How about Research that expand/change HQ?
Nort you are one strange duck...Nort The Fragrent wrote: ↑Wed, 23. Jun 21, 20:36After over two years of game in the X4, I still haven't built the HQ. Is it worth all the bother?
After reading all the grumbles about it, I am still not convinced it is a worth it.
I find the insipid voice of the boron to be so annoying, and as there are no Boron in the game, having one seems silly. And the way you have to go do what I consider, lame stuff. Leaves me wondering as to the intelligence of the whole operation.
That aside !
player logo on your own stations is a must. A priority, paramount, no question.
Re: How about Research that expand/change HQ?
HQ is good, but after starting a new game six times, you realize it's monotonous. Why is everything available only through headquarters? Can you develop something in your city, in your house, in your "HQ"? I can only fry eggs.
In my opinion, the headquarters is something that is not finalized, cut down in the game as a whole.
I.e.
All these improvements could be created through different factions, alliances, pirates, finally.
Of course, this requires even more effort, but it will become more interesting to play.
P.S. I tried to play without HQ, it's a slightly different experience, more immersion in the universe.
In my opinion, the headquarters is something that is not finalized, cut down in the game as a whole.
I.e.
All these improvements could be created through different factions, alliances, pirates, finally.
Of course, this requires even more effort, but it will become more interesting to play.
P.S. I tried to play without HQ, it's a slightly different experience, more immersion in the universe.