Video: Fleet battle (when it works)

This forum is the ideal place for all discussion relating to X4. You will also find additional information from developers here.

Moderator: Moderators for English X Forum

Post Reply
Ragnos28
Posts: 916
Joined: Wed, 4. Mar 20, 00:28
x4

Video: Fleet battle (when it works)

Post by Ragnos28 » Mon, 21. Jun 21, 22:48

Hello everybody,

While previously I have shown the deficiencies of combat fleet mechanics, now is time to show how things are when fleets work :D

Enjoy this fun litlle get together I had with the Xenon in sector Matrix #451: https://www.youtube.com/watch?v=rBgfnZ8 ... 2vR4AaABAg

Note:
A bit of a warning, the clip is long (45 minutes) :P
The battle starts slow, but trust me, things heat up :D
This battle is what convinced me to make an adjustment to my usual fleet composition, by adding one more Tokyo+fighter escort.

What I have shown here, I believe is part of the reason for the "Make the Xenon great again" threads on this forums 8)

Eager to hear...ahh..read, your thoughts :P

Zloth2
Posts: 388
Joined: Sat, 7. Jul 18, 17:16
x4

Re: Video: Fleet battle (when it works)

Post by Zloth2 » Tue, 22. Jun 21, 03:52

Wow, I've never watched an Asgard in action for long. That thing is taking I's down to about half hull in one shot! The I that got sorta close to you couldn't even scratch your shielding, either.
"If you can't take a little bloody nose, maybe you ought to go back home
and crawl under your bed. It's not safe out here! It's wondrous, with
treasures to satiate desires both subtle and gross, but it's not for the
timid." ---- Q

Mistle
Posts: 137
Joined: Thu, 27. May 21, 09:16

Re: Video: Fleet battle (when it works)

Post by Mistle » Tue, 22. Jun 21, 09:06

Good battle, it was nice to watch .
In my universe Xenons are extinct species so I can only watch movies like this.
Thanks for sharing :)

Ragnos28
Posts: 916
Joined: Wed, 4. Mar 20, 00:28
x4

Re: Video: Fleet battle (when it works)

Post by Ragnos28 » Tue, 22. Jun 21, 10:15

Mistle wrote:
Tue, 22. Jun 21, 09:06
Good battle, it was nice to watch .
In my universe Xenons are extinct species so I can only watch movies like this.
Thanks for sharing :)
You're welcome :)
Xenons were extinct in my universe as well. Big part of the reason I made a terran cadet start was to bring Xenon back :P
For the longest time I was reluctant to make a new start and to abandon my billions, shipyards and infrastructure, especially with the mining nerfs, but after finally taking the plunge, I had a blast. :)

As for the Xenon, I have a permanent save spot for the moment in which the Asgard roll out of my shipyard, so if they become extinct or if the devs bring the Xenon back to former glory (pre 4.0 values), I can start dooking out with them all over again :mrgreen:

As for the means of "making the xenon great again", I have come to the conclusion that the solution would be for the devs to come back to their senses and undo the mining nerf (or to make it less damaging to the Xenon, even tho I have no ideea how that would work). It's ok...we had our "challenge"... event thou I would not calling it a challenge as I would calling it just really annoying... :x

I also didn't like the "I like to play hardcore, so everybody should play hardcore" feel of the ppl that trigger this "awesome" change. If some players want to challenge themselves, add a dificulty setting at a new start, not screw the game for everyone else. :rant:

Ok, rant over :P

GCU Grey Area
Posts: 7778
Joined: Sat, 14. Feb 04, 23:07
x4

Re: Video: Fleet battle (when it works)

Post by GCU Grey Area » Tue, 22. Jun 21, 11:18

Ragnos28 wrote:
Tue, 22. Jun 21, 10:15
As for the means of "making the xenon great again", I have come to the conclusion that the solution would be for the devs to come back to their senses and undo the mining nerf (or to make it less damaging to the Xenon, even tho I have no ideea how that would work).
Not so sure the Xenon problem has much to do with mining myself. In my current game they haven't had much problem restocking sectors where I've wiped out everything except their stations & miners, so I could conduct missions there without interference. For example, this sector: https://www.dropbox.com/s/0t9k6uuk7okrc ... 1.jpg?dl=0 was completely devoid of Xenon warships just a few days ago. Don't think they could have rebuilt so many ships so quickly if mining was the issue.

Instead think the Xenon have a problem with the number of warships their enemies start a new game with. Noticed all the major NPC factions started my 4.0 game with much bigger fleets than they did in my previous games. In pre-4.0 versions would only expect to see those sort of numbers after at least a week or so, during which I've been doing an awful lot of trading with NPC shipyards, & it was only at that point that the Xenon would start to take a hammering. End result of which looked a lot like what happens to the Xenon now, just takes place a lot earlier in a 4.0 game. ZYA in particular had no problems at all holding their own against the Xenon, even taking several Xenon sectors, which was unthinkable in my 3.0 games. Used to have to pump a hell of a lot of resources into the ZYA economy to get that to happen previously (their ships require a ton of resources to build).

Great video by the way, thoroughly enjoyed watching it. Please do more.

Mistle
Posts: 137
Joined: Thu, 27. May 21, 09:16

Re: Video: Fleet battle (when it works)

Post by Mistle » Tue, 22. Jun 21, 12:07

Ragnos28 wrote:
Tue, 22. Jun 21, 10:15

For the longest time I was reluctant to make a new start and to abandon my billions, shipyards and infrastructure, especially with the mining nerfs, but after finally taking the plunge, I had a blast. :)
Exactly my thoughts but after this movie I think you convinced me :)
Don't have time now but after patch 4.1 I should be more free and will start once again . But this time as a protector of Xenons :D

Ragnos28
Posts: 916
Joined: Wed, 4. Mar 20, 00:28
x4

Re: Video: Fleet battle (when it works)

Post by Ragnos28 » Tue, 22. Jun 21, 13:00

GCU Grey Area wrote:
Tue, 22. Jun 21, 11:18
Ragnos28 wrote:
Tue, 22. Jun 21, 10:15
As for the means of "making the xenon great again", I have come to the conclusion that the solution would be for the devs to come back to their senses and undo the mining nerf (or to make it less damaging to the Xenon, even tho I have no ideea how that would work).
Not so sure the Xenon problem has much to do with mining myself. In my current game they haven't had much problem restocking sectors where I've wiped out everything except their stations & miners, so I could conduct missions there without interference. For example, this sector: https://www.dropbox.com/s/0t9k6uuk7okrc ... 1.jpg?dl=0 was completely devoid of Xenon warships just a few days ago. Don't think they could have rebuilt so many ships so quickly if mining was the issue.

Instead think the Xenon have a problem with the number of warships their enemies start a new game with. Noticed all the major NPC factions started my 4.0 game with much bigger fleets than they did in my previous games. In pre-4.0 versions would only expect to see those sort of numbers after at least a week or so, during which I've been doing an awful lot of trading with NPC shipyards, & it was only at that point that the Xenon would start to take a hammering. End result of which looked a lot like what happens to the Xenon now, just takes place a lot earlier in a 4.0 game. ZYA in particular had no problems at all holding their own against the Xenon, even taking several Xenon sectors, which was unthinkable in my 3.0 games. Used to have to pump a hell of a lot of resources into the ZYA economy to get that to happen previously (their ships require a ton of resources to build).

Great video by the way, thoroughly enjoyed watching it. Please do more.
Glad you enjoy the video :D

As for the Xenon, the sector that you shown, Tharka's Cascade XVII have some mineral deposits, so the Xenon are doing a bit better in them (in my game, they still have some presence in there, but the sector has mostly been pacified).
From what I have seen in my game, Xenon sectors with mineral resources fare better, while in the sectors with less mineral resources, they get wiped out, even if they still have stations, no ships are being produce (like SPG that have been conquered by the "mighty" teladi :lol: ). My guess is that the Xenon are being starved for silicon just like we are :gruebel:

That's why, in my game, sectors Matrix #9, Matrix #451, Matrix #79B, Tharka's Cascade XVII, remain my best "resource" for Xenon "harvesting", their other sectors are either conquered by the factions or empty.

Hmm...now that I think about it, maybe the solution for the Xenon problem is to increase the mineral deposits in their sectors :gruebel: I actually like the idea that development should be dependent on the mineral resources available.
So, this change would keep the "realism" of the game resources mechanics, while still letting the player have his "xenon fun" :mrgreen:

Ragnos28
Posts: 916
Joined: Wed, 4. Mar 20, 00:28
x4

Re: Video: Fleet battle (when it works)

Post by Ragnos28 » Tue, 22. Jun 21, 13:13

Mistle wrote:
Tue, 22. Jun 21, 12:07
Ragnos28 wrote:
Tue, 22. Jun 21, 10:15

For the longest time I was reluctant to make a new start and to abandon my billions, shipyards and infrastructure, especially with the mining nerfs, but after finally taking the plunge, I had a blast. :)
Exactly my thoughts but after this movie I think you convinced me :)
Don't have time now but after patch 4.1 I should be more free and will start once again . But this time as a protector of Xenons :D
Actually, you are better of waiting for 4.1. :) For once, it promises to finally address the issue of station managers sending all miners after ore when silicon storage is empty :) That will be a huge help, especially for those who make a new start :D
That change, and the promise that fighters landing IS on the Tokyo will not be the cringe festival that is now, makes me eager for pach 4.1 (as you have seen, I love my carrier action :P )

And yes, protect the Xenon :D No one should bully them, except me :lol:

Zloth2
Posts: 388
Joined: Sat, 7. Jul 18, 17:16
x4

Re: Video: Fleet battle (when it works)

Post by Zloth2 » Wed, 23. Jun 21, 03:48

Once a player-made Asgard gets built, the Xenon could get some sort of gift. We've been fighting Branch 9, so maybe Trunk C will open a gate of their own and start sending in reinforcements. Maybe the Kha'ak could get a boost, too, to start messing with the player's mining.
"If you can't take a little bloody nose, maybe you ought to go back home
and crawl under your bed. It's not safe out here! It's wondrous, with
treasures to satiate desires both subtle and gross, but it's not for the
timid." ---- Q

jlehtone
Posts: 21801
Joined: Sat, 23. Apr 05, 21:42
x4

Re: Video: Fleet battle (when it works)

Post by jlehtone » Wed, 23. Jun 21, 08:31

Zloth2 wrote:
Wed, 23. Jun 21, 03:48
Once a player-made Asgard gets built, the Xenon could get some sort of gift.
... start messing with the player's mining.
I don't mine. I don't have stations. Therefore, I don't build ships. Should we really have to do all that just to get couple more Xenon?
Ragnos28 wrote:
Tue, 22. Jun 21, 13:13
And yes, protect the Xenon :D No one should bully them, except me :lol:
Indeed. :split:
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.

Bababa
Posts: 20
Joined: Wed, 23. Jun 21, 11:17

Re: Video: Fleet battle (when it works)

Post by Bababa » Wed, 23. Jun 21, 12:11

Ragnos28 wrote:
Mon, 21. Jun 21, 22:48
Hello everybody,

While previously I have shown the deficiencies of combat fleet mechanics, now is time to show how things are when fleets work :D

Enjoy this fun litlle get together I had with the Xenon in sector Matrix #451: https://www.youtube.com/watch?v=rBgfnZ8 ... 2vR4AaABAg

Note:
A bit of a warning, the clip is long (45 minutes) :P
The battle starts slow, but trust me, things heat up :D
This battle is what convinced me to make an adjustment to my usual fleet composition, by adding one more Tokyo+fighter escort.

What I have shown here, I believe is part of the reason for the "Make the Xenon great again" threads on this forums 8)

Eager to hear...ahh..read, your thoughts :P
I almost fell asleep in the middle of the video. That beam is so OP that it turns the game into a snoozefest.

Ragnos28
Posts: 916
Joined: Wed, 4. Mar 20, 00:28
x4

Re: Video: Fleet battle (when it works)

Post by Ragnos28 » Wed, 23. Jun 21, 20:20

Bababa wrote:
Wed, 23. Jun 21, 12:11
I almost fell asleep in the middle of the video. That beam is so OP that it turns the game into a snoozefest.
In that case, I hope you don't find the thread asking for the increase in dmg for the Asgard main battery to the point that it would 1 shot a xenon I...that will really aggravate you :lol:
Personally, given the resources required to get that ship (outside of capping), namelly, buying BP for shipyard, for the ship, for equipment to put on the ship, I don't mind the OP factor, is an end game objective after all :mrgreen:

And since is so OP...there is an idea..

Dear Egosoft, please make sure that the Asgard blowup when captured (you know, like ATF ships in X3 TC) and no teleport out of the sector before capture finish to avoid destruction either :twisted:

Maybe we get a surprise in 4.1,

Cheers :mrgreen:

Post Reply

Return to “X4: Foundations”