What about Collision damage?
Moderator: Moderators for English X Forum
What about Collision damage?
Hi,
I wonder when collision damage will be (re-) introduced into the game.
I think that since its release, X4 has matured in many ways. Yet, for me the absence of collision damage makes it feel very different from past X games. It just seems to be far less of a dangerous universe.
Collision damage is not all that causes that for me, boosting/travel drive also add to this, just because you can most of the time just run away from an engagement, even if you are already damaged (just need a few seconds to travel away).
I like the fact that you introduced explosion damage in the current beta (even more so when it will be balanced).
So why not reintroduce collision damage? It just is not very immersive when you collide with an asteroid at full speed, and instead of dying you glitch into the asteroid
Are there any plans to do this anytime soon? I mean, it has worked in other X games, and yes I know X4 is more complex than those (in terms of programming), so why not give it a try? For me it seems it would be a good time now, as the game is overall very enjoyable already, so why not put down things that make it still feel a little bit like a beta^^ I just wanted to bring that up because not much is talked about this. What do you think?
Finally I would like to thank the people at egosoft for making this amazing game
tagelicht
I wonder when collision damage will be (re-) introduced into the game.
I think that since its release, X4 has matured in many ways. Yet, for me the absence of collision damage makes it feel very different from past X games. It just seems to be far less of a dangerous universe.
Collision damage is not all that causes that for me, boosting/travel drive also add to this, just because you can most of the time just run away from an engagement, even if you are already damaged (just need a few seconds to travel away).
I like the fact that you introduced explosion damage in the current beta (even more so when it will be balanced).
So why not reintroduce collision damage? It just is not very immersive when you collide with an asteroid at full speed, and instead of dying you glitch into the asteroid
Are there any plans to do this anytime soon? I mean, it has worked in other X games, and yes I know X4 is more complex than those (in terms of programming), so why not give it a try? For me it seems it would be a good time now, as the game is overall very enjoyable already, so why not put down things that make it still feel a little bit like a beta^^ I just wanted to bring that up because not much is talked about this. What do you think?
Finally I would like to thank the people at egosoft for making this amazing game
tagelicht
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Re: What about Collision damage?
Collision damage still exists, just collision hull damage is disabled. How much shield damage you take would be a good indicator as to what would happen to your hull. It was removed due to the tendency for the auto pilot to wipe you out by entering gates sidewards at high speed, as well as wiping yourself out going through jump gates because there was a L or XL ship in front of you. Another case was that bouncing off an object into another surface of that object would count as separate impacts each bounce so could quickly melt away ships even at lowish speeds.
If it were to be added back, I would recommend a 10th to 25th reduction in hull damage taken and that collision hull damage can only be taken once every few seconds rather than every impact. This way massive impacts will damage your hull but are unlikely to out right kill you from full hull even at very high speeds.
If it were to be added back, I would recommend a 10th to 25th reduction in hull damage taken and that collision hull damage can only be taken once every few seconds rather than every impact. This way massive impacts will damage your hull but are unlikely to out right kill you from full hull even at very high speeds.
Re: What about Collision damage?
Because all the npcs would die when player was in sector. The autopilot crashes more often than windows me.
Re: What about Collision damage?
The game still has to mature a lot for collision damage to be viable. The AI pathfinding still can't calculate geometry/asteroids properly. And let's not talk about ships exiting jumpgates/superhighways at mach 999 speeds.
V1.0 had collision damage enabled. If you weren't careful enough, a ship exiting a superhighway easily mowed you down like fine grass.
V1.0 had collision damage enabled. If you weren't careful enough, a ship exiting a superhighway easily mowed you down like fine grass.
Re: What about Collision damage?
How about reintroducing collision damage, but only for times when the player is in direct control of the ship? If the player is controlling the ship and collides with another ship or station, then both the player ship and the object the player collides with receive some collision damage. Any other collisions that occur as a result of autopilot or from an NPC colliding with some other object would not result in collision damage.
Re: What about Collision damage?
I like that idea It would be a creative way of overcoming the problems mentioned^^
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Re: What about Collision damage?
I turned full collision damage on in my game, and when an Arawn I ported (with about 20 launch tubes filling the front "gap") launchs a ton of fighters and drones, I always see a couple explosions amidst the wall of engine trails.
That, and I've accidentally killed mass traffic ships with collision damage more times than I can count.
That, and I've accidentally killed mass traffic ships with collision damage more times than I can count.
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Re: What about Collision damage?
I prefer collision damage off. The threat of collisions in X3 was one of the biggest sources of stress and it was felt every time you fly through a gate. It was very off putting.
Losing your shields is already a penalty in combat situations. Fly your fighter into that K or I and you need to hurry to a safe spot to recharge.
Losing your shields is already a penalty in combat situations. Fly your fighter into that K or I and you need to hurry to a safe spot to recharge.
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Re: What about Collision damage?
I would want it back on, makes you have to actually learn to fly.
Re: What about Collision damage?
Have it on for just the player, I doubt the AI will ever learn to fly.NightmareNight91 wrote: ↑Fri, 18. Jun 21, 06:06I would want it back on, makes you have to actually learn to fly.
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Re: What about Collision damage?
No they wont, id be fine with it being just on for the player. Maybe make it optional in settings for people that like bouncing off stuff like a plastic toy...Falcrack wrote: ↑Fri, 18. Jun 21, 06:19Have it on for just the player, I doubt the AI will ever learn to fly.NightmareNight91 wrote: ↑Fri, 18. Jun 21, 06:06I would want it back on, makes you have to actually learn to fly.
Re: What about Collision damage?
I look at the FL forums recently and I'm glad the devs have the foresight to remove collision damage.
Re: What about Collision damage?
Unless Egosoft is able to get someone sorting out pathing ai, collision Hull damage is not going to happen.
Re: What about Collision damage?
So well, I hope Egosoft will never sort it out as I would not want collsion damage to be introduced
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Re: What about Collision damage?
please no collision damage
i mean, i like collision damage, ramming your enemy its pretty fun and all, but i dont like the idea of wait 5 minutes reloading a save becouse i clip into another ship just parked outside the gate
or die hugging an asteroid with autopilot on, or ping pong trhoug tunnel and stuff with my spacesuit
i mean, i like collision damage, ramming your enemy its pretty fun and all, but i dont like the idea of wait 5 minutes reloading a save becouse i clip into another ship just parked outside the gate
or die hugging an asteroid with autopilot on, or ping pong trhoug tunnel and stuff with my spacesuit
Re: What about Collision damage?
From time to time you collide with the event horizon of the gates.
As often as I would have been game over at the gate passage, if the collision damage would be there again.
As often as I would have been game over at the gate passage, if the collision damage would be there again.
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Win 10 64 bit
Betty : Autopilot.... hat.... total Versagt.
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