Video: Using fleets is both useless and cringy...

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GCU Grey Area
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Re: Video: Using fleets is both useless and cringy...

Post by GCU Grey Area » Thu, 17. Jun 21, 01:31

Ragnos28 wrote:
Wed, 16. Jun 21, 12:58
Don't know about pacience...took me what?...15 minutes to destroy xenon warf/shipyards and those are the hardest targets you will find in the game.
Usually, it goes like this: https://www.youtube.com/watch?v=HoQLw4_UeqE&t=2s
Yeah, looks like a lot more patience. For a start I very rarely fly an Asgard personally, just don't like the atrocious turn rate. Also don't play that much of an active role in station demolition myself - very rare for me to fire on enemy stations personally. I prefer to play more of a command role. I like to be there (don't enjoy OOS battles), but my fleet does all the work for me, while I watch the fireworks & keep an eye out for unanticipated complications (e.g. sudden arrival of an unexpected K).
No no, destroyers do not atack stations cuz destroyers pilots mentally challenged...they go sightseeing against the walls of stations and go boom...no no, not good. Stupid pilots do what stupid pilots do...stay near the gate when I engage xenon station in the middle of the sector, even thou they are asign to defend the Asgard and I am clearly under atack (as seen in the video) :lol:
Mine generally don't. Giving clear orders on where to fly before the attack orders resolves many of their suicidal tendencies, while (as mentioned earlier) the range boost from Expediter mods vastly increases the margin for error. Have however had similar issues with destroyers assigned as subordinates to my personal ship. Suspect they can get easily confused by a commander which can act unpredictably, in contrast to working for an ai commander who is following relatively simple orders themselves (fly here, blow that up, protect this position, etc). I generally only trust S class fighters as direct subordinates to my own ship.
My commonwealth fleet composition is as follows(paranid example):

1 Zeus (command ship) + 20 ares - blast mortar config + 20 ares - bolt config
10 Ody's asign to defend the Zeus
1 aux ship + 20 nemesis vanguard's asign to defend + 20 gorgons torpedo config asign to atack

This is the fleet in action: https://www.youtube.com/watch?v=0SPhn0XYaFI

Notice the nice touch at the end of the video with M ships going to Aux ship for repairs all by themselfs :D
Interesting - you make much more use of M ships than I do. Although it's my favourite ship class for personal use, have not had much luck with them in a fleet context. Generally found them to be too big to dodge incoming fire & too fragile to withstand it long enough to accomplish much, at least not without suffering horrendous rates of attrition in the process.

Ragnos28
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Re: Video: Using fleets is both useless and cringy...

Post by Ragnos28 » Thu, 17. Jun 21, 10:15

GCU Grey Area wrote:
Thu, 17. Jun 21, 01:31
Yeah, looks like a lot more patience. For a start I very rarely fly an Asgard personally, just don't like the atrocious turn rate. Also don't play that much of an active role in station demolition myself - very rare for me to fire on enemy stations personally. I prefer to play more of a command role. I like to be there (don't enjoy OOS battles), but my fleet does all the work for me, while I watch the fireworks & keep an eye out for unanticipated complications (e.g. sudden arrival of an unexpected K).
Most of the time, I let my Asgard captain take me to my fleet destination/target (atm she is taking me to some Kha'ak instalation that I will have it blown to smithereens :mrgreen: ) and I take control when a combat situation arises. The Asgard is the perfect mobile base for me, I have more that enough time to manage my empire while it traverse sectors and if I enconter a lucrative mission in a sector, I can always jump in my Gladius or my Katana, then land on the Asgard and resume the journey.
In true, I adore the ship, it remainds me of the old school Valhala from X3TC (I remember that I used mods to make it fast), despite being a flying brick house, has that "sitting in big powerful ship and watching everything around burn" feel to it, you really have the feel that you have the most powerfull ship in the known universe under your control (and given the posibility of modding it and under player control, trully is).

Really, you don't have active role in station demolition? Man, that feels so boring...I am already bored that I must send subordonates to deal with S/M ships that appear on my radar, If I eliminate station demolition from my game activity, then there is nothing for me to do combat wise. And I love combat...is the core of my game. In the beginning, while others were building factories/complexes and setup armies of auto miners...I was out there in my Gladius taking those miner escort missions...3kk at a time :mrgreen: Because of the combat oriented game that I indulge in, I am happy to say that all my property list contain atm is a small base on Earth orbit, PHQ and my shipyard :mrgreen: With the exception of fleet delivery missions, combat paid for everything I have :D

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Re: Video: Using fleets is both useless and cringy...

Post by Ragnos28 » Thu, 17. Jun 21, 10:32

GCU Grey Area wrote:
Thu, 17. Jun 21, 01:31
Interesting - you make much more use of M ships than I do. Although it's my favourite ship class for personal use, have not had much luck with them in a fleet context. Generally found them to be too big to dodge incoming fire & too fragile to withstand it long enough to accomplish much, at least not without suffering horrendous rates of attrition in the process.
I use extensively torpedo boats for damaging big targets (in the case of commonwealth fleets, terran not so much) . Mainly, because, historically speaking, torpedoes brought the end of even the most powerful battleships in WW2.
They will suffer losses, but their target will die...and I prefer to lose them that to lose destroyers.

If I was to roleplay a commonwealth faction and be at war with the terrans, torpedo boats is what I would use to bring down Asgard's, Syn's and Osaka's, not destroyers.

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Re: Video: Using fleets is both useless and cringy...

Post by GCU Grey Area » Thu, 17. Jun 21, 17:32

Ragnos28 wrote:
Thu, 17. Jun 21, 10:15
Most of the time, I let my Asgard captain take me to my fleet destination/target (atm she is taking me to some Kha'ak instalation that I will have it blown to smithereens :mrgreen: ) and I take control when a combat situation arises. The Asgard is the perfect mobile base for me, I have more that enough time to manage my empire while it traverse sectors and if I enconter a lucrative mission in a sector, I can always jump in my Gladius or my Katana, then land on the Asgard and resume the journey.
In true, I adore the ship, it remainds me of the old school Valhala from X3TC (I remember that I used mods to make it fast), despite being a flying brick house, has that "sitting in big powerful ship and watching everything around burn" feel to it, you really have the feel that you have the most powerfull ship in the known universe under your control (and given the posibility of modding it and under player control, trully is).
Can understand that. Asgard truly is a marvelous ship, otherwise would not have gone to the trouble of building an entire shipyard (& spending a small fortune on blueprints) just so I could add a couple of them to the fleet. Just don't fly one often myself & when the the fleet rolls out to do something destructive I normally send them close to the objective & get them to Protect Position until I'm ready to meet up with them & commence the demolition.
Really, you don't have active role in station demolition? Man, that feels so boring...I am already bored that I must send subordonates to deal with S/M ships that appear on my radar, If I eliminate station demolition from my game activity, then there is nothing for me to do combat wise. And I love combat...is the core of my game. In the beginning, while others were building factories/complexes and setup armies of auto miners...I was out there in my Gladius taking those miner escort missions...3kk at a time :mrgreen: Because of the combat oriented game that I indulge in, I am happy to say that all my property list contain atm is a small base on Earth orbit, PHQ and my shipyard :mrgreen: With the exception of fleet delivery missions, combat paid for everything I have :D
Well, boredom is a very subjective thing. I enjoy being on site, ordering my ships around & watching stuff explode. I'm just less interested in pulling the trigger myself when the target is stationary & too far away to be any sort of credible threat. I suppose I treat this element of the game as essentially an RTS. Find it much more enjoyable to devise the tactics my ships will follow (e.g. this:https://www.dropbox.com/s/qta0be4bs0y2u ... 1.jpg?dl=0) & watch them blow the crap out of stations for me. Meanwhile I keep watch & deal with any enemy ships which might try to stop mine from doing their stuff.
Ragnos28 wrote:
Thu, 17. Jun 21, 10:32
I use extensively torpedo boats for damaging big targets (in the case of commonwealth fleets, terran not so much) . Mainly, because, historically speaking, torpedoes brought the end of even the most powerful battleships in WW2.
They will suffer losses, but their target will die...and I prefer to lose them that to lose destroyers.

If I was to roleplay a commonwealth faction and be at war with the terrans, torpedo boats is what I would use to bring down Asgard's, Syn's and Osaka's, not destroyers.
Makes sense, I just tend to use S fighters as my missile boats instead. I tend to get more of them back than when I've tried to use M's for the task. They're also significantly less expensive to replace if I do lose one. Not currently giving them torpedoes though, found torps are a bit slow when launched from my standard carrier-based fighter in my current game (Kalis). They're using Heavy Starburst instead. Does a fair bit of damage, is a lot faster than a torp & has a pretty decent burst radius for slagging subsystems on capitals. Also means I can use exactly the same missiles for both my bombers & the missile turrets on my personal Syn, which simplifies the logistics a bit.

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Re: Video: Using fleets is both useless and cringy...

Post by Ragnos28 » Thu, 17. Jun 21, 19:50

GCU Grey Area wrote:
Thu, 17. Jun 21, 17:32
Well, boredom is a very subjective thing. I enjoy being on site, ordering my ships around & watching stuff explode. I'm just less interested in pulling the trigger myself when the target is stationary & too far away to be any sort of credible threat. I suppose I treat this element of the game as essentially an RTS. Find it much more enjoyable to devise the tactics my ships will follow (e.g. this:https://www.dropbox.com/s/qta0be4bs0y2u ... 1.jpg?dl=0) & watch them blow the crap out of stations for me. Meanwhile I keep watch & deal with any enemy ships which might try to stop mine from doing their stuff.
Ohh...I see from where you get your kicks :) I am bit of a "desktop general" myself :D having played the heck out of Total War titles, however I keep my RTS separated from my space simulators :mrgreen:

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spankahontis
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Re: Video: Using fleets is both useless and cringy...

Post by spankahontis » Thu, 17. Jun 21, 21:30

mr.WHO wrote:
Wed, 16. Jun 21, 23:06
spankahontis wrote:
Wed, 16. Jun 21, 21:42
I feel the Xenon are lacking a Carrier Class Ship filled full of drones to distract/overwhelm enemy fleets.
I totally agree that too many times i've seen the Xenon throw M, N's and P's into the mincer.
A Xenon Carrier that enters the battle with hundreds of 'cheap to build' drones to throw at the enemy would take the heat off the Xenon fighters while offering much needed cover for the K's and the I?
Xenons lack A LOT!
They are missing XL Carrier, L Destroyer (K is more like XL cruiser), Gunship/bomber, Large freighter/miner.

All of these gaps are to detriment of their combat power and economy.


Yeah, I hope Egosoft adds more than just a T Scout. Love to see Xenon Bombers ans a Xenon version of the Asgard.
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Re: Video: Using fleets is both useless and cringy...

Post by capitalduty » Sat, 19. Jun 21, 16:44

Aegir86 wrote:
Wed, 16. Jun 21, 19:06
Every forum discussion about fleet battle AI mechanics boils down to this: someone calling the fleet battle machanics for what it is, and someone rebutting with anecdotal advice on how to avoid it.

Don't get me wrong I think it's amazing how people come together on these forums and manage to have some very constructive conversations. Part of why I love these games.

But the main issue is we are constantly stuck on the discussion of herding cats (I mean pilot AI) to make a fleet battle actually play out somewhat optimally... When in actuality we should be talking about fleet composition and weapon composition and ship class depending on what race we are fighting. What a damn waste of game design if you ask me.

Egosoft has built this top heavy behemoth of a game with tons of weapons, ship classes, component configurations... All these game assets go to waste because well the AI can't handle any of it so it topples over the minute it gets up from.a chair. Like a bodybuilder with toothpick legs.

It's baffling game design decisions like this that prevent this series from getting the spotlight it deserves.
I quite agreed on most of your statement. For me combat AI behaviour is a truly essential component of the game that in my opinion should get a lot more love. I see that Egosoft sometimes makes small tweaks here and there that improves a bit this, but mostly it appears as just trying to adjust a mechanic that clearly is not very well optimized for M/L/XL ships. For me is about making new and better attack commands for this kind of ships...for example a "bombardment" and/or "assault" command would really help to increase the level of control over our assets during combat...In this regard I want to point out the huge popularity of mods that touch this aspect, similars as: Subsystem Targeting Orders mod show that this clearly is a very demanded and crucial aspect of the game that have room to be improved.

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Re: Video: Using fleets is both useless and cringy...

Post by S!rAssassin » Sun, 20. Jun 21, 10:49

Seriously, I don’t think that stations weapons range less than range of mobile ships is fair enough. Stations haven’t defensive fleets, only drones and can’t fire back to player L/XL. Only dumb AI of player’s captains save the day!

IMHO, main batteries for destroyers - bad idea. Main battery is fixed, limit ship maneuverability in battle and let ship destroying enemy station without getting damage!

I’d like see in X4 battles like Battlestar Galactica. More significant role for torpedoes and bombers. AI definitely needs upgrade.

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