Public Beta of 4.10 now available

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mr.WHO
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Re: Public Beta of 4.10 now available

Post by mr.WHO » Fri, 30. Jul 21, 14:49

What is the status of ventures return?
Will they be tested in 4.10 Beta, or close beta or pushed for later patch?

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Re: Public Beta of 4.10 now available

Post by IkarusJackson1 » Wed, 4. Aug 21, 20:53

Xenon K and I need faster turred repair !

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Axeface
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Re: Public Beta of 4.10 now available

Post by Axeface » Thu, 5. Aug 21, 13:31

Thanks for the star ratings on resource probes, its so much easier to understand whats a good deposit and what isnt. Huge QOL addition.

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Re: Public Beta of 4.10 now available

Post by MegaJohnny » Thu, 5. Aug 21, 14:54

Axeface wrote:
Thu, 5. Aug 21, 13:31
Thanks for the star ratings on resource probes, its so much easier to understand whats a good deposit and what isnt. Huge QOL addition.
Agreed! I was thrown off by the different amounts per resource previously - couldn't tell if 0.05 hydrogen was as good as 2.0 silicon. But this demystifies it completely.

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Re: Public Beta of 4.10 now available

Post by Zloth2 » Sat, 7. Aug 21, 15:28

I like the mission changes for getting ships/fleets getting loosened up. Instead of telling us exactly what needs to be on the ship(s), they just tell you what kind and let you pick it. Setting to the high preset seems to work nicely with that. No more writing down/screenshotting big lists of turrets and shields. No more low-balling ships with the absolute minimum. It also gives strong incentive to get your relations over 20 so you can access the more expensive weapons.

I've found that they do expect a ship of their own race. If the Teladi as for an M trade ship, they don't mean a Baldric. On board equipment is confusing, though. I saved a mission with a ship all ready to go, sent it to its destination, noted the reward, re-loaded, filled the ship up with advanced satellites, sent it to the destination again, and got paid again. If we weren't getting paid for consumables, I figured I would get paid the same either way. If we were, I would get a lot more for the second ship (probably too much more). What happened is I got a little more money. Not nearly enough to cover the cost of all those satellites but definitely not 0, either. Errr....? The ship was using the high preset, so maybe there's a cap on pay? Or just a cap on pay for consumables?

It's there for stations, too, but its hobbled by the fact that you can't see what the value is for what you're building. Well, not quickly anyway. If you make a station, save the plan, then start a new budget save, you can select your plan and see its value. Hopefully that number can be stuck somewhere convenient on the station plan window, too. It should make for a lot better stations than the low-ball efforts of the past. We may even start putting shields on some of those turrets!
"If you can't take a little bloody nose, maybe you ought to go back home
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Axeface
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Re: Public Beta of 4.10 now available

Post by Axeface » Thu, 12. Aug 21, 12:34

Am I imagining it or did this patch make sectors smaller? It feels like it (very welcomed change if its the case).

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Re: Public Beta of 4.10 now available

Post by Gregory » Thu, 12. Aug 21, 16:01

X4: Foundations 4.10 Beta 6 now available

As we approach the end of the road that leads to the release of the 4.10 update for X4: Foundations, we are once again releasing a new beta version today. Beta 6 is now available to download, and we thank you in advance for your contributions to the beta test.

The full list of changes in 4.10 Beta 6 is available in our forum.

Multiverse Team Seasons postponed
We would also like to inform you of a change of plan regarding the release of the new "Multiverse Team Seasons" game mode. We need a little more time to make Multiverse Team Seasons into the captivating new feature we originally envisioned it to be. In order not to delay the release of the 4.10 update, including the new Custom Game Start feature and the extended Station Editor, we have therefore decided to postpone the introduction of the Multiverse Team Seasons feature. This feature will not now be part of the 4.10 update, as previously announced, and will instead be introduced in a later update for X4: Foundations.

If you would like to know more about the Multiverse Team Seasons, we recommend Episode 1 of the Inside Egosoft Podcast, in which Egosoft's founder and Managing Director Bernd Lehahn describes the new feature.

How do I take part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 4.10 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum where they will find both the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.
All our channels in one convenient list :arrow: https://linktr.ee/egosoft

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Re: Public Beta of 4.10 now available

Post by Raevyan » Thu, 12. Aug 21, 16:20

I‘m still missing the patch note that brings back extinct xenons from 4.0 saves :(

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Re: Public Beta of 4.10 now available

Post by foxxbl » Fri, 13. Aug 21, 10:29

Based on the information about postponement of the "Multiverse Team Seasons" feature, I find it hard to accept that we are further denied access to the skins, and this is ongoing already 7-8 months. Without skins X4:F is like a bland meal, like a juicy Angus beef steak without the pepper sauce :) .
Why skins weren't separated from the rest of the online features (ventures)? Why not leave old login system in place to get access to the skins and disable ventures?
After playing X4:F for so many years I have collected a nice set of skins which I can't access any more, even not having access to the skins from the Collectors Edition (Obsidian X). Thanks for all the great work so far on improving the game and adding more features to it!

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Re: Public Beta of 4.10 now available

Post by Alm888 » Fri, 13. Aug 21, 11:45

foxxbl wrote:
Fri, 13. Aug 21, 10:29
…I find it hard to accept that we are further denied access to the skins…
Now imagine someone who never accepts any "online" features in an offline game!
foxxbl wrote:
Fri, 13. Aug 21, 10:29
Why skins weren't separated from the rest of the online features (ventures)?
You probably intended to ask why skins were artificially tied to "online" in the first place and were unavailable to those who do not use "online" (mod users, for example)?

Anyway, since 4.00 there are way more skins available in gameplay proper via guild missions. A welcome change, I must add. And with some additional changes in 4.10 coming (faction skins availability for allied players) there will be even more (MIN/HAT/ALI skins skins of other factions which do not have guilds).

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Re: Public Beta of 4.10 now available

Post by foxxbl » Fri, 13. Aug 21, 17:28

Alm888 wrote:
Fri, 13. Aug 21, 11:45
foxxbl wrote:
Fri, 13. Aug 21, 10:29
…I find it hard to accept that we are further denied access to the skins…
You probably intended to ask why skins were artificially tied to "online" in the first place and were unavailable to those who do not use "online" (mod users, for example)?
Answer to your first question is obvious - so that skins aren't tied to any specific play-through. I believe it was convenient at that time to use same login system for skin access and ventures access.

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Re: Public Beta of 4.10 now available

Post by Alm888 » Fri, 13. Aug 21, 20:39

foxxbl wrote:
Fri, 13. Aug 21, 17:28
…skin access and ventures access…
Eh? Excuse me! Why the skin access is even a thing? For crying out loud, I've bought the game, the single player offline game! All of its content should be available to me, no further requirements! I can understand the "competing nature" of "multiverse" or whatever -- the online verification must be utilized in order to ensure no one is cheating. But skin access? Seriously? Artificial restriction of part of the content behind online DRM lock?
I repeat, why the skin exclusivity was even a thing in the first place?

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Re: Public Beta of 4.10 now available

Post by Zloth2 » Sat, 14. Aug 21, 18:56

foxxbl wrote:
Fri, 13. Aug 21, 10:29
... like a juicy Angus beef steak without the pepper sauce.
More like a steak dinner, consisting of a 4lbs steak, but with just a dozen scalloped potato slices instead of fifteen. ;)
"If you can't take a little bloody nose, maybe you ought to go back home
and crawl under your bed. It's not safe out here! It's wondrous, with
treasures to satiate desires both subtle and gross, but it's not for the
timid." ---- Q

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Re: Public Beta of 4.10 now available

Post by g04tn4d0 » Sun, 15. Aug 21, 03:44

For real, skins and rare crafting components should be something that are purchasable, or, at worst, just drops in battle. I'm sorry for being a downer, but I have zero interest in some sort of Venture league or whatever it's about to become just to have proper access to more advanced crafting and cool skins. I am probably in the minority on this one and mean no disrespect, but I can't see how the online component would be fun.

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Re: Public Beta of 4.10 now available

Post by grapedog » Sun, 15. Aug 21, 04:01

ncc386 wrote:
Sun, 15. Aug 21, 03:44
For real, skins and rare crafting components should be something that are purchasable, or, at worst, just drops in battle. I'm sorry for being a downer, but I have zero interest in some sort of Venture league or whatever it's about to become just to have proper access to more advanced crafting and cool skins. I am probably in the minority on this one and mean no disrespect, but I can't see how the online component would be fun.
That's cool that you have zero interest.... i have like 90% interest in ventures, and I like the idea of being rewarded separately from offline players for taking part in that feature.

I personally don't have 90% interest, but it's really easy to flip your argument on it's head and provide a compelling reason for the other side.

The fact is the game has an online feature, that's going to get more developed... and the people who do enjoy it, like myself to a limited degree (20%)... there should be some sort of rewards separate from the offline mode to entice those players to forgo mods and things like that. As an NON-online player, you can mod into the game whatever you want....

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Re: Public Beta of 4.10 now available

Post by bof111 » Sun, 15. Aug 21, 15:34

grapedog wrote:
Sun, 15. Aug 21, 04:01
ncc386 wrote:
Sun, 15. Aug 21, 03:44
For real, skins and rare crafting components should be something that are purchasable, or, at worst, just drops in battle. I'm sorry for being a downer, but I have zero interest in some sort of Venture league or whatever it's about to become just to have proper access to more advanced crafting and cool skins. I am probably in the minority on this one and mean no disrespect, but I can't see how the online component would be fun.
That's cool that you have zero interest.... i have like 90% interest in ventures, and I like the idea of being rewarded separately from offline players for taking part in that feature.

I personally don't have 90% interest, but it's really easy to flip your argument on it's head and provide a compelling reason for the other side.

The fact is the game has an online feature, that's going to get more developed... and the people who do enjoy it, like myself to a limited degree (20%)... there should be some sort of rewards separate from the offline mode to entice those players to forgo mods and things like that. As an NON-online player, you can mod into the game whatever you want....
Well i'm sorry but Ncc386 seems right to me. X was always a offline single player game and was the only one that fills this niche. This new ventures is a strategical nonsense, if people want to play an space MMO they have already alot to do so. Making an hybrid game of X will please noone at the end because the single player have no interest in online things and the others will get probably disappointed on the long run. I think it's better to stay at what Ego knows the best in game dev.

For the skins i think too that it's not fair. As an offline player i will get screwed for the few ships and skins and whatever will be exclusive to ventures. So basically Ego is investing dev resources in a part of the game not that i don't even care but that i don't want. I understand that the online should get a reward but here the only solution i see is to lock a savegame as online or offline from the start and put all the content in both. The way to gain access to those rewards should then be different. What you get by ventures goes in the online game, on the other hand, in the offline the same rewards could have some conditions or special missions or whatever you want to unlock them.
And for the modding thing, well all players don't have the will or the knowledge to mod their game so that's really not a good point, i think. I don't even talk about guys like me who don't want to mod (even if could if i wanted). I like to play the game vanilla pure as basically designed.
The last thing about those online ventures is that this development path seems risky. I know for myself that X4 is really awesome and they should really capitalize on the base concepts. But if X5 will be 50% offline and 50% online as they start to go i will not buy it anymore because it will just an other hybrid MMO thingy. (and be sure that the development of ventures is a base to test the technology that will be used in X5 or whatever the next title will be called) Now if i'm the only one like this, well ok then it's good for Ego, but if not... :roll:
Well that's just my 2 cents. I usually don't say alot on those forums but X4 seems really to good to stay in silence about the more "controversial" parts. :)

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mr.WHO
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Re: Public Beta of 4.10 now available

Post by mr.WHO » Sun, 15. Aug 21, 17:52

IMO the one VERY bad move is offering new ships for team ventures, while all remaining ships (especially Argon/Teladi/Paranid) are more or less copy/paste clones.

it also speaks volume that the ventures have been switched off for long time, yet almost nobody seems to miss them despite multiple delays - they are an artificial and redundant construct for X4 gameplay.
Both Paint mods and rare parts could be available via station traders and nobody would bother with ventures at all.

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Re: Public Beta of 4.10 now available

Post by Alan Phipps » Sun, 15. Aug 21, 19:04

mr.WHO wrote ".. and nobody would bother with ventures at all."

That is a rather sweeping assumption that is demonstrably untrue. Still, I nevertheless understand the general point you are trying to make.
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mr.WHO
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Re: Public Beta of 4.10 now available

Post by mr.WHO » Sun, 15. Aug 21, 19:19

Alan Phipps wrote:
Sun, 15. Aug 21, 19:04
mr.WHO wrote ".. and nobody would bother with ventures at all."

That is a rather sweeping assumption that is demonstrably untrue. Still, I nevertheless understand the general point you are trying to make.
Sorry, but I can't hear you over the noisy crowd of people crying to bring back ventures and vocalizing their displease of another delay :P

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Re: Public Beta of 4.10 now available

Post by Zloth2 » Sun, 15. Aug 21, 19:48

I would like to see ventures. Maybe I'll like them, maybe I won't, but I'm curious as to how they'll implement it and whether it will work out. It sounded plenty interesting in the podcast.
...while all remaining ships (especially Argon/Teladi/Paranid) are more or less copy/paste clones.
ROFL!! That's not even close and you know it!
"If you can't take a little bloody nose, maybe you ought to go back home
and crawl under your bed. It's not safe out here! It's wondrous, with
treasures to satiate desires both subtle and gross, but it's not for the
timid." ---- Q

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