Public Beta of 4.10 now available

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Zloth2
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Re: Public Beta of 4.10 now available

Post by Zloth2 » Sat, 19. Jun 21, 13:35

Beta feedback goes over here: viewforum.php?f=192
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strask412
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Re: Public Beta of 4.10 now available

Post by strask412 » Sun, 20. Jun 21, 01:48

Kpla Keltak wrote:
Thu, 17. Jun 21, 12:20
Panos wrote:
Tue, 15. Jun 21, 07:27
Didn't play much 4.10 but I love the new Argon models and while haven't done it before the UI changing crew roles remotely is suberb.
UI changing crew roles remotely is suberb.??
care to elaborate?
The UI for assigning people to ships improved from its previously less-good state. Just comm someone "work somewhere else for me" and select the place on the map and you'll experience the new version. It's nicer (nothing spectacular, just nicer).
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dougeye
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Re: Public Beta of 4.10 now available

Post by dougeye » Sun, 20. Jun 21, 13:21

Am i right in thinking i can sub assign ships now? so for example i have a mining fleet can i sub assign fighters to defend individual miners now?
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steph_m37
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Re: Public Beta of 4.10 now available

Post by steph_m37 » Tue, 22. Jun 21, 18:43

Super !!!! 8)

I will try to see, not very used to go on Betas
I will not touch my part of the moment, I did not make a split start it will be an opportunity to test

steph
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Gregory
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Re: Public Beta of 4.10 now available

Post by Gregory » Thu, 24. Jun 21, 17:34

Beta 2 is now available: viewtopic.php?f=192&t=405397
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Rahman Yuuna
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Re: Public Beta of 4.10 now available

Post by Rahman Yuuna » Sat, 26. Jun 21, 18:24

Panos wrote:
Tue, 15. Jun 21, 10:35
mr.WHO wrote:
Tue, 15. Jun 21, 07:44
Panos wrote:
Tue, 15. Jun 21, 07:27
Didn't play much 4.10 but I love the new Argon models and while haven't done it before the UI changing crew roles remotely is suberb.
Any screenshots of new Argons?
Here just logged to get one screenshot.
https://i.imgur.com/T9gyU6X.png

Dal Busta is also different with better model.
https://youtu.be/LyxRlZs_a1Q?t=1039
Sorry, Many of the female NPCs are hideous. They did a good job on some of them, but others went in reverse as regards to improvement. I cant stand to look at more than half of my crew. Seriously, Its hideous. Bad enough that Id rather tolerate the bugs in 4.0. Their eyes aren't animated anymore and look dead, and their skin looks like the plastic skin of a mannequin.

chugster
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Re: Public Beta of 4.10 now available

Post by chugster » Tue, 6. Jul 21, 11:17

With 4.10 could we introduce new ships? Maybe bring back a few X3 or Xrebirth ships. I also love the few custom ships you can unlock during the story line. Maybe new ships could become available through story lines or even from venture missions when they return? Also some new factories would be nice.

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mr.WHO
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Re: Public Beta of 4.10 now available

Post by mr.WHO » Tue, 6. Jul 21, 11:46

chugster wrote:
Tue, 6. Jul 21, 11:17
With 4.10 could we introduce new ships? Maybe bring back a few X3 or Xrebirth ships. I also love the few custom ships you can unlock during the story line. Maybe new ships could become available through story lines or even from venture missions when they return? Also some new factories would be nice.
There was no new ships in 4.00 major update, so it's rather impossible to have new ships in minor patch.
It's seems that the new ships will be exclusively for DLCs.

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mr.WHO
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Re: Public Beta of 4.10 now available

Post by mr.WHO » Wed, 7. Jul 21, 17:31

[Beta 3]Added player access to some paint mods belonging to allied factions.

Can someone explain where to obtain these paints? via trader or representative?

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Re: Public Beta of 4.10 now available

Post by Vigilum » Wed, 7. Jul 21, 22:13

mr.WHO wrote:
Wed, 7. Jul 21, 17:31
[Beta 3]Added player access to some paint mods belonging to allied factions.

Can someone explain where to obtain these paints? via trader or representative?
They're in the default paintjobs in the player - empire menu.

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Re: Public Beta of 4.10 now available

Post by Ashitaka-san » Thu, 15. Jul 21, 04:17

I have yet to play the beta but this explosion damage issue is worrying me a bit.

It sounds like this will nullify the ability to use large amounts of fighters to swarm a large target since you may lose quite a good deal in the explosion afterwards! Is there anything in the beta, or planned, that will still allow this strategy to be viable? I'd hate to have to resort to only using capitals in the future...

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Re: Public Beta of 4.10 now available

Post by Skeeter » Thu, 15. Jul 21, 06:11

The beta is full of broken stuff so looks like the final version of 4.10 could be a long wait.
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Slashman
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Re: Public Beta of 4.10 now available

Post by Slashman » Fri, 16. Jul 21, 15:40

Didn't they adjust excplosion damage and radius for this already in the beta in response to complaints? I'm almost sure they did.

Also...what else is broken in the beta right now?
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steph_m37
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Re: Public Beta of 4.10 now available

Post by steph_m37 » Sat, 17. Jul 21, 12:13

hi !
Playing the public_beta - 4.10 Beta 4

There is always this problem of the merchants in the stations the "Coin des affaires" in French which is not present when one lands.

(Problem that can be solved by reloading the game, but it is ...........)

steph
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Re: Public Beta of 4.10 now available

Post by Alan Phipps » Sat, 17. Jul 21, 13:17

.. and which is being discussed in some detail here in the beta forum.
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Re: Public Beta of 4.10 now available

Post by Gregory » Wed, 28. Jul 21, 16:41

X4: Foundations 4.10 Beta 5 now available

The team continues to work diligently on the next big update for X4: Foundations. Today we have released the fifth version of the 4.10 Beta. This is a special update because Beta 5 contains the new Custom Game Start feature for the first time.

The full list of changes in 4.10 Beta 5 is available in our forum.

The new Custom Game Start feature allows players of X4: Foundations to customise certain starting conditions in the game, within limits that are set in order to maintain game balance. It is possible, for example, to influence factors such as available starting capital, sectors already explored, and relationships with other factions. Episode 2 of the Inside Egosoft Podcast includes more details about the Custom Game Start feature.

The 4.10 Beta 5 allows you to try out this new feature for the first time. We hope you enjoy it and we are looking forward to your feedback!

You should definitely take a look at the station editor in Beta 5, because there have also been a few changes here that significantly improve the station design process. This topic was also discussed in a recent podcast episode (YouTube version).

How do I take part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 4.10 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum where they will find both the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.

We would like to thank all our beta testers for their contributions.
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MegaJohnny
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Re: Public Beta of 4.10 now available

Post by MegaJohnny » Wed, 28. Jul 21, 17:11

Great! I've been (selfishly) waiting for the custom starts to come out before I jump on the beta. :thumb_up:

Hope to bring you some high-value (and reproducible) feedback ;)

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Re: Public Beta of 4.10 now available

Post by Ketraar » Wed, 28. Jul 21, 17:26

Yes please, feedback is very welcome. Please post it in their respective topics located in the public beta forum.

Station Editor

Budgeted Custom Game Start

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Skeeter
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Re: Public Beta of 4.10 now available

Post by Skeeter » Wed, 28. Jul 21, 18:29

Greg, pass on thx to the team for listening to my suggestion for adding AMD's FSR to the game as saw it in the beta 5 patch notes. Cant wait to have a go when 4.10 is out.
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steph_m37
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Re: Public Beta of 4.10 now available

Post by steph_m37 » Wed, 28. Jul 21, 19:40

Alan Phipps wrote:
Sat, 17. Jul 21, 13:17
.. and which is being discussed in some detail here in the beta forum.
Ok thank !
(I'm french it's not easy to find something in English and read all things, and using the search bar is problematic, because I do not write English, everything is done with the translator which sometimes gives me wacky results :o )
Yeah i know the tip (quit and reload, At the beginning of save (start of games) the loading is not too long, but when it is a very heavy save it quickly becomes counter - productive.. even if the games are however on SSD NVme optimized)
Limit killer game !!!. Especially when it is necessary to open crate and an F5, followed by the explosion of the crate :mrgreen: , followed by reloading!

Steph

EDIT
Well let's try this beta 5 :x4:
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