Imma do a super simple explanation. Attach piece A to B. Now attach piece B to C. Now move C all the way to the edge of the plot.... as long as C stays in the plot, A and B can be outside the boundaries.apricotslice wrote: ↑Tue, 8. Jun 21, 06:19How? Stations are coded to only fire on L and XL ships, and ignore the rest unless actually attacking the station.
So if your stations are shooting at everything, you have to be doing something non-standard.
As far as I know, you can't.One thing I would ask, are you abusing plot build rules. Like how to build way outside your own plot boundaries?
You shouldn't need to. Fitting 2000 modules inside a 20x20x20 is easy, and once you pass that threshold, your computer starts having a hard time rendering it on the build screen (depending on your rig.)
The only way I can think of doing that would be by editing saved builds, say by merging 2 builds into 1. But to do that, everything in the second build has to have its index numbers and coordinates altered. That's a job I'm hoping someone builds an automation for, because its way too much work for me.
Now imagine you buy a plot just below and in front of a gate. Now you build your defense station in the planner. Every station has a single piece that everything else is attached to, and when you move it, you move the whole station. Make sure that piece has an open connection spot. Put a general 4 connector on the plot. Move your station over to connect to it. The connector now moves the whole station. Now drop some 2x or 3x vertical connectors down in the plot. Attach the station connector to a vettical piece. Attach that vertical piece to another vertucal piece. So on and so forth. Now you can place a defensive station much much closer to the gate. Then just delete the one original connector, and drag the extensions off the plot to clean up the look.
And small defense stations can work very well, no need to go overboard. Like SPL for example, can create a small defense ring with maybe 5 or 6 defensive Y connectors and about the same amount of bridge connectors. A station like this, when enemies are close, mostly fully filled out, will murders Is, Ks, tokyos, asgards... and flaks will take out the Ms and S ships easily too.