In vanilla things are pretty easy and there are certainly new tricks available to the player - but not AI - in X4. This is part of the reason why I run a modified game these days, it makes things a bit tougher / move even between player and AI. Increasing bullet speeds alone makes a massive difference and the AI doesn't miss constantly with fast, anti-fighter weapons any more. Makes appropriately equipped fighters much more dangerous vs. lighter targets potentially. For example, it's not possible for me in the starting Elite to capture a Minotaur Raider like I can in vanilla, the Corvette is just too tough with shields that recharge faster than my DPS, and turrets that will hit me due to better shot speed. The mods I use make the speed differential between classes much more pronounced also, meaning the small, light ship usually has the run away option. I prefer this balance, which is why mods are greatKextV8 wrote: ↑Sun, 6. Jun 21, 15:10Hmm Combat in X4 is still very easy. Its really just a matter of abusing travel drive hijinks that the AI can't do and you'll win every time.
Terran combat engine on S and M ships starts up immediately for a huge speed boost and gives you breathing room to regen shield. It also takes very little shield for boosting with it. It feels like God mode having those engines. I can't ever go back to CW engines.
Scoob.