Endealon wrote: ↑Sat, 5. Jun 21, 02:57
grapedog wrote: ↑Sat, 5. Jun 21, 02:50
Endealon wrote: ↑Sat, 5. Jun 21, 02:49
No solution to the real main problems.
-No drastic change to horrible AI.
-No profound change to the hideous UI.
Congratulations. Keep up the good work.
Everyone has different main problems.... yours, because they're yours, seem more important... but for some people, fixing terraforming, or mining, or getting ventures back, or any other thing could have been the main problem for them.
Oh I understand. Let me tell you about some of "my" main problems. You and others may be affected by:
-The Xenon AI. Xenons just don't mean anything in the current version of the game. Since they are the main opposing faction, it may be a problem that affects other players.
-AI combat and fleet management. Our ships are just plain stupid. Since combat is one of the core parts of the game, I guess it doesn't just affect me.
-The UI is awful. Make 14 clicks for something that could be done in 3 or a map management that is the opposite of comfort, to name something. Considering everyone uses the UI, I don't think it's something that only affects me.
Compared to all of this, the topics you cited are insignificant.
It's fortunate then that you're wrong. The topics they mentioned are far more significant than your examples. End game crew training was completely horrible, the UI for it made it not worth doing through terraforming, and that is fixed. Station miners and even managers were having such significant problems, that threads were popping up daily about it being broken/unplayable, and that's getting addressed. The return of ventures, in a more fleshed out state is something that has frankly been promised and requested since launch.
Your wants of a stronger Xenon is an issue a number of people have raised, but your assertion that they are the main opposing faction is incorrect. Who the player chooses to go up against, is the main opposing faction, the xenon are a threat to the universe, but they're also not intended (as far as I'm aware) to be some destructive force that will wipe out all the non-player factions, should the player neglect to aid them. It's a difficult balancing act, particularly with the introduction of terrans and their roaming anti-xenon fleets, but this is only one issue, and not as big of one as you make out.
As for AI combat and fleet management, OOS combat calculations are a bit odd, but ships aren't that stupid. Do you even watch them fight? It's pretty impressive most of the time, for being computer controlled, on the scale that it's at. Further, if you had bothered to read the tentative patch notes, you would have seen that there are fixes in it for ship combat AI, like ships holding their fire against boarding targets that have gotten too low hp.
As for the UI, this is also exactly what is being addressed with some of the changes, like the terraforming crew training changes. They are quite literally reducing the number of tedious clicks to do through the UI.
TL:DR; They're fixing aspects of what you're complaining about, but you don't care, and only seem to be interested in criticizing what many people are interested in. Also, not everyone plays through steam: GOG is another primary distributor of X4