Inside Egosoft Podcast -- #05 Stories and Missions -- now available

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Re: Inside Egosoft Podcast -- Episode #01 Multiverse Team Seasons -- now available

Post by surferx » Sat, 5. Jun 21, 18:20

Otas Elite wrote:
Sun, 23. May 21, 23:46
Multiplayer does not develop itself. The developer time could just as well be invested to make the singleplayer better.
Exactly. There will always be complainers. The posters who are demanding multiplayer for a single player game will be back after less than a week of multiplayer complaining about something else. I'm sure of it. Egosoft need to stop trying to please everybody. That is impossible, especially the one's who contribute nothing but complaints.
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Re: Inside Egosoft Podcast -- Episode #01 Multiverse Team Seasons -- now available

Post by grapedog » Sat, 5. Jun 21, 20:37

surferx wrote:
Sat, 5. Jun 21, 18:20
Otas Elite wrote:
Sun, 23. May 21, 23:46
Multiplayer does not develop itself. The developer time could just as well be invested to make the singleplayer better.
Exactly. There will always be complainers. The posters who are demanding multiplayer for a single player game will be back after less than a week of multiplayer complaining about something else. I'm sure of it. Egosoft need to stop trying to please everybody. That is impossible, especially the one's who contribute nothing but complaints.
What you say, it's so weird... we haven't had ventures in a long time, and all the complaints stopped.... no one has complained about anything for the last few months.

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Re: Inside Egosoft Podcast -- Episode #01 Multiverse Team Seasons -- now available

Post by Tamina » Sat, 5. Jun 21, 21:12

It is double weird because his statement is ironically describing his very own post.

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Re: Inside Egosoft Podcast -- Episode #01 Multiverse Team Seasons -- now available

Post by Omni-Orb » Sat, 5. Jun 21, 21:45

I was wondering if we are able to costomize a character with this new feature?
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Re: Inside Egosoft Podcast -- Episode #01 Multiverse Team Seasons -- now available

Post by steph_m37 » Sun, 6. Jun 21, 07:42

hi !
For me the X series, I played X3+Terran conflict and now X4, is not a multiplayer game, there is enough to do in game....
But improvements in station editors, be able to import a plan into another for example, info like station calculators in the editor
More diverse station interiors, borons !!!!!!, improvements on fleet orders etc, trade.
I saw what it was the multi in Elite and well no thanks!!!, absolutely not interested in the concept of coalitions especially with other players.
I'm sick of having to be connected to a server all the time to play something, with all the connection issues that can block a game...
Let the elite and star citizens and the like do what they do in multiplayer and keep the spirit of single player play.
If I build something in X4 (empire, war etc) I don't need anyone's help in my game ...
Export plans ok, modding super !!, play another person's save ok, watch videos or tutorials other people I like, import ship textures cool...
It will weigh down the game, and those who play solo will not get any benefit from it...
There is so much to do solo to improve the games, AI, graphics, more ships etc ...
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Re: Inside Egosoft Podcast -- Episode #01 Multiverse Team Seasons -- now available

Post by Harrison_rus » Mon, 7. Jun 21, 08:55

Well I finally whatch this first podcast (yes I read translated subtitles because my english very weak :roll: )

My first thought. At this moment I like multiverse team seasons. No I am not a fan of multiplayer games and I played in "seasons" only two times. First time was in other game where is "loot" was very interesting for me.

But I not sure about this points.

* One season is about 1 month. If every season will include one new ship I don't know how your team can made content for this seasons, considering how long delivers new patches.
* What with other people who dislike this online things or people who not found a time to play/complete season? For example I can abandon game for several monthes. And what do if I or people who not play in online missed "this very cool ship"? Can we play in previous seasons? If no - what we can get "old" loot?
One thing about I think - in-game store with this loot... But I dislike any in-game stores.
* If I understand right you can get unique ship after the season not depending which "level" you reach? (in other games the most "juices" things opens only at last level). If you must reach last "level" - how hard it will be? Personally I can't to play in game every day.
* I saw a moment where Bernd said that you can boast of your economy to other people (many factories, shipyard if you have it) in multiverse.. How other people can know about this? As understand - it still will ventures where all "player" ships will as NPC pilots, no actual multiplayer.
* I'm little not understand about only one multiverse on the account. So does this work as I think? With new venture system we can "play in online" only and only from one save slot? And if you can play from second slot you must end venture in the first, right?

At this momet seems at all my thought. Maybe I something missed. If I remember I'll add new info.

Thank you!

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Re: Inside Egosoft Podcast -- Episode #01 Multiverse Team Seasons -- now available

Post by paraskous » Thu, 10. Jun 21, 14:17

Wait, the online feature enabled save is iron-man?
What's with the skins - can I at least use those offline?

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Re: Inside Egosoft Podcast -- Episode #01 Multiverse Team Seasons -- now available

Post by CBJ » Thu, 10. Jun 21, 14:54

Yes, you will be able to access paint mods stored in your online account in your offline games.

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Re: Inside Egosoft Podcast -- Episode #01 Multiverse Team Seasons -- now available

Post by Axeface » Thu, 10. Jun 21, 15:38

So custom gamestart sounds like a great feature, it will help me a lot as I tend to restart often.
I do really hope that the mentioned achievement/milestone popups are optional however, one pet hate of mine is doing something interesting or grand in a game and having a silly sound and message popup totally breaking my concentration.

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Re: Inside Egosoft Podcast -- Episode #01 Multiverse Team Seasons -- now available

Post by CBJ » Thu, 10. Jun 21, 17:12

Maybe a misunderstanding. The factors that affect gamestart budgets are not "achievements" in the Steam sense. There's no pop-up associated with, say, unlocking some additional relation budget for custom gamestarts.

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Re: Inside Egosoft Podcast -- Episode #01 Multiverse Team Seasons -- now available

Post by Axeface » Thu, 10. Jun 21, 19:32

CBJ wrote:
Thu, 10. Jun 21, 17:12
Maybe a misunderstanding. The factors that affect gamestart budgets are not "achievements" in the Steam sense. There's no pop-up associated with, say, unlocking some additional relation budget for custom gamestarts.
Ah great, yeh I must have misunderstood. Thanks.

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Re: Inside Egosoft Podcast -- Episode #01 Multiverse Team Seasons -- now available

Post by Panos » Fri, 11. Jun 21, 22:04

Any indication for 3rd part of the podcast? I was excited the first to times. Don't stop them :mrgreen:

Remind me the good old days of Eve Online 20 years ago somehow. The only missing was having a hard copy magazine too with everything going on :mrgreen:

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Re: Inside Egosoft Podcast -- Episode #01 Multiverse Team Seasons -- now available

Post by Skeeter » Sat, 12. Jun 21, 14:07

The title of the thread needs to keep up to date, theres a 2nd out so it should reflect that.
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Re: Inside Egosoft Podcast -- Episode #01 Multiverse Team Seasons -- now available

Post by Gregory » Mon, 14. Jun 21, 08:30

Skeeter wrote:
Sat, 12. Jun 21, 14:07
The title of the thread needs to keep up to date, theres a 2nd out so it should reflect that.
Thanks for pointing that out, I just updated it.
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Re: Inside Egosoft Podcast -- Episode #02 Custom Game Start -- now available

Post by Gregory » Fri, 18. Jun 21, 07:59

Inside Egosoft Podcast #03 – X3: Farnham's Legacy

In Episode #03 of the Inside Egosoft podcast, Greg talks to Ketraar, who was part of the X3: Farnham's Legacy project team. Greg also gives you a quick overview on our recently started 4.10 Beta for X4: Foundations.

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Enjoy this new episode, and don't forget to subscribe to Inside Egosoft in your favourite podcast app. If you don't want to use an audio app, you can of course listen to the podcast in your browser (e.g. via Anchor) or find it on our YouTube channel.

Thanks for tuning in!
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Re: Inside Egosoft Podcast -- Episode #03 X3: Farnham's Legacy -- now available

Post by Auzerai » Mon, 21. Jun 21, 16:11

Apple podcasts is still only showing the trailer and none of the actual content. Perhaps address this issue.

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Re: Inside Egosoft Podcast -- Episode #03 X3: Farnham's Legacy -- now available

Post by Gregory » Mon, 21. Jun 21, 16:30

We'll address it again, not much else we can do unfortunately… Officially, Apple Podcasts is currently delayed on ingesting new podcast episodes. It's not an issue on our end, seeing how the episodes are live on the other platforms.
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Re: Inside Egosoft Podcast -- Episode #03 X3: Farnham's Legacy -- now available

Post by Old Drullo321 » Thu, 24. Jun 21, 23:55

I didnt know where to post this as I found no matching thread so i will post it here. Feel free to correct or even move the post.

While I personally see the X-series as a singleplayer game, I had no reservations about the early X4 online features, the now disabled ventures, and their possible iterations. In the past I played more multiplayer games, even MMORPGs. But as someone get older, priorities shift. I don't know about the target audience but I can imagine that there is a dedicated fanbase which also aged along the X-games. Additionally I can see the magic as a smaller company to try out more and more online features, even as a part of a revenue.
But I don't think I will like the multiverse. There are several reasons:
  • While I have a normal friend circle, on those who also play some games, noone play those, I do, like X4. Not that I'm not able to search for people online to participate with me in this new feature, I simply don't want this anymore.
  • I shifted from time-consuming online games to mostly singleplayer games due to duties as an adult, work and other real-life activities. I don't want to have the feeling I miss something not participating in those multiverse activities when playing X4. I rather don't play X4 anymore (and don't buy additional stuff) then having the feeling to be forced to play to reach several goals (e.g. seasonal content, skins, etc.)
  • I already experienced different "seasonal" experience in online games, like WoW (seasonal events, addons can be seen as "seasonal" content too) or Diablo 3 seasons. People expecting ongoing content, free or paid, so as a company you are forced to continously deliver. Nothing against Egosoft, but as a small team, that will block ressources needed elsewhere. And as a player, the magic will dwindle over time and if you focus on those seasons, you will lose players and fanbase.
  • In my opinion there are alot of other similar games already out there where their developers already had the experience for that kind of content. Don't try to reinvent the wheel or it just ends like this xkcd comic: https://xkcd.com/927/
  • Developing and maintaining online services/features will cost alot of one-time and ongoing ressources then offline features. There is alot of things which still can be done, QoL or as new content, rather to evade those with online activites.

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Re: Inside Egosoft Podcast -- Episode #04 Station Editor -- now available

Post by Gregory » Fri, 23. Jul 21, 19:43

In Episode #04 of the Inside Egosoft podcast, Greg talks to Matthias, who is currently working on some enhancements to the Station Editor feature in X4: Foundations. Matthias discusses the fact that he'd like to make the Station Editor more accessible, and talks about the new possibilities that will be opened up when constructing a station. The improvements he mentions are planned to be available in a forthcoming beta version of X4: Foundations 4.10.

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We hope you enjoy this new episode; don't forget to subscribe to Inside Egosoft using your favourite podcast app. If you don't want to use an audio app, then you can of course listen to the podcast in your browser (e.g. via https://anchor.fm/inside-egosoft) or find it on our YouTube channel.
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Re: Inside Egosoft Podcast -- Episode #04 Station Editor -- now available

Post by Falcrack » Fri, 23. Jul 21, 20:16

My biggest wish for a station editor would be better tools to calculate the station needs (resources needed per hour, products per hour, workforce requirements and bonuses, estimated profit per hour) prior to the station being built. Basically an in game version of the X4 station complex calculator, or at least something which would allow similar functionality.

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