Rattlesnake shields - is this a joke ?.

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al_dude
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Re: Rattlesnake shields - is this a joke ?.

Post by al_dude » Fri, 14. May 21, 19:11

Syn has 3 L shield lots, not 2.

A major issue with Syn is that you have no middle ground due to lack of M turrets. You either build it for anti-cap / anti-station or you make it anti-fighter with L beams. It should never act alone.

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KextV8
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Re: Rattlesnake shields - is this a joke ?.

Post by KextV8 » Fri, 14. May 21, 19:20

Imperial Good wrote:
Fri, 14. May 21, 19:04
The Syn also suffers defensively as a result, having just 2 L Shield Generators putting it on par with the Odysseus with that respect. I also do not think the Syn is as fast as the Rattlesnake.
Syn has 3 Large generators, not two. It is slower than the Rattlesnake. Osaka has less firepower with mostly medium turrets. But it makes a nice anti-fighter platform for the same reason and is significantly faster than the Syn.

Syn has 8 L turrets that can all fire at a front target that you are shooting with your main gun. It is probably the highest firepower destroyer in the game, if you aren't going to stuff a different one full of M missile turrets anyway.

Honestly the Syn is fast enough. Engine and hull modded mine up to 4k travel speed with TER engine so it reaches that speed quickly and stops on a dime. Though other destroyers can go even faster if you want to.

But every ship is good in the players hands. I just go with what I like aesthectically.
al_dude wrote:
Fri, 14. May 21, 19:11

A major issue with Syn is that you have no middle ground due to lack of M turrets. You either build it for anti-cap / anti-station or you make it anti-fighter with L beams. It should never act alone.
A Syn can largely ignore S fighters though. Its shield regen is too high for them. And M fighters can be killed by its main guns, it has enough turning to get a bead on them.

I usually nuke the big stuff with the Syn then transfer to my docked fighter and mop up the remaining S fighters.

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Re: Rattlesnake shields - is this a joke ?.

Post by al_dude » Fri, 14. May 21, 19:33

KextV8 wrote:
Fri, 14. May 21, 19:20
A Syn can largely ignore S fighters though. Its shield regen is too high for them. And M fighters can be killed by its main guns, it has enough turning to get a bead on them.

I usually nuke the big stuff with the Syn then transfer to my docked fighter and mop up the remaining S fighters.
Fighters will never get through its main shields unless there are like 30 of them. But they can get through its engine and turrets. Most fighters can be ignored except for Teladi S and M. They tend to carry high power weapons with their M frequently carrying torps. I got Syn engine pop in one volley before.

Engine is their weakness. Really easy to pop. The same with Osaka.
Last edited by al_dude on Fri, 14. May 21, 19:39, edited 1 time in total.

jmrc
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Re: Rattlesnake shields - is this a joke ?.

Post by jmrc » Fri, 14. May 21, 19:38

Raptor34 wrote:
Fri, 14. May 21, 16:39
The joke seems to be you have accidentally modded your game and didn't notice.
Yep, I think that's the real reason. :D

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KextV8
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Re: Rattlesnake shields - is this a joke ?.

Post by KextV8 » Fri, 14. May 21, 19:51

al_dude wrote:
Fri, 14. May 21, 19:33
Engine is their weakness. Really easy to pop. The same with Osaka.
For the player hunting NPCs, definitely. Piloting myself, I almost never lose my engine compared to how often I used to lose it in an Ody or Behemoth. I lose turrets semi-frequently tho.

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Re: Rattlesnake shields - is this a joke ?.

Post by Ezarkal » Fri, 14. May 21, 21:07

The snake is fast enough to do use "flight assist off" effectively and do fighter-like manoeuvers, gliding sideways past your enemy while still firing your main guns at it. It's quite insane. You can fight any other destroyers without ever having to stay in their main arc of fire. You can solo an entire xenon fleet in one of those.

To me, it is by far the best anti-capital ship in the game. It's only downside is the short range of it's main batteries, which are outranged by station guns.

If you want to go ship vs ship, use a rattlesnake
If you want to go ship vs station, use an Odysseus

I still have to try the new terran capital ships, but keep in mind these came AFTER the split DLC, so it's a bit unfair to judge the rattlesnake by these ships IMO.

(Yes, you could say it's unfair to judge the other ship by the split ships, which came after, but the question here is about the rattlesnake and not the other ships, so...)
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Re: Rattlesnake shields - is this a joke ?.

Post by al_dude » Fri, 14. May 21, 21:44

Terran DLC enhances the rattlesnake. A single TER L MK3 is as good as 1.5 Tel L shield MK2.

Use TER L shield on it and it's even better. In fact, too good.

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grapedog
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Re: Rattlesnake shields - is this a joke ?.

Post by grapedog » Fri, 14. May 21, 22:22

Rattlesnake is probably the best all around player destroyer. It can get modded speed up past 300, and with almost 20 turret slots it can be used for anything from cap killing to station killing or swarm killing.

Syn is probably the best for station killing because of its L turret locations and how you can bring them all to bear at the same target.

I used a rattlesnake to take out like 40 CURB stations after they flipped red on me... wish i had tried a syn, might have been a much quicker process. Normally id go in with the rattler and from range take out defense discs, then bring in the rest of my fleet to swarm everything else. The syn is so slow though... hard to give up that ratter speed.

Malchar
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Re: Rattlesnake shields - is this a joke ?.

Post by Malchar » Fri, 14. May 21, 23:38

It is a Split ships, there is not much more to say. Excellent combat speed and offensive option, terrible travel speed, and almost no shield.

Split are probably inspired by the legend of the celtics warrior who rushed into the battle naked, just with a weapon.

Aside that, I have also to protest. I just bought a teladi ship and she is slow as a snail. It is a scandal.


PS : the mamba have nothing to do in split arsenal. It is not a split ship. The engineer who designed it have to be immediatly gunned for have add a second shield instead a additional engine or 2 guns. His mother was probably fautly with a lizard.

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Re: Rattlesnake shields - is this a joke ?.

Post by al_dude » Fri, 14. May 21, 23:44

Ironically, I used Mamba as scout ships before Takoba came along.

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Re: Rattlesnake shields - is this a joke ?.

Post by Karmaticdamage » Sat, 15. May 21, 00:00

Put Terran Mk 3 shield on rattlesnake. Put 70% HP exceptional shield mod. Snek now has good shields. Repeat this process with every ship in the game that only has one shield slot.

abisha1980
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Re: Rattlesnake shields - is this a joke ?.

Post by abisha1980 » Sat, 15. May 21, 10:01

Syn can destroy I and stations easy do to main battery's range advantage

Rattlesnake can't do that without taking a major risk
i not see why you need to optimize Syn for capital battles if you only use main battery's you have more then enough firepower already


fact is Split ships are a joke speed is not that important especially on Larger ships and armor is also crap because you need to repair it constantly so shields SHIELDS SHIELDS.
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Re: Rattlesnake shields - is this a joke ?.

Post by jlehtone » Sat, 15. May 21, 11:36

abisha1980 wrote:
Sat, 15. May 21, 10:01
fact is Split ships are a joke
A fun joke?
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grapedog
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Re: Rattlesnake shields - is this a joke ?.

Post by grapedog » Sat, 15. May 21, 14:33

abisha1980 wrote:
Sat, 15. May 21, 10:01
fact is Split ships are a joke speed is not that important especially on Larger ships and armor is also crap because you need to repair it constantly so shields SHIELDS SHIELDS.
I am not sure i'd use the word joke. If you used a phrase like "Split have some great ships and some bad ships", id agree with you. That would be an accurate statement, but to say they're a joke is flat out wrong.

Both the Asp and Chimera sre top of the line S fighters. The cobra is probably the best M capping ship in the game. The boa is probably top 3 for M transports. The rattlesnake is probably the best player destroyer for all around usage. The raptor is just ridiculous, 8 L turrets and like 90 M turrets.

The SPL have some really good ships, and some bad and mediocre ships too. Saying they're all a joke is just silly

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Nort The Fragrent
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Re: Rattlesnake shields - is this a joke ?.

Post by Nort The Fragrent » Sat, 15. May 21, 19:01

Firstly what do you mean by

Hull Tank ?

2nd,

The rattle snake is awesome eye candy, so I have then as Show pony traders.
Never tire from seeing one in green .
:D

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Re: Rattlesnake shields - is this a joke ?.

Post by Imperial Good » Sun, 16. May 21, 00:39

abisha1980 wrote:
Sat, 15. May 21, 10:01
Rattlesnake can't do that without taking a major risk
My video says otherwise...
https://www.youtube.com/watch?v=7THUvXcqlH8

You do need to reposition yourself if the I or K gets too close, but given your huge speed advantage you can afford to do so. Rattlesnake also has enough firepower that it can efficiently destroy Is, unlike base game destroyers which can struggle to deal enough damage.

Highest risk is during head on engagement. If the Xenon happen to activate travel mode as you are approaching they can end up right near you letting them unleash all their L turrets. In this case you need to take evasive action while being careful to not show your engines directly at them and hope your hull lasts the few seconds needed to get clear. Only near deaths I have had as Rattlesnake were when this happens (not shown in video).

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Re: Rattlesnake shields - is this a joke ?.

Post by Raptor34 » Sun, 16. May 21, 06:39

I know a modded Rattlesnake can basically outspeed an I. In reverse.

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Re: Rattlesnake shields - is this a joke ?.

Post by jlehtone » Sun, 16. May 21, 11:36

abisha1980 wrote:
Sat, 15. May 21, 10:01
Syn can destroy I and stations easy do to main battery's range advantage

Rattlesnake can't do that without taking a major risk
Against Xenon Gravitons neither Syn nor Rattlesnake has any problems. Unmodified.
Travel past the foe, 180, and aim for the engines first. Then you have a sitting duck to roast.

As Imperial Good noted, Xenon ships tend to travel close, but on one-on-one that is less a risk.
It is a risk when you work on one that its buddies drop to your flanks.


Attacking non-Xenon stations, L Plasma turrets, how much "range advantage" does Syn have?
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KextV8
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Re: Rattlesnake shields - is this a joke ?.

Post by KextV8 » Sun, 16. May 21, 16:22

jlehtone wrote:
Sun, 16. May 21, 11:36

Attacking non-Xenon stations, L Plasma turrets, how much "range advantage" does Syn have?
That depends on mods used. Syn main guns unmodded have same range as Par L plasma at 8.9 km. So, against every other race, they outrage them no issue. With mods, that can be extended. Same if you put Par Plasma L turrets on its slots. But in practice its not worth it to increase range since only one or two turrets will be shooting at you at a times anyway. Its easier to just quickly pop them with the main guns and mod damage/heat instead. That way you can sit there at max range peppering a station with 8 L Plasma and your main guns from all but untouchable distance.

A few Grav or Plasma turrets won't even dent your shield before they get destroyed.

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Re: Rattlesnake shields - is this a joke ?.

Post by ajime » Mon, 17. May 21, 19:50

jlehtone wrote:
Sun, 16. May 21, 11:36
abisha1980 wrote:
Sat, 15. May 21, 10:01
Syn can destroy I and stations easy do to main battery's range advantage

Rattlesnake can't do that without taking a major risk
Against Xenon Gravitons neither Syn nor Rattlesnake has any problems. Unmodified.
Travel past the foe, 180, and aim for the engines first. Then you have a sitting duck to roast.

As Imperial Good noted, Xenon ships tend to travel close, but on one-on-one that is less a risk.
It is a risk when you work on one that its buddies drop to your flanks.


Attacking non-Xenon stations, L Plasma turrets, how much "range advantage" does Syn have?
screw the engines. travel ram and intensify forward firepower!

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