Has there still been no comment on the mining issues from EGOsoft yet

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zxmagus
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Has there still been no comment on the mining issues from EGOsoft yet

Post by zxmagus » Thu, 13. May 21, 18:30

The game has been out for 2 months with a pretty big glaring issue that is murdering it's enjoyment for alot of people and ego soft has yet to comment on it. Is their plan to wait till every one but the most sycophantic players stops playing their game.

sh1pman
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Re: Has there still been no comment on the mining issues from EGOsoft yet

Post by sh1pman » Thu, 13. May 21, 18:51

You mean the issue where station miners don’t prioritise mineable resources well enough? There are workarounds for that, and there was a dev comment stating that it will be improved in the next build.

Panos
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Re: Has there still been no comment on the mining issues from EGOsoft yet

Post by Panos » Thu, 13. May 21, 18:52

zxmagus wrote:
Thu, 13. May 21, 18:30
The game has been out for 2 months with a pretty big glaring issue that is murdering it's enjoyment for alot of people and ego soft has yet to comment on it. Is their plan to wait till every one but the most sycophantic players stops playing their game.
To answer the last part of your question, YES that is their plan.
Because is not only the mining part, (with Sulicon having 1.5% efficiency) is the constant harrasment of police and the KHK having miners not been able to do a full trip over 10 hours of gameplay. I have dozens of them like that not been able to deliver anything.

They f the game because they listened a small minority who runs mods and not vanilla game.
Only way is to go back to 3.30 patch but we lose access to COH which we have payed.
Last edited by Panos on Thu, 13. May 21, 18:55, edited 1 time in total.

Panos
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Re: Has there still been no comment on the mining issues from EGOsoft yet

Post by Panos » Thu, 13. May 21, 18:53

sh1pman wrote:
Thu, 13. May 21, 18:51
You mean the issue where station miners don’t prioritise mineable resources well enough? There are workarounds for that, and there was a dev comment stating that it will be improved in the next build.
Read my response above is more complex than this.

sh1pman
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Re: Has there still been no comment on the mining issues from EGOsoft yet

Post by sh1pman » Thu, 13. May 21, 19:15

Panos wrote:
Thu, 13. May 21, 18:53
Read my response above is more complex than this.
I read your response and don’t agree at all. I don’t have any of the issues you mentioned. I have multiple wharfs and shipyards, HQ and terraformed planets, and there’s no problems with Silicon mining at all. They mine it at a comparable rate as Ore. 4 Crane (Muneral) miners on Silicon per wharf/shipyard is enough to keep it working non-stop if it’s in a Silicon-rich sector. Police harassment - ??? First time I’ve ever heard about a problem with that. KHK is easily dealt with, just kill their station, use station plot view to find it. Really don’t understand what’s so broken about mining at the moment to make such harsh conclusions. People say that station miners prioritise resources badly, well, I don’t use station miners. Auto-miners work well enough.

Panos
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Re: Has there still been no comment on the mining issues from EGOsoft yet

Post by Panos » Thu, 13. May 21, 19:22

sh1pman wrote:
Thu, 13. May 21, 19:15
Panos wrote:
Thu, 13. May 21, 18:53
Read my response above is more complex than this.
I read your response and don’t agree at all. I don’t have any of the issues you mentioned. I have multiple wharfs and shipyards, HQ and terraformed planets, and there’s no problems with Silicon mining at all. They mine it at a comparable rate as Ore. 4 Crane (Muneral) miners on Silicon per wharf/shipyard is enough to keep it working non-stop if it’s in a Silicon-rich sector. Police harassment - ??? First time I’ve ever heard about a problem with that. KHK is easily dealt with, just kill their station, use station plot view to find it. Really don’t understand what’s so broken about mining at the moment to make such harsh conclusions. People say that station miners prioritise resources badly, well, I don’t use station miners. Auto-miners work well enough.
Do you run mods? Several of them set the mining efficiency of all minerals to max (1) instead of the 0.015 Silicon has.

sh1pman
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Re: Has there still been no comment on the mining issues from EGOsoft yet

Post by sh1pman » Thu, 13. May 21, 19:29

Panos wrote:
Thu, 13. May 21, 19:22
Do you run mods? Several of them set the mining efficiency of all minerals to max (1) instead of the 0.015 Silicon has.
No, 100% vanilla save all the way from 1.0. Both expansions. If you want, I can check how much time it takes in my save for a Crane (Mineral) to fill its cargo with Silicon completely.

GCU Grey Area
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Re: Has there still been no comment on the mining issues from EGOsoft yet

Post by GCU Grey Area » Thu, 13. May 21, 19:55

Panos wrote:
Thu, 13. May 21, 18:52
Because is not only the mining part, (with Sulicon having 1.5% efficiency) is the constant harrasment of police and the KHK having miners not been able to do a full trip over 10 hours of gameplay. I have dozens of them like that not been able to deliver anything.
Not seeing much of that at all in my game. Got a few more silicon miners than other types, but mostly because my HQ's quite heavy on silicon consuming production lines (the stuff they make sells well). Simply don't believe that 1.5% efficiency number. If that was the case surely I'd need many times more silicon miners than other types (currently they constitute less than 40% of my mining fleet). As for your other issues, they're just not happening in my game to anywhere near the extent that they'd be an actual problem. Just checked & out of a fleet of around 80 miners precisely 4 of them are currently under attack by the Khaak. Don't care, not going to do a thing about it. My miners are all Hokkaidos, they'll be fine. Khaak ships can't even scratch the paint & while they're busy shooting at those ships the rest of the fleet operates completely unhindered. As for police harassment it's rare in my game & certainly not enough to have any significant impact on the rate at which my miners bring in resources.

al_dude
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Re: Has there still been no comment on the mining issues from EGOsoft yet

Post by al_dude » Thu, 13. May 21, 20:51

1.5 efficiency doesn't make any sense to me.

More like 50 ~ 75% efficiency in my case. Regardless, mining works fine for me and I don't even use probes.

I'd had 3 different plays since CoH, and it's been all fine.

ZaphodBeeblebrox
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Re: Has there still been no comment on the mining issues from EGOsoft yet

Post by ZaphodBeeblebrox » Thu, 13. May 21, 21:29

My issue with mining is the Death of the M and S class miners.

In the early game these and my refineries are the way I like to play. However the rate of attrition is almost equal to the rate at which I can make money.
Which left me in a sort of limbo. I buy a miner, station makes some money, Khaak kill miner, buy new one. Round and round it went. With almost zero profit.

So now it is almost impossible to mine using the S and M class. I had to buy L sized miners. Even then they where being attack so often I saw almost no material delivered to stations.

That's when you look closely at the loadout settings and the global commands. Now I have more cash, I have to patrol all of the mining areas or build defensive stations.
Which then brings even more hassle as these often don't function very well.
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Ezarkal
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Re: Has there still been no comment on the mining issues from EGOsoft yet

Post by Ezarkal » Thu, 13. May 21, 21:36

I'm also running 100% vanilla, both DLCs, and have no problem with mining.
Don't get me wrong, the latest update DID require some getting used to. I had to look for high-yield areas and start using resource probes, I had to add more mining ships for silicon which does seem harder to mine than ore (maybe half rate, though. It's really not that bad.) I even had to set up a pure mining base to help my terran modules, but that's just because they need an obscene amount of resource.

It works. No mods needed.

Like mostly everyone else, I do see the issue where the stations miners are not mining "evenly" and try to overfill some wares, but the devs did say a fix is coming for that. In the meantime, you can use sector miners and/or mining stations to fix the issue. It's not like it's an expensive investment in either resources nor time.

I really don't get why there's so much cringe about all of this.
Humans are deuterostomes, which means that when they develop in the womb the first opening they develop is the anus.
This means that at one point you were nothing but an asshole.

Some people never develop beyond this stage.

Rei Ayanami
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Re: Has there still been no comment on the mining issues from EGOsoft yet

Post by Rei Ayanami » Thu, 13. May 21, 21:40

ZaphodBeeblebrox wrote:
Thu, 13. May 21, 21:29
My issue with mining is the Death of the M and S class miners.
[...]
I have to patrol all of the mining areas or build defensive stations.
Which then brings even more hassle as these often don't function very well.
Alternatively you can give your miners a few fighters as escort so they stay close to your M miners.

Ezarkal
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Re: Has there still been no comment on the mining issues from EGOsoft yet

Post by Ezarkal » Thu, 13. May 21, 21:41

ZaphodBeeblebrox wrote:
Thu, 13. May 21, 21:29
My issue with mining is the Death of the M and S class miners.
That's very true, and I feel your pain.
Core sectors are safer, though. You can set-up blacklists and confine your early miners to safer but low-yielding areas. Once you're better equipped, then you can get to the better areas.
Early game, you can also buy ore from NPCs, and you'll still be able to generate some profits until you can defend your own mining operation.

But yeah, I agree the Kha'ak harassments should be taken down a notch or three.
Humans are deuterostomes, which means that when they develop in the womb the first opening they develop is the anus.
This means that at one point you were nothing but an asshole.

Some people never develop beyond this stage.

Panos
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Re: Has there still been no comment on the mining issues from EGOsoft yet

Post by Panos » Thu, 13. May 21, 21:52

al_dude wrote:
Thu, 13. May 21, 20:51
1.5 efficiency doesn't make any sense to me.

More like 50 ~ 75% efficiency in my case. Regardless, mining works fine for me and I don't even use probes.

I'd had 3 different plays since CoH, and it's been all fine.
Is on system files. Have a look here

viewtopic.php?p=5053103#p5053103

al_dude
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Re: Has there still been no comment on the mining issues from EGOsoft yet

Post by al_dude » Thu, 13. May 21, 21:52

Split M miners are still usable only because they can outrun Kha'ak raids when it occurs. But it manages to outrun just barely. All other M miners are slower than it, so it's doomed.

aquatica
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Re: Has there still been no comment on the mining issues from EGOsoft yet

Post by aquatica » Thu, 13. May 21, 22:34

Panos wrote:
Thu, 13. May 21, 21:52
al_dude wrote:
Thu, 13. May 21, 20:51
1.5 efficiency doesn't make any sense to me.

More like 50 ~ 75% efficiency in my case. Regardless, mining works fine for me and I don't even use probes.

I'd had 3 different plays since CoH, and it's been all fine.
Is on system files. Have a look here

viewtopic.php?p=5053103#p5053103
And if you read Imperial Good's response, it's kinda explained.

Is that not the *base* rate? So it increases with good crew, resource probe etc. to the maximum value of 1.x or whatever and then there's no difference in rate. Of course if the ship has minimum crew (captain only) and no resource probe etc. it's useless.
Silicon ought to be harder to mine. My ratio of silicon:other-miners are about 1.2 silicon miners per any other; so it takes quite a few more silicon miners than I need with Ore or gases, but it's not that bad.

Raw numbers are bad because it's the baseline that gets modifiers, like: high skilled crew (and actually having a full crew) etc.

KHK are not even a nuisance on L miners. M miners don't like them, but that's the reason for not using M's for anything but station-station trading (I rather use L's for that too).

GCU Grey Area
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Re: Has there still been no comment on the mining issues from EGOsoft yet

Post by GCU Grey Area » Thu, 13. May 21, 22:41

ZaphodBeeblebrox wrote:
Thu, 13. May 21, 21:29
My issue with mining is the Death of the M and S class miners.
Definitely prefer L miners (always have), however M's still have a useful role in my game. I use M's as delivery trucks to transport mined resources from the mining stations to my HQ. They're much safer in that role since they're either running in travel mode (& hence very difficult for the Khaak to intercept) or, when they do slow down, they're in close proximity to a well armed station, where the Khaak have a life expectancy measured in seconds. Have not lost a single M yet, in a game that has so far been running for almost 12 in-game days.

Has a couple of additional fringe benefits too. They don't use the same docking facilities as the L miners so they're not going to get stuck in traffic if a bunch of L miners all return home at the same time (my mining stations are VERY busy places). They also have different icons on the map so I can easily distinguish between miners & transports.

As for S miners, I always keep a few around on personal ships with appropriate docking facilities, just in case I find a lucrative mission or other task for which they are more suitable than a frigate or destroyer. Not just mining missions either, find it considerably easier for example to open lockboxes with one of those S miners than the sort of guns I tend to equip my warships with.

Ezarkal
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Re: Has there still been no comment on the mining issues from EGOsoft yet

Post by Ezarkal » Thu, 13. May 21, 23:23

GCU Grey Area wrote:
Thu, 13. May 21, 22:41
I use M's as delivery trucks to transport mined resources from the mining stations to my HQ.
I have a question about that: Are you using them as station traders, or with a repeat order queue?

So far I've only used the later, and since the ships with repeat queue stay in your active assets lists I tend to use L miners, because it makes less ships the list.
However, if they are decent as station traders, I may just switch to that. Also, if you use them as station traders, are you assigning them to the mining base or to the station that needs the ware?

Thanks!
Humans are deuterostomes, which means that when they develop in the womb the first opening they develop is the anus.
This means that at one point you were nothing but an asshole.

Some people never develop beyond this stage.

GCU Grey Area
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Re: Has there still been no comment on the mining issues from EGOsoft yet

Post by GCU Grey Area » Fri, 14. May 21, 00:15

Ezarkal wrote:
Thu, 13. May 21, 23:23
GCU Grey Area wrote:
Thu, 13. May 21, 22:41
I use M's as delivery trucks to transport mined resources from the mining stations to my HQ.
I have a question about that: Are you using them as station traders, or with a repeat order queue?
Station traders, assigned to the mining stations. Prefer to keep my Unassigned Ships list as short as possible.

Ezarkal
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Re: Has there still been no comment on the mining issues from EGOsoft yet

Post by Ezarkal » Fri, 14. May 21, 01:31

GCU Grey Area wrote:
Fri, 14. May 21, 00:15
Ezarkal wrote:
Thu, 13. May 21, 23:23
GCU Grey Area wrote:
Thu, 13. May 21, 22:41
I use M's as delivery trucks to transport mined resources from the mining stations to my HQ.
I have a question about that: Are you using them as station traders, or with a repeat order queue?
Station traders, assigned to the mining stations. Prefer to keep my Unassigned Ships list as short as possible.
Thanks. I'll try to play with that next time I get the chance to load up the game.
Humans are deuterostomes, which means that when they develop in the womb the first opening they develop is the anus.
This means that at one point you were nothing but an asshole.

Some people never develop beyond this stage.

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