Conquer grand exchange III? Nope.
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Conquer grand exchange III? Nope.
Am I missing something in grand exchange III? Used the same method to conquer it like the previous 10 sectors my company owns:
1) build admin module station
2) destroy current owner admin module
But for GE III: "sorry, no bonus!".
No other admin modules in any station. Is the trade station there who is responsible for sector ownership? I'm clueless at this point..
1) build admin module station
2) destroy current owner admin module
But for GE III: "sorry, no bonus!".
No other admin modules in any station. Is the trade station there who is responsible for sector ownership? I'm clueless at this point..
Ricarica et impera!
Re: Conquer grand exchange III? Nope.
I've gottan all three sub sectors of Grand exchange before.
So, you are missing a defense station that's built off-grid.
So, you are missing a defense station that's built off-grid.
Re: Conquer grand exchange III? Nope.
Release the scouts!
Humans are deuterostomes, which means that when they develop in the womb the first opening they develop is the anus.
This means that at one point you were nothing but an asshole.
Some people never develop beyond this stage.
This means that at one point you were nothing but an asshole.
Some people never develop beyond this stage.
Re: Conquer grand exchange III? Nope.
Note that warfs, shipyards can have admin modules too. Not sure about trading stations.
You can also go into the buy plot mode to see if you can find any plots where you didnt find a station yet.
You can also go into the buy plot mode to see if you can find any plots where you didnt find a station yet.
Re: Conquer grand exchange III? Nope.
The trading station has an admin module built in, so it needs to go.
Re: Conquer grand exchange III? Nope.
Do you know the name of such module? I didn't find any suitable name amongst the defensive modules.
Ricarica et impera!
Re: Conquer grand exchange III? Nope.
Not sure. It is literally built in. Removing the entire station was the only way. Only when the station icon went gray, the sector changed its owner.
Took me hours to destroy it. It's got HUGE hp. Sometimes, the station cheats like Xenon wharf and shipyard as well, healing its HP magically. I am inclined to believe that those Teladi trading stations are not meant to be messed with.
Re: Conquer grand exchange III? Nope.
Ive seen at least two down to very very low HP before i was able to turn away the xenon swarms. So they are killable.al_dude wrote: ↑Mon, 10. May 21, 22:19Not sure. It is literally built in. Removing the entire station was the only way. Only when the station icon went gray, the sector changed its owner.
Took me hours to destroy it. It's got HUGE hp. Sometimes, the station cheats like Xenon wharf and shipyard as well, healing its HP magically. I am inclined to believe that those Teladi trading stations are not meant to be messed with.
I aim to misbehave...
Maybe we've got 'em demoralised!
Guide on How to Steal Blueprints
Guide - Raw Resource Trading Post
How I completed each Terraforming project
Maybe we've got 'em demoralised!
Guide on How to Steal Blueprints
Guide - Raw Resource Trading Post
How I completed each Terraforming project
Re: Conquer grand exchange III? Nope.
Need to clear all GE sectors including several stations that are far off the main grid.Pitagora wrote: ↑Mon, 10. May 21, 21:29Am I missing something in grand exchange III? Used the same method to conquer it like the previous 10 sectors my company owns:
1) build admin module station
2) destroy current owner admin module
But for GE III: "sorry, no bonus!".
No other admin modules in any station. Is the trade station there who is responsible for sector ownership? I'm clueless at this point..
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Re: Conquer grand exchange III? Nope.
Yep. With Teladi, the entire trade station is the admin module and it is an amazingly hard nut to crack. I sometimes thing the Teladi were the first race added since they are the most unique. It is like everyone else got shortcutted in the development process.al_dude wrote: ↑Mon, 10. May 21, 22:19Not sure. It is literally built in. Removing the entire station was the only way. Only when the station icon went gray, the sector changed its owner.
Took me hours to destroy it. It's got HUGE hp. Sometimes, the station cheats like Xenon wharf and shipyard as well, healing its HP magically. I am inclined to believe that those Teladi trading stations are not meant to be messed with.
Re: Conquer grand exchange III? Nope.
The TER/PIO as well have a bunch of unique blueprints for their trade stations that cannot be obtained by the player.
I aim to misbehave...
Maybe we've got 'em demoralised!
Guide on How to Steal Blueprints
Guide - Raw Resource Trading Post
How I completed each Terraforming project
Maybe we've got 'em demoralised!
Guide on How to Steal Blueprints
Guide - Raw Resource Trading Post
How I completed each Terraforming project
Re: Conquer grand exchange III? Nope.
There *is* one module of the trade station listed in my encyclopedia https://i.postimg.cc/3J8TddXC/teladi-admin2.png which is also the only trade station module I found listed under the defense modules category. So just killing that bit might be a shortcut.Midnitewolf wrote: ↑Tue, 11. May 21, 02:26Yep. With Teladi, the entire trade station is the admin module and it is an amazingly hard nut to crack. I sometimes thing the Teladi were the first race added since they are the most unique. It is like everyone else got shortcutted in the development process.
Last edited by Terre on Thu, 13. May 21, 08:27, edited 1 time in total.
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Re: Conquer grand exchange III? Nope.
Well, I've seen that module completely battered and the sector was still held by Teladi. So, nope.