And this is exactly the issue I did have. Until...Splendar wrote: ↑Wed, 12. May 21, 00:12
Here are two problems about mining behaviour in my small player group:
1.If a station needs more than one kind of resource(ore and silicon for example),it's assigned miners would continuously collect one kind of resourece and ignore the other (or just few ships collecting the other resource).
2.Assigned miners have a tendency to mine resources in sectors far away from their homestation(even more serious when the station has a 5-star manager).
To solve the problems, our solution is:
1.Build a local miner fleet to collect a single kind of resource. It's easy to set trading rules and blacklists because fleet mumbers will automaticly sync the settings with commander.The "sector auto mine(it's the 0-star one, i'm also not using english version)" task is recommended to restrict your fleet in rich local sector.
2.Build a station with plenty of docks and lots of cargos to receive and restock resources. Then attach a huge amount of miners to the station with "trade for commander" task.
3.If you don't like miner fleets, you can build several stations with single resource demand and attach miners to them with "mine for commander" task. And still,you need to attach a huge amount of miners to the station with "trade for commander" task.
By doing like this you can avoid the 2 problems above and you can extremely extend your trading and manufacturing range. Look at the plan below:
Mining stations: Asteroid Belt, Pious Mist XI & IV, Grand Exchange (Oort Cloud is also a good place if you like). All trading miners attached to them.
Trading stations: Grand Exchange, Profit Center Alpha, Second Contact II, Jupiter, Pious Mist II(the sector which has space highway). All trading cargo ships attached to them.
Factories:Anywhere you want, I prefer Grand Exchange.
With facilities above you can easily extend your influence to the whole galaxy(except Emperor's Pricle, Litany of Fury, Tharka's Ravine IV, and The Boneyard).And if you want to expand your bussiness, simply build a new factory using blueprints and add more miners/tarders/cargos to your fleet or stations, no more settings anymore.
Also the disadvantage is obvious: you need miners and traders one time more than before.But I think that's acceptable compared to the benefits.
1) Added enough money for the station to have at least near to recommended budged (Forum moderator suggested on one of the threads iirc)
2) Added resource probes for every location my miners actually went to mine to (some in the middle of no-resource zone according to the map)