Make Xenons great again
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Re: Make Xenons great again
We are currently playing 4.0 HF3, so it would be HF4 or 4.x. The "venture" thingy will probably pop in in less than three years.
I consider hacking to be dishonest. Besides, to hack you need to dock and for dock you need that "reputation". I have some "reputation"; it was -15 when the TER did show up. With some effort I got it to -30. Not quite enough to dock yet, but at least they allow me to shoot the production terminal.
Not that I need to; they seem to have resource shortage. After pumping out dozen Asgards and Tokyos the TER are quite quiet. I did just some light recon in Sol. What a shame; TER can't provide a decent war any more than XEN.
It does not "look" that TEL takes XEN sectors. They do, alone. No TER has visited those sectors. In fact, TEL took most of them before 4.0. If OOS was "better" for XEN before 4.0, then it still was not very good.
I consider hacking to be dishonest. Besides, to hack you need to dock and for dock you need that "reputation". I have some "reputation"; it was -15 when the TER did show up. With some effort I got it to -30. Not quite enough to dock yet, but at least they allow me to shoot the production terminal.
Not that I need to; they seem to have resource shortage. After pumping out dozen Asgards and Tokyos the TER are quite quiet. I did just some light recon in Sol. What a shame; TER can't provide a decent war any more than XEN.
It does not "look" that TEL takes XEN sectors. They do, alone. No TER has visited those sectors. In fact, TEL took most of them before 4.0. If OOS was "better" for XEN before 4.0, then it still was not very good.
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.
Insanity included at no extra charge.
There is no Box. I am the sand.
Re: Make Xenons great again
My 1st game started ways ago. Long ways. Before SV perhaps even. In that game, with SV Xenons were a risk. They actually pushed forward, Fires of Defeat was contested and they had a huge amount of stations on their gate's end. Same with the other eastern Split territories.
With 4.0 but no CoH, TEL and FRF was taking some hit from the XEN. TEL-FRF-thereabouts were changing owners pretty quickly and there was ever-increasing influx of Xenon. Until something happened - maybe material starvation? Suddenly there were only some Xenon stations building up, but no fleets. None.
Then came CoH. No change. Except TEL and FRF started to advance (!) with practically no other ship but builders.
The Matrix #9(?) (one between TEL-FRF anyway) started to see 2-5 builder ships flying about. TEL builders took out Xen K's (!!!) and even occasional I.
And then they built.
Now they have control over the sector, even if there's the Kha'ak hive nearby. TEL made some defense platforms to their end and suddenly its not a Xen sector anymore.
XEN ain't pushing in Hewa's either. They are more or less dormant.
The one XEN sector on Thuruk's Demise? Been quiet since the beginning. Occasional S/M raid to Split territory, which gets shot down quickly.
Terrans? Losing their Intervention Corp Osakas. A lot of them. To a single, sole K's whenever one of those happen to appear in Getsu Fune or The Void.
Occasionally there are some K's flying about in ARG space, but they seem to be headed up somewhere - never attacking anything that doesn't come directly to their range. No escort, no nothing. No challenge.
The *only* exception was when I was about to start the terrarforming plot. There were I and 2 K's + tons and tons and tons of fighters in the Void. They managed to destroy several Behemoths and ARG & ANT defense stations, but I was IS then so it might have been part of the cause. Then come Terran's with an army of Katanas and truckload of fighters. And they were dealt with.
That was about 1 or 2 in-game days ago. Since then? Practically nothing. HOP and PAR are both moving in to Xenon territory without much of an issue. ARG? Well they ain't doing jack. TEL is aggressive in the TEL-FRF-area, moving towards the other Matrix there. No idea what ZYA is doing - seemingly at least buffed their defenses so nothing gets through. IMO, Xenon are weak. Even in Hativkah's they spam those miners and occasional fighter squadrons. Haven't seen one destroyer there for... 2 days? And then there's HAT, ARG and ANT ships taking care of those if ever anyone gets through.
With 4.0 but no CoH, TEL and FRF was taking some hit from the XEN. TEL-FRF-thereabouts were changing owners pretty quickly and there was ever-increasing influx of Xenon. Until something happened - maybe material starvation? Suddenly there were only some Xenon stations building up, but no fleets. None.
Then came CoH. No change. Except TEL and FRF started to advance (!) with practically no other ship but builders.
The Matrix #9(?) (one between TEL-FRF anyway) started to see 2-5 builder ships flying about. TEL builders took out Xen K's (!!!) and even occasional I.
And then they built.
Now they have control over the sector, even if there's the Kha'ak hive nearby. TEL made some defense platforms to their end and suddenly its not a Xen sector anymore.
XEN ain't pushing in Hewa's either. They are more or less dormant.
The one XEN sector on Thuruk's Demise? Been quiet since the beginning. Occasional S/M raid to Split territory, which gets shot down quickly.
Terrans? Losing their Intervention Corp Osakas. A lot of them. To a single, sole K's whenever one of those happen to appear in Getsu Fune or The Void.
Occasionally there are some K's flying about in ARG space, but they seem to be headed up somewhere - never attacking anything that doesn't come directly to their range. No escort, no nothing. No challenge.
The *only* exception was when I was about to start the terrarforming plot. There were I and 2 K's + tons and tons and tons of fighters in the Void. They managed to destroy several Behemoths and ARG & ANT defense stations, but I was IS then so it might have been part of the cause. Then come Terran's with an army of Katanas and truckload of fighters. And they were dealt with.
That was about 1 or 2 in-game days ago. Since then? Practically nothing. HOP and PAR are both moving in to Xenon territory without much of an issue. ARG? Well they ain't doing jack. TEL is aggressive in the TEL-FRF-area, moving towards the other Matrix there. No idea what ZYA is doing - seemingly at least buffed their defenses so nothing gets through. IMO, Xenon are weak. Even in Hativkah's they spam those miners and occasional fighter squadrons. Haven't seen one destroyer there for... 2 days? And then there's HAT, ARG and ANT ships taking care of those if ever anyone gets through.
Re: Make Xenons great again
A few hours without TER fleets. It doesn't help.
Egosoft completely break the game
Egosoft completely break the game
Re: Make Xenons great again
Well we are kinda used to that. What’s sad is, that they just take too long to do something against it. That’s the real problem because by the time they fix the OOS discrepancy, xenons are most likely gone from people’s game and the fix won’t do anything.
Re: Make Xenons great again
There are two different problems with Xenons. First, the OOS discrepancy, mentioned in this thread. The second, and in my opinion the major problem is xenon's economic stagnation in 4.00. I have 3 fully-functional xenon shipyards in my game and several wharfs and I didn't see ANY xenon ship about 3-4 game hours long. No mods, just vanilla game. It's weird, not only in terms of game balance, but lore wise. There must be billions of these drones "somewhere near" and what we are facing are just small part of "xenon armada". The current state of the game breaks all immersion.
Re: Make Xenons great again
in my game I watched OOS as one of my fleets of 2 syn 1 Asgard and a Honshu... took out 4 Ks and a I on attack targets repeat orders. I did move the Honshu away from the i manually and thought it was a goner but they could never bring the shields down to hurt it.
So... not a dent in any of my ships at all... I am running a few mods but nothing that alters stock weapon balance, so in a war of attrition the Xenon do not have a chance in hell vs TER tech.
So... not a dent in any of my ships at all... I am running a few mods but nothing that alters stock weapon balance, so in a war of attrition the Xenon do not have a chance in hell vs TER tech.
Travel Drive Charge Time is absolutely @player_frustration +1
- spankahontis
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Re: Make Xenons great again
I've seen the Terrans launch Expeditionary Forces to Company Regard. What looked to be the Xenon steamrolling into Hewa's Twin is now not so certain as the Teladi (Thanks to the Terrans) have regained their fleet numbers and Xenon Stations in Company Regard have been laid to waste except for a couple of Defense Stations which are being hit on the map.jlehtone wrote: ↑Sun, 18. Apr 21, 12:16We are currently playing 4.0 HF3, so it would be HF4 or 4.x. The "venture" thingy will probably pop in in less than three years.
I consider hacking to be dishonest. Besides, to hack you need to dock and for dock you need that "reputation". I have some "reputation"; it was -15 when the TER did show up. With some effort I got it to -30. Not quite enough to dock yet, but at least they allow me to shoot the production terminal.
Not that I need to; they seem to have resource shortage. After pumping out dozen Asgards and Tokyos the TER are quite quiet. I did just some light recon in Sol. What a shame; TER can't provide a decent war any more than XEN.
It does not "look" that TEL takes XEN sectors. They do, alone. No TER has visited those sectors. In fact, TEL took most of them before 4.0. If OOS was "better" for XEN before 4.0, then it still was not very good.
Only relevant Xenon sectors are Attiya's Misfortune and Scale Plate Green.. The other Sectors are over run and their ends are inevitable, their Shipyards/Wharfs are being hit, it's the fact these stations are heavily protected with drones that distract the attacking forces ships while it's turrets are free to shoot unimpeded. That's all that's saving the Xenon right now.
Ragna-Tech.. Forging a Better Tomorrow!
My most annoying Bugs list 6.0 Beta 4 + [All DLC]
--------------------------------
Nvidium Worshop Animation Enlarge Broken
Building Modules causes low frame rate
Massive Framerate drops freezing game!
Save Corrupted Fixed the Crash!
My most annoying Bugs list 6.0 Beta 4 + [All DLC]
--------------------------------
Nvidium Worshop Animation Enlarge Broken
Building Modules causes low frame rate
Massive Framerate drops freezing game!
Save Corrupted Fixed the Crash!
Re: Make Xenons great again
My galaxy after 441.5 hours is in "better" shape. For now.
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.
Insanity included at no extra charge.
There is no Box. I am the sand.
Re: Make Xenons great again
Lucky. I checked back and one of my Hoshous somehow got themselves blown up by an I. Along with probably 20+ Interceptors.SunGod1 wrote: ↑Sun, 18. Apr 21, 15:49in my game I watched OOS as one of my fleets of 2 syn 1 Asgard and a Honshu... took out 4 Ks and a I on attack targets repeat orders. I did move the Honshu away from the i manually and thought it was a goner but they could never bring the shields down to hurt it.
So... not a dent in any of my ships at all... I am running a few mods but nothing that alters stock weapon balance, so in a war of attrition the Xenon do not have a chance in hell vs TER tech.
And that's with a fleet of 3 Tokyos, 1 Asgard, 2 Syns and 3 Osakas with around a 100 fighters.
- spankahontis
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Re: Make Xenons great again
Yours is allot different than mine, the Zyarth Patriarchy aren't weakened in mine, they have taken most the Xenon territory, neighbouring them. I had to build an Administration in Xenon Matrix #79B to stop the Split reaching Savage Spur I.
I left the Xenon in Tharka's Ravine: Tharka's fall and they've still kept that territory, but I see no ships there, so they may of lost them.
Hatikvah took Silent Witness XI? First time i've seen them expand?
Xenon are just holding onto Matrix #9 from the Teladi but it's only a matter of time.
They lost Frontier Edge as well in mine, but they still hold on to Faulty Logic VII and the Godrealm have taken Pontifex's Claim as well in mine, also they managed to take advantage of the Teladi losing Bright Promise. Godrealm is looking unstoppable at the moment, Emperor Mines is hanging on a thread, their Shipyard and Wharf is all that's left.
Scale Plate Green was the only place the Xenon looked threatening and they are slowly being pushed back by the Terrans and the Teladi.
There must be a way to buff them up in times of crisis?
Ragna-Tech.. Forging a Better Tomorrow!
My most annoying Bugs list 6.0 Beta 4 + [All DLC]
--------------------------------
Nvidium Worshop Animation Enlarge Broken
Building Modules causes low frame rate
Massive Framerate drops freezing game!
Save Corrupted Fixed the Crash!
My most annoying Bugs list 6.0 Beta 4 + [All DLC]
--------------------------------
Nvidium Worshop Animation Enlarge Broken
Building Modules causes low frame rate
Massive Framerate drops freezing game!
Save Corrupted Fixed the Crash!
Re: Make Xenons great again
Tharka's Fall became empty on its own. Not sure when and how. I did park my assets there just before 4.0.spankahontis wrote: ↑Sun, 18. Apr 21, 17:44I left the Xenon in Tharka's Ravine: Tharka's fall and they've still kept that territory, but I see no ships there, so they may of lost them.
Hatikvah took Silent Witness XI? First time i've seen them expand?
Silent XI is probably my doing. A generic mission from HAT did request a defence station ...
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.
Insanity included at no extra charge.
There is no Box. I am the sand.
Re: Make Xenons great again
After 1.3k vanilla gameplay and 4.0 making xenon's so weak that they are being wiped out by day 6-8 without player help made me go for mods (focw+faction war ench+vro+no highway) and I'll probably can't go back to vanilla anymore .
Around 30 hrs in my first modded playthru and xenon are taking sectors from ZYA/ANT/TEL and me running around in my lone Syn trying to keep Xenon at bay.
Mission war of intervention Terran's get straight up wiped out in Tharkas Cascade (Xenons got some serious firepowah there).
And end note I really like longer range combat of vro. Only annoyance is ships like centaur and titan feel bit out of place Imo might mod em out myself
Around 30 hrs in my first modded playthru and xenon are taking sectors from ZYA/ANT/TEL and me running around in my lone Syn trying to keep Xenon at bay.
Mission war of intervention Terran's get straight up wiped out in Tharkas Cascade (Xenons got some serious firepowah there).
And end note I really like longer range combat of vro. Only annoyance is ships like centaur and titan feel bit out of place Imo might mod em out myself
Re: Make Xenons great again
I'm pretty much taking advantage of how sector control works among other things to hold the factions back too.spankahontis wrote: ↑Sun, 18. Apr 21, 17:44
Yours is allot different than mine, the Zyarth Patriarchy aren't weakened in mine, they have taken most the Xenon territory, neighbouring them. I had to build an Administration in Xenon Matrix #79B to stop the Split reaching Savage Spur I.
I left the Xenon in Tharka's Ravine: Tharka's fall and they've still kept that territory, but I see no ships there, so they may of lost them.
Hatikvah took Silent Witness XI? First time i've seen them expand?
Xenon are just holding onto Matrix #9 from the Teladi but it's only a matter of time.
They lost Frontier Edge as well in mine, but they still hold on to Faulty Logic VII and the Godrealm have taken Pontifex's Claim as well in mine, also they managed to take advantage of the Teladi losing Bright Promise. Godrealm is looking unstoppable at the moment, Emperor Mines is hanging on a thread, their Shipyard and Wharf is all that's left.
Scale Plate Green was the only place the Xenon looked threatening and they are slowly being pushed back by the Terrans and the Teladi.
There must be a way to buff them up in times of crisis?
For me, Scale Plate and Emperor's Pride? Mines? whatever the Northwest one is called are absolutely swarming with Xenon, though fairly passive. Scale Plate occasionally pushes out a fleet into Company Regard though, and runs into 6-8 Phoenixes.
Savage Spur pocket is dead, for some reason, managed to hold off the ZYA from further expanding by contesting sector control. Like I seriously have no idea what's wrong there, they've literally rolled over and died.
Same for Atiya's Misfortune, they actually performed excellently early, holding and even once retaking Faulty Logic from the HOP and grabbing Frontier's Edge. But after awhile they've rolled over too, though their shipyard/wharf is chewing up ANT Behemoths. Khaak is not helping as I've seen them there too, probably killing miners. Not mentioned is me helping ANT grab Frontier's Edge by pushing a fleet there to defend their defense station and supplying them with ships, but after that clearing the sector was all ANT while I pushed my fleet to the gate to stem further reinforcements after ANT somehow killed the defense station there.
Matrix to the North of ZYA also rolled over and died, but their shipyard/wharf are at least being a black hole for ZYA rattlesnakes, but I was helping ARG build their 70 L Plasma defense station in Eleventh Hour by supplying them so Rattlesnake losses there are probably what helps the Xenon hold on. Actually since the hull repair nerf I've noticed that factions generally cannot kill shipyard/wharves, not in a timely manner anyway, but it might fall eventually, eventually being probably days if not weeks in game. Not counting Asgards of course, that's why I Asgard those personally and am now blocking the XL fab in The Moon.
The Matrix between FRF and TEL otoh, is being an absolute powerhouse atm. Its where I lost my Houshou to an I somehow, and probably 99% of my fighter losses comes from Fires of Defeat. TEL regularly sends 2-3 Phoenixes into Matrix 451 and lose them, I thought they would lose it at first with the TEL starting to pop factories all over that sector. But it seems the resurgence of the Xenon in that sector coincided with the above mentioned sectors basically giving up.
I've noticed Tharka's Fall on a new COH game that there is a single XEN defense station there while it remains unclaimed. Perhaps a bug? I've never went and scout the station personally, only remotely.jlehtone wrote: ↑Sun, 18. Apr 21, 18:08Tharka's Fall became empty on its own. Not sure when and how. I did park my assets there just before 4.0.spankahontis wrote: ↑Sun, 18. Apr 21, 17:44I left the Xenon in Tharka's Ravine: Tharka's fall and they've still kept that territory, but I see no ships there, so they may of lost them.
Hatikvah took Silent Witness XI? First time i've seen them expand?
Silent XI is probably my doing. A generic mission from HAT did request a defence station ...
Re: Make Xenons great again
At 155 hours Xenon were still in Tharka's Fall. Game version was 3.30.
At 233 hours it was already abandoned.
Goner Pancake Protector X
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There is no Box. I am the sand.
Insanity included at no extra charge.
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Re: Make Xenons great again
Why is collapsing the in-game economy necessarily a bad thing? Making it so the player character is necessary to save the Galaxy might be an interesting scenario.CBJ wrote: ↑Fri, 16. Apr 21, 18:19I don't think you have fully understood what the balancing issue is. It's not just about how strong the Xenon are in combat against the player, or how aggressive they are - it's about the potential to collapse the entire in-game economy. This isn't just a wild assumption; we conducted lengthy tests, in which we found that even just adjusting the strength of a couple of Xenon weapons could be enough to significantly change the whole game.
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Re: Make Xenons great again
Its not just the terrans. The player rarely witnesses it, but xenon mining ships are being attacked and killed off by the new 4.0 khaak the same as any other faction.
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Re: Make Xenons great again
Matrix #9 in my game has 7 K and an I just waiting for me to pop my head through the gate.
With a veritable armada of smaller ships.
I tested the waters not long ago and was wiped. Not sure how much more "great" the Xenons actually need.
With a veritable armada of smaller ships.
I tested the waters not long ago and was wiped. Not sure how much more "great" the Xenons actually need.
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Re: Make Xenons great again
Elsewhere:ZaphodBeeblebrox wrote: ↑Sun, 25. Apr 21, 08:46Matrix #9 in my game has 7 K and an I just waiting for me to pop my head through the gate.
With a veritable armada of smaller ships.
I tested the waters not long ago and was wiped. Not sure how much more "great" the Xenons actually need.
If four such fleets are in #9 (4K, 12P, 48[MN]), then at most two are in (some) other sectors. An "I fleet" has at least 1I and 2K. The seventh K ... don't know.j.harshaw wrote: ↑Sat, 24. Apr 21, 01:47For example, one of their [Xenon] fleets is comprised of a K, 3 Ps, and 12 Ms or Ns. (There is some variability with some of the fleets but this particular one is very rigid.) This fleet has a galaxy quota of 6, and a cluster quota of 4. At game start, these fleets might concentrate in two clusters leaving gaps elsewhere, or spread out over six clusters spreading themselves thin. If they lose ground, they tend to concentrate, reaching maximum saturation at 2 clusters assuming they are able to build all of these fleets with the resources and production capacity of those two clusters.
Basically, almost all Xenon in your Galaxy are in #9. As long as they stay there, all the other Xenon sectors are weak.
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.
Insanity included at no extra charge.
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Re: Make Xenons great again
In my 4.0 game Xenon are total pushovers. It is not that they've lost all of their forces; no, instead they are trying their best to not lose anything.
In fact, it seems they are trying so hard that even slight possibility of hostile contact forces them to withdraw further into their territory.
TEL have captured "Matrix #451" and "Turquoise Sea" and are on the doorstep to "Scale Plate Green" What do Xenon do? Are they mounting a blockade on the other side of the gates? NO, they've retracted all of their forces to a shipyard.
Both ANT and HOP are invading the "Atiya's Misfortune" -- "Faulty Logic" cluster. The Xenon do have an I and 6-7 K plus various S-M ships there. Do they try to obliterate ANT or HOP defense stations near the entrance? NO, they've retreated to AM_III-FL_VII !!! They still have their defense platforms in AM_I and FL_I and both superhighways are not under siege, but no Xenon protection could be seen. I'm sure, if it was possible, the Xenon would evacuate their Defense Platforms as well!
Some TER fleet marched to Savage Spur I (that's right, trough Tharka's Cascade->Matrix #79B), obliterated both the Yaki base and Xenon Wharf and Shipyard in Savage Spur I. No meaningful resistance from Xenon.
Never, not even once have I seen a message about increased Xenon reconnaissance or "mounting defense" somewhere. It seems the Xenon just do not want to win! In fact, they are doing everything possible to lose, even without my involvement at all.
In fact, it seems they are trying so hard that even slight possibility of hostile contact forces them to withdraw further into their territory.
TEL have captured "Matrix #451" and "Turquoise Sea" and are on the doorstep to "Scale Plate Green" What do Xenon do? Are they mounting a blockade on the other side of the gates? NO, they've retracted all of their forces to a shipyard.
Both ANT and HOP are invading the "Atiya's Misfortune" -- "Faulty Logic" cluster. The Xenon do have an I and 6-7 K plus various S-M ships there. Do they try to obliterate ANT or HOP defense stations near the entrance? NO, they've retreated to AM_III-FL_VII !!! They still have their defense platforms in AM_I and FL_I and both superhighways are not under siege, but no Xenon protection could be seen. I'm sure, if it was possible, the Xenon would evacuate their Defense Platforms as well!
Some TER fleet marched to Savage Spur I (that's right, trough Tharka's Cascade->Matrix #79B), obliterated both the Yaki base and Xenon Wharf and Shipyard in Savage Spur I. No meaningful resistance from Xenon.
Never, not even once have I seen a message about increased Xenon reconnaissance or "mounting defense" somewhere. It seems the Xenon just do not want to win! In fact, they are doing everything possible to lose, even without my involvement at all.
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Xenons need help
In my game many destroyer (5-12) of different faction are waiting at gates for xenon to come out.
If a K shows his nose he is killed before his back is out of gate.
Only one sector was taken by Xenon, but they lost some.
Turquoise Sea is completely empty, they do not overtake it.
If a K shows his nose he is killed before his back is out of gate.
Only one sector was taken by Xenon, but they lost some.
Turquoise Sea is completely empty, they do not overtake it.