Ego soft needs to fix mining and khaak fast.

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paraskous
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Re: Ego soft needs to fix mining and khaak fast.

Post by paraskous » Tue, 30. Mar 21, 11:17

spankahontis wrote:
Tue, 30. Mar 21, 00:47
krlc wrote:
Mon, 29. Mar 21, 08:54
I just put 30 M ships to mimic patrol command, they spread out around the sector and can solo KHA spawns. Didn't lose a miner in hours in 100% my sector with kha installation constantly respawning.
Don't see the problem.
How do you Mimic mining orders?

I tried that myself with a bunch of Medium miners and they just sit there doing nothing. I had a Miner as Squad Leader, gave it the 'Repeat Order' told it to mine Ore and deliver it to my Storage Facility, it does it's Task but the other ships who are in 'mimic commander' group do nothing.

No idea what i'm doing wrong and i've got 50+ Miners on my Property List so it's starting to clog up my list. Be good to make some squads and lessen the list a bit.
You pick a miner as lead, set him to automine sector and select ressource to mine. Next you select miner of same class and assign to lead with mimic command. Done. M and L seem to not mix. I haven't tried miners mimicking gas leads or vice versa - that seemed silly to me.

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grapedog
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Re: Ego soft needs to fix mining and khaak fast.

Post by grapedog » Tue, 30. Mar 21, 14:51

Tempest wrote:
Tue, 30. Mar 21, 10:05
i've hunted down clusters about 4 times now, and it is starting to feel like an hourly quest, at first it was honestly decent fun being hands on again and dealing with them for a while, but feels kinda pointless if new clusters just rematerialize after an x-amount of hours. (i'm sure the miners were impressed though: "oh look, the CEO got off his lazy bum to come and help us lowly mining-folk...)

ignore & upgrade to L seems the only long-term viable alternative.
Well it can't be hourly, because its like 3 in game days before a big hive can respawn, and like 1 or 2 in game days before an outpost can respawn.

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spankahontis
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Re: Ego soft needs to fix mining and khaak fast.

Post by spankahontis » Tue, 30. Mar 21, 16:40

paraskous wrote:
Tue, 30. Mar 21, 11:17
spankahontis wrote:
Tue, 30. Mar 21, 00:47
krlc wrote:
Mon, 29. Mar 21, 08:54
I just put 30 M ships to mimic patrol command, they spread out around the sector and can solo KHA spawns. Didn't lose a miner in hours in 100% my sector with kha installation constantly respawning.
Don't see the problem.
How do you Mimic mining orders?

I tried that myself with a bunch of Medium miners and they just sit there doing nothing. I had a Miner as Squad Leader, gave it the 'Repeat Order' told it to mine Ore and deliver it to my Storage Facility, it does it's Task but the other ships who are in 'mimic commander' group do nothing.

No idea what i'm doing wrong and i've got 50+ Miners on my Property List so it's starting to clog up my list. Be good to make some squads and lessen the list a bit.
You pick a miner as lead, set him to automine sector and select ressource to mine. Next you select miner of same class and assign to lead with mimic command. Done. M and L seem to not mix. I haven't tried miners mimicking gas leads or vice versa - that seemed silly to me.
So Repeat Order doesn't work? I'll try just automine.
Shame really as I could do with fleets of logistical deliverers moving Helium and Methane to Nopilious Fortune right about now.
Guess it could be considered cheating? But then again you can do it with single ships anyway, so might as well put them in a mimic squad formation, saves me space on properties.
Ragna-Tech.. Forging a Better Tomorrow!

My most annoying Bugs list 6.0 Beta 4 + [All DLC]
--------------------------------
Nvidium Worshop Animation Enlarge Broken :(
Building Modules causes low frame rate :o
Massive Framerate drops freezing game! :doh:
Save Corrupted Fixed the Crash! :-D

paraskous
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Re: Ego soft needs to fix mining and khaak fast.

Post by paraskous » Tue, 30. Mar 21, 16:59

spankahontis wrote:
Tue, 30. Mar 21, 16:40
paraskous wrote:
Tue, 30. Mar 21, 11:17
spankahontis wrote:
Tue, 30. Mar 21, 00:47


How do you Mimic mining orders?

I tried that myself with a bunch of Medium miners and they just sit there doing nothing. I had a Miner as Squad Leader, gave it the 'Repeat Order' told it to mine Ore and deliver it to my Storage Facility, it does it's Task but the other ships who are in 'mimic commander' group do nothing.

No idea what i'm doing wrong and i've got 50+ Miners on my Property List so it's starting to clog up my list. Be good to make some squads and lessen the list a bit.
You pick a miner as lead, set him to automine sector and select ressource to mine. Next you select miner of same class and assign to lead with mimic command. Done. M and L seem to not mix. I haven't tried miners mimicking gas leads or vice versa - that seemed silly to me.
So Repeat Order doesn't work? I'll try just automine.
Shame really as I could do with fleets of logistical deliverers moving Helium and Methane to Nopilious Fortune right about now.
Guess it could be considered cheating? But then again you can do it with single ships anyway, so might as well put them in a mimic squad formation, saves me space on properties.
Ye, repeat orders is for when you do identical shippings. Cant have that with mining.

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Re: Ego soft needs to fix mining and khaak fast.

Post by BlackRain » Tue, 30. Mar 21, 17:11

grapedog wrote:
Tue, 30. Mar 21, 14:51
Tempest wrote:
Tue, 30. Mar 21, 10:05
i've hunted down clusters about 4 times now, and it is starting to feel like an hourly quest, at first it was honestly decent fun being hands on again and dealing with them for a while, but feels kinda pointless if new clusters just rematerialize after an x-amount of hours. (i'm sure the miners were impressed though: "oh look, the CEO got off his lazy bum to come and help us lowly mining-folk...)

ignore & upgrade to L seems the only long-term viable alternative.
Well it can't be hourly, because its like 3 in game days before a big hive can respawn, and like 1 or 2 in game days before an outpost can respawn.
This is not true. I tested by destroying all of the Khaak bases/swarms or whatever everywhere in the game and they spawned again very quickly. The attacks didn't pick up immediately, but they eventually did. It does not take 1 or 2 in game days.

GrandJM
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Re: Ego soft needs to fix mining and khaak fast.

Post by GrandJM » Tue, 30. Mar 21, 17:32

I don't know if it was already mentioned, but in my game the khaak had at least two bases in one sector at the same time.

First I destroyed two bases in this sector with a several hour delay, but the khaak kept coming.
Then I send out some scouts and discovered two at the same time.

Maybe the problem arises if you overlook some stations, which can be several hundred kilometers away from sector "borders".

I didn't have any khaak attack since.

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spankahontis
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Re: Ego soft needs to fix mining and khaak fast.

Post by spankahontis » Tue, 30. Mar 21, 17:52

paraskous wrote:
Tue, 30. Mar 21, 16:59
spankahontis wrote:
Tue, 30. Mar 21, 16:40
paraskous wrote:
Tue, 30. Mar 21, 11:17


You pick a miner as lead, set him to automine sector and select ressource to mine. Next you select miner of same class and assign to lead with mimic command. Done. M and L seem to not mix. I haven't tried miners mimicking gas leads or vice versa - that seemed silly to me.
So Repeat Order doesn't work? I'll try just automine.
Shame really as I could do with fleets of logistical deliverers moving Helium and Methane to Nopilious Fortune right about now.
Guess it could be considered cheating? But then again you can do it with single ships anyway, so might as well put them in a mimic squad formation, saves me space on properties.
Ye, repeat orders is for when you do identical shippings. Cant have that with mining.

It's the only way to ship Methane and Helium from one Storage Facility to the next in order to supply my mega-complex in Nopilious Fortune. It just doesn't receive enough of the basic resources, it's very hungry for Ore, Silicon and Gases.
Ragna-Tech.. Forging a Better Tomorrow!

My most annoying Bugs list 6.0 Beta 4 + [All DLC]
--------------------------------
Nvidium Worshop Animation Enlarge Broken :(
Building Modules causes low frame rate :o
Massive Framerate drops freezing game! :doh:
Save Corrupted Fixed the Crash! :-D

paraskous
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Re: Ego soft needs to fix mining and khaak fast.

Post by paraskous » Tue, 30. Mar 21, 18:26

spankahontis wrote:
Tue, 30. Mar 21, 17:52
paraskous wrote:
Tue, 30. Mar 21, 16:59
spankahontis wrote:
Tue, 30. Mar 21, 16:40


So Repeat Order doesn't work? I'll try just automine.
Shame really as I could do with fleets of logistical deliverers moving Helium and Methane to Nopilious Fortune right about now.
Guess it could be considered cheating? But then again you can do it with single ships anyway, so might as well put them in a mimic squad formation, saves me space on properties.
Ye, repeat orders is for when you do identical shippings. Cant have that with mining.

It's the only way to ship Methane and Helium from one Storage Facility to the next in order to supply my mega-complex in Nopilious Fortune. It just doesn't receive enough of the basic resources, it's very hungry for Ore, Silicon and Gases.
Tell me about it. For ware transfer mimick might just work when using identical ships.

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Re: Ego soft needs to fix mining and khaak fast.

Post by gorman2040 » Wed, 31. Mar 21, 04:38

Although the title of this thread is negative, I found some interesting feedback here.
Glad to see everyone has a different universe and "notice" the Kha'ak.

I was myself overwhelmed and lost several miner ships but since then, tried different approaches and I think it is paying off.
- spreading out your miners so they don't heavily mine one sector, this is a bit tedious if you have a lot of them because you have to set sector activity blacklists
- Giving them an escort, they are usually attacked when they mine so the escort should be around. I believe "attack with commander" makes more sense since the miner will fight back if attacked but I haven't tested extensively and thought "defend commander" would make more sense
- Reducing mining. Simple, it's like respecting the ecosystem and your neighbors (Kha'ak). Maybe you can use workforce bonus to increase production without increasing mining. Stop your miners when stock is resources are full and wait for it to go down before resuming
- Buy bigger L miners or M miners that have two shields

Enjoy the X universe.
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Re: Ego soft needs to fix mining and khaak fast.

Post by Raptor34 » Wed, 31. Mar 21, 06:36

gorman2040 wrote:
Wed, 31. Mar 21, 04:38
Although the title of this thread is negative, I found some interesting feedback here.
Glad to see everyone has a different universe and "notice" the Kha'ak.

I was myself overwhelmed and lost several miner ships but since then, tried different approaches and I think it is paying off.
- spreading out your miners so they don't heavily mine one sector, this is a bit tedious if you have a lot of them because you have to set sector activity blacklists
- Giving them an escort, they are usually attacked when they mine so the escort should be around. I believe "attack with commander" makes more sense since the miner will fight back if attacked but I haven't tested extensively and thought "defend commander" would make more sense
- Reducing mining. Simple, it's like respecting the ecosystem and your neighbors (Kha'ak). Maybe you can use workforce bonus to increase production without increasing mining. Stop your miners when stock is resources are full and wait for it to go down before resuming
- Buy bigger L miners or M miners that have two shields

Enjoy the X universe.
Otoh I've lost my sole miner in Second Contact VII several times, taking into account my major mining ops is in Segaris and The Void.
But I'm probably transitioning to solely L miners attached to mining stations and ditching my M autominers anyway.

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Re: Ego soft needs to fix mining and khaak fast.

Post by Imuniser » Wed, 31. Mar 21, 08:04

Well, I am playing a purely vanilla, TER game now; new start.

I have successfully built 3 stations so far. Here it is what I have noticed.

1. Forget the way money making process and universe domination was happening prior to 4.0. The new game and tweaks will make it more difficult.

2. Silicon mining takes longer so you will have to relay on buying some from the other factions. You do have the option to fit your M ore miners with more mining turrets or some defensive ones (TER Wharf provides a wider range of turrets than the PIO one). I have opted for more mining turrets and they seem to be able to cope with providing enough silicon for a production cicle of Advanced Electronics in the commonwealth space (4 M TER miners) as well as 3 Silicon Carbide modules in TER space (4 M TER miners). All ships mine within less dangerous sectors for now, such as Asteroid Belt or Grand Exchange I. No protection fleet yet (though I am guessing 2-3 fighters per miner set to protect would suffice - I'd set them as protect behavior rather than defend option within a fleet; they seem more reactive within the protect behavior range rather than acting only when their protected ship is threatened).

3. For a terran start you will have to accept that you will be building "no profit" stations such as Energy Cells, as well; I use one in Venus (yes, just 190% sunlight but it is enough and it compensates with being right in between Asteroid Belt and Mars) just to supply the player owned Silicon Carbide and Computronics factory, using repeat orders. The latter are the money making machines; Advanced Electronics also work well for me in Grand Exchange I.

4. Forget about making fast and huge amounts of credis from Wharfs and Shipyards. While I don't have them yet, having the ship prices dropped by 70%, I will only build one of each and use them to build my own fleets. I will not relay on them for profit. Profit comes from intermediary and finite goods.

5. Regardless of whether the devs said that the resource probes are ignored if better mining spots exist, if we combine the fact that the probes ARE taken in consideration with the fact that miners DO NOT EXPORE anymore (they do not fly for mining in undiscovered sectors - except the L ones but this is a bug and will be fixed :D) the resource probes are QUITE USEFUL. I am successfuly using them; yes, it takes time to either fly or micro manage a ship and deploy, pick them up, deploy again from the map but the results outweigh the time spent. On top of it, this game is meant to be played for months. I am sure that most of us would eventually want to play a completely unmodded game just for the challenge, as I do.

6. Forget about crystals hunting/mining for a fortune. Giving enough time (hours) you can probably pay for an engine upgrade. I have also noticed that you get a blue/yellow one per sector; once you get it, all the others are just low grade purple (or I couldn't find a second blue, green, yellow, white one after hours enjoying flying between asteroids in many sectors; as a hint, some Xenon sectors have more crystals than the average).

7. Use the storyline side missions to get TER more agressive toward other factions than Xenon as well. It will nudge the economy.

In truth, I enjoy the game, the way it is now, a lot more. In the past I was able to become dominant very fast then I got bored. I now have a challenge and a new game lasts a lot longer whilst offering several possibilities for future new game starts as well. Even though this is a single player game, this is Eve Offline. It is not a shooter to spend 40-60 hours and forget about it. Once you come to terms with this and dose your progress expectations, you will be fine.

Yes, the player police and/or the patrol function must be amended so that designated ships can act and respond faster but there are workarounds; don't be afraid to try and discover.

P.S. Equipping TER mining ships with a MK2 travel engine will boost their travel speed to 3400+m/s which is darn faster than a Kestrel fighter.
P.S.S. PIO space has a good way of getting a constant income by running repeat orders on some dodgy goods :D I have built my first station (Silicon Carbide) with the income from such "lucrative opportunities".

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Re: Ego soft needs to fix mining and khaak fast.

Post by spankahontis » Wed, 31. Mar 21, 23:23

paraskous wrote:
Tue, 30. Mar 21, 18:26
spankahontis wrote:
Tue, 30. Mar 21, 17:52
paraskous wrote:
Tue, 30. Mar 21, 16:59


Ye, repeat orders is for when you do identical shippings. Cant have that with mining.

It's the only way to ship Methane and Helium from one Storage Facility to the next in order to supply my mega-complex in Nopilious Fortune. It just doesn't receive enough of the basic resources, it's very hungry for Ore, Silicon and Gases.
Tell me about it. For ware transfer mimick might just work when using identical ships.
I tried with Identical, didn't work, sadly.
Ragna-Tech.. Forging a Better Tomorrow!

My most annoying Bugs list 6.0 Beta 4 + [All DLC]
--------------------------------
Nvidium Worshop Animation Enlarge Broken :(
Building Modules causes low frame rate :o
Massive Framerate drops freezing game! :doh:
Save Corrupted Fixed the Crash! :-D

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Re: Ego soft needs to fix mining and khaak fast.

Post by aquatica » Thu, 1. Apr 21, 11:10

This has something to do with the economy as a whole.

My first start began in 2.x or so, long time ago. Currently it's almost broken: miners are dealing with immense demands from everyone - everywhere. Except for TER/PIO, ofc.

FRF, TEL and PAR are losing to Xenon due to material shortages (I have been able to help them out, but it's slow work).
HOP and ANT are wasting resources fighting each other - and both losing to XEN.
ARG? Well, seems like SCA and HAT are taking over.
ZYA's status is unknown, but it would appear that even they are losing to XEN.

Why?

Lack of Weapon Components.
That's it. I have been building up a complex in Hatikvah's to go around this, but gas mining is proving difficult. Helium I think is in short supply and I can't find any *anywhere* in the near universe; practically closest good spot is in PAR space.
That's filled with death and decay.

Now my newest start? No issues other than pretty heavy Kha'ak infestation in every sector with mineable resources - I have traders, no miners (stupid I know) so if I want to mine, I might have to hop on L miners from the beginning. And that's an investment I'm not too happily going to make!

Some comment on the broken ZYA/FRF - for me FRF has no Hull Parts or Engine Parts. They don't manufacture *either* at all. Good way to earn some cash though, hauling tons and tons and tons for them. Also free silicon wafers in return for ARG - couple minutes and hundreds of thousands of credits profit.

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Re: Ego soft needs to fix mining and khaak fast.

Post by Tempest » Thu, 1. Apr 21, 14:04

i have been blanketting my trouble spots with Adv. Satellites to get some kind of early warning, 2 or so Clusters spawned in small gaps, and ever since i plugged those up, things seem to have quieted down, but that might be a coincidence really.

not sure if we could get some clarification on these Cluster spawning mechanics?, im a bit worried they''ll start spawning behind the "satellite net" at 800KM+ ranges from 0,0 to be honest.
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Re: Ego soft needs to fix mining and khaak fast.

Post by Raptor34 » Thu, 1. Apr 21, 14:24

Tempest wrote:
Thu, 1. Apr 21, 14:04
i have been blanketting my trouble spots with Adv. Satellites to get some kind of early warning, 2 or so Clusters spawned in small gaps, and ever since i plugged those up, things seem to have quieted down, but that might be a coincidence really.

not sure if we could get some clarification on these Cluster spawning mechanics?, im a bit worried they''ll start spawning behind the "satellite net" at 800KM+ ranges from 0,0 to be honest.
Don't they jump on you? I'm uncertain if that means they spawn on you, or spawn at a nest and jump.
If its the latter, could you theoretically just have ships sitting outside of the nest and drawing their aggro that way?

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Re: Ego soft needs to fix mining and khaak fast.

Post by Tempest » Thu, 1. Apr 21, 14:31

as far as the mechanic goes, it seems to be:

- a cluster spawns
- small KHA strikegroups start appearing across the entire sector (using the cluster as some sort of anchor-point)

- destroy the cluster (usually spawning KHA defender craft)
- in-sector KHA spawning stops


edit; to clarify:

a cluster will be identified as " Khaak installation" by Betty

it is a smaller version of the initial installations located in Matrix 451 / Pious Mists / Silent Witness 12

i couldn't wrap my head around this at first, as ive never seen one.

bottom line, trouble spots for miners being harrassed by KHA will have a cluster in-sector somewhere.
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Re: Ego soft needs to fix mining and khaak fast.

Post by Marco Nero » Thu, 1. Apr 21, 19:13

Can for the love of God somebody please explain me this?

https://ibb.co/fXsCcpm


Silicon miners seems to are depleting the Silicon in "Asteroid Belt", i have 110 miners + or -.

I have source Probes in Getsu Fune too, which is pretty rich of Silicon, but the result is this and i'm having serious problem to keep my stations working without Silicon.

PS: my stations are in Mars, so Getsu Fune is perfectly in range for the miners, but in Getsu Fune only goeas the miners which are harvesting Ice or Minerals....the Silicon miners are still mining in Asteroid Belt, coming back to the station with 1 or 6 or 150-200 silicon.

I've stopped playing right now till this will not be fixed....the milions i've spent on my 4 complexes are not usefull without Silicon.

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Re: Ego soft needs to fix mining and khaak fast.

Post by al_dude » Thu, 1. Apr 21, 19:26

I started using L miners (Split L miner due to its insane speed and 2 L mining turrets). Wyvern has got 9,500 travel speed with ARG engine. 9,500!

Problems lessened greatly. Not going back to M miners once I have the money. Split L miner mines so much faster. And don't need to worry about some Kha'ak or SCA.

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Re: Ego soft needs to fix mining and khaak fast.

Post by Marco Nero » Thu, 1. Apr 21, 19:34

I find out what the problem is:

they are mining Silicon with the rest of free cargo space they have, becouse all the other cargo space is full of Mineral, wich are currently not necessary to my station couse it's full...
my god...

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Re: Ego soft needs to fix mining and khaak fast.

Post by M66 » Sat, 3. Apr 21, 04:54

So I've spent most of today chasing down and destroying khaak installations around my HQ and the 18 Billion region.
I had already given up on M miners, but since I finally managed to get a couple of L-class cap ships, I thought I'd play along and do it "properly".

Mechanically, this is not an enjoyable system to interact with:

- It takes a lot of micromanaging to find the installation in the first place. It may not even be in the system where we see the raids. It might even be in an area we've previously explored but is currently under fog of war. If I use Explore sector, my ships drift about aimlessly. If I set up a ton of spiralling Move To orders or if I want to use my own Long Range Scanner and ping everywhere manually then that's still a very tedious operation. And again - it may turn out that the hive isn't even in the sector where I'm seeing attacks.
- It takes a lot of time to move a sufficient force into position to do anything about it. I'm using two destroyers and though it still takes them forever to take out a single installation, my ships are in zero danger since their shields recharge faster than any incoming damage.
- Even with 4-star destroyer pilots (the best I have to work with), they stagger around, shoot at the empty space between the Khaak structures, sometimes use turrets and sometimes don't, and basically require handholding during their entire attack if I don't want them to take even longer. It's a separate issue, but the AI is having a hard time with this very simple task: Stop moving around, point the ship's bow at the immovable object and put a heavy book down on the FIRE button. If you want to get fancy then they should use RCS/thrusters to do repositioning moves (or withdrawals) while keeping the main battery oriented correctly but I would be happy if they just stopped jittering around.
- I have taken out four or five separate installations. By the time I finished the last one, the khaak were back in the first sector, but not in the same place, so now I need to start looking for them again.

Even after sweeping every sector, I still can't field M miners without expecting to lose them because there's never a grace period between attacks. And before someone says "Well you just need to hunt harder", actually I don't: The dominant strategy is to ignore the hives altogether and just field L miners. It is simply not worth the time to engage with the system.

Surely that isn't the design intention?

Assuming that my save isn't just broken (I started this game on 4.00 before hotfix 1), then maybe there are some things that might help?
- Make it easier to find the installations. Let us build a Deepspace Khaak Detector module or something on a defense platform.
- Reduce the hull hitpoints on the khaak structures. They're not dangerous to take out; they just take forever unless we throw even more resources at them.
- Drastically increase the time between installation spawns. After spending an entire day on this, I have basically nothing to show for it. After all this I'm still down one more M miner (replaced with an invincible L miner now of course) and the khaaks are back in the first system I cleared. If I at least knew I had several dozen hours of respite, it might even have been worth it.

Maybe we're not supposed to be using M miners at all? Like they're supposed to only be valid for the early game and then you outgrow them permanently? Or maybe you're only supposed to use them as ore transports (since they can use highways) in the mid/lategame?

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