you may have noticed that during the last couple of beta versions of 4.0, we have made a number of balancing changes that all affect all types of mining (especially notable when some changes broke the economy in one beta).
The general goal is to make mining more interesting but not as easy. Profitability will be reduced for simple repetitive mining and it will be necessary to explore more regions and deploy resource probes.
Things that have already been done include:
- The speed of mining operation is now more dependent on skill of a crew and region specifics. Silicon mining in particular may take longer in most cases. As a result, the time taken for actual mining should now be more significant compared to the time selling the resources off to refineries (or delivering to your own)
- Mining ships will only mine in known regions and not go into as yet unexplored systems.
- The mining AI commands were made to work with the newly introduced loop behaviour and multiple bugs were fixed.
- Resource probes are preferred as locations for mining. Starting with the next beta, the area around probes will be compared to the surrounding area, and only preferred if the marked spot is currently above average.
- Depletion of regions goes much faster now and replenishment takes longer so that the combined effect should be noticeable for the first time, requiring large scale mining operations by NPCs as well as the player to be more dynamic.
- There are new threats for mining ships - Kha'ak in particular are attracted to lucrative mining regions, making it more important to protect your mining ships.
- Other layers of the economy were changed to give food products more importance than before and also boosting the effect workforce has on station production.
We are considering making all regions near the central highway ring a lot less profitable for mining thereby driving mining ships further into the periphery of the X universe. The effect will be longer travel times and higher risks for mining ships.
The reason why this change may be seen as more intrusive than the others listed above, is that it will change, not just absolute profit, but relative profitability of refineries you have built in your existing savegames. If, for example, you have placed your own refineries in Argon Prime, then your mining ships will now have to fly much longer distances to bring Ore or Silicon there. If we go ahead with this change, we believe the resource levels would be more realistic and the effect it has on the mining activities would be a net positive.
So here you have it: we are aware this will be controversial and people will have different opinions about it. Please give us your vote: Are you for or against this change?
Link to poll on this topic: Google docs poll
As always: Thank you very much for supporting our team and the X games. We are very much looking forward to the 4.00 release on March 16th!
-Bernd