Certified mods?

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zakaluka
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Re: Certified mods?

Post by zakaluka » Sat, 28. Nov 20, 21:51

adeine wrote:
Sat, 28. Nov 20, 20:26
Not trying to be belligerent, but now is the time to bring it up while it's still fairly easy to course correct.
Do you know what a non-starter is?

Alan Phipps
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Re: Certified mods?

Post by Alan Phipps » Sat, 28. Nov 20, 21:53

Have a further private chat by PM by all means, but let's keep this thread on topic please.
A dog has a master; a cat has domestic staff.

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ubuntufreakdragon
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Re: Certified mods?

Post by ubuntufreakdragon » Sat, 28. Nov 20, 23:45

How about a return of the Bonuspackage?
My X3 Mods

XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist

jlehtone
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Re: Certified mods?

Post by jlehtone » Sun, 29. Nov 20, 00:54

Bonuspackage was a collection of "certified mods".
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Burneyx
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Re: Certified mods?

Post by Burneyx » Sun, 29. Nov 20, 10:03

jlehtone wrote:
Sun, 29. Nov 20, 00:54
Bonuspackage was a collection of "certified mods".
Easy to fix with a new E-Mail-Adress:

MyBrainIsOnVenture@t-online.de

For example :D
***modified***

xant
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Re: Certified mods?

Post by xant » Sun, 29. Nov 20, 10:21

Whenever I read the word "certified mods", my first thought is about Egosoft incorporating really well-made and meaningful user-made content. Like the Argon Cyclops, the X-R sectors and ships or other things they would love to make or bring back, but lack the time to do so. It is no secret that Egosoft has an infamously long to-do list and a severe lack of time and resources.

Would be a nice incentive for modders to create even greater things.

Alan Phipps
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Re: Certified mods?

Post by Alan Phipps » Sun, 29. Nov 20, 13:29

That happened to some extent with the initial and further development of X3AP (besides that in the Bonus Packs) so that's nothing new.
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xant
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Re: Certified mods?

Post by xant » Sun, 29. Nov 20, 14:15

That happened almost 10 years ago. And it was a commercial success as far as I remember. So... :)

Alan Phipps
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Re: Certified mods?

Post by Alan Phipps » Sun, 29. Nov 20, 14:28

True, but it would also be fair to say that back then there were many more active modders with a long history of involvement in the X2/X3 engine. We are not there (yet) with the X4 engine with associated API and coding but we may get there someday soon (tm).
A dog has a master; a cat has domestic staff.

NightmareNight91
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Re: Certified mods?

Post by NightmareNight91 » Mon, 30. Nov 20, 08:50

Would absolutely love to see the fire and smoke mod become certified, makes battles look much better.

dtpsprt
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Re: Certified mods?

Post by dtpsprt » Mon, 30. Nov 20, 16:22

Alan Phipps wrote:
Sun, 29. Nov 20, 14:28
True, but it would also be fair to say that back then there were many more active modders with a long history of involvement in the X2/X3 engine. We are not there (yet) with the X4 engine with associated API and coding but we may get there someday soon (tm).
The way things are going I'm sure most (serious) modders are discouraged... especially after the X Rebirth fiasco... and to add insult to injury the "online" aspect that no (at least hard core and long playing) player asked for, except as a "pipedream"...

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