4.00 Public Beta now available

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dtpsprt
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Re: 4.00 Public Beta now available

Post by dtpsprt » Wed, 10. Feb 21, 20:34

chew-ie wrote:
Wed, 10. Feb 21, 19:36

Maybe not deleted, but ignored :P I'd vote for a feature freeze until the Borons are back. Actually I ~love~ to employ feature freezes in my projects to keep the teams focused :)
Even though deleted is a bit of a dictatorship, one can not "unsee" what he has seen.
The problem lies to whether the moderators (who are unpaid as far as I know) have the ability and the will to mask these posts from the devs (very unlikely). Or if a filter based on keywords (like "planet landing" or "multiplayer") can be applied to screen these messages from dev view...
Another option would be for these posts to be moved to general discussions under their own threads... Would also be beneficiary for this to be done to other "out of the topic" posts...

EmperorDragon
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Re: 4.00 Public Beta now available

Post by EmperorDragon » Thu, 11. Feb 21, 09:12

dtpsprt wrote:
Wed, 10. Feb 21, 19:07
Joking apart... what happened to all the (undeniably) needed fixes? When they are done is the turn of the missing races/factions (They should be in the main game but even in DLC would do). And only after that (tremendous by itself) task is completed we should be allowed to even think about new features. Any post the dev team reads on any other direction is an unnecessary distraction IMHO and should be promptly deleted (no joke).
I know, that's why I said in the very bit you quoted that planetary landings in X4 will not happen.
dtpsprt wrote:
Wed, 10. Feb 21, 20:34
Even though deleted is a bit of a dictatorship, one can not "unsee" what he has seen.
The problem lies to whether the moderators (who are unpaid as far as I know) have the ability and the will to mask these posts from the devs (very unlikely). Or if a filter based on keywords (like "planet landing" or "multiplayer") can be applied to screen these messages from dev view...
Another option would be for these posts to be moved to general discussions under their own threads... Would also be beneficiary for this to be done to other "out of the topic" posts...
This censorship and repression of opinion trend is really catching on, isn't it? Moderators can move posts around as they wish but there's no reason to treat the devs like babies, nor shut them off from everything unrelated to the current job at hand. They are normal human beings just like us and welcome to join any discussion and share their ideas (or disapproval). They are also sentient beings that can think for themselves, no one has to do their thinking for them.

If we are no longer allowed to share ideas and dream big, then we can just as well shut this entire website down and get it over with. In fact, if that's the direction society is going towards, then we can just as well shut down the whole planet.
“To be the first to enter the cosmos, to engage, single-handed, in an unprecedented duel with nature - could one dream of anything more?” - Yuri Gagarin

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chew-ie
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Re: 4.00 Public Beta now available

Post by chew-ie » Thu, 11. Feb 21, 09:38

EmperorDragon wrote:
Thu, 11. Feb 21, 09:12
If we are no longer allowed to share ideas and dream big, then we can just as well shut this entire website down and get it over with. In fact, if that's the direction society is going towards, then we can just as well shut down the whole planet.
I wouldn't worry about that. Right now society is babbling way too much [social media, lockdowns ...]. That's why some balance has to kick in like in any other complex system.

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EmperorDragon
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Re: 4.00 Public Beta now available

Post by EmperorDragon » Thu, 11. Feb 21, 10:17

chew-ie wrote:
Thu, 11. Feb 21, 09:38
I wouldn't worry about that. Right now society is babbling way too much [social media, lockdowns ...]. That's why some balance has to kick in like in any other complex system.
Thankfully, in my part of the world, we don't have lockdowns. But I do feel for those badly affected by it in other countries.

Another question about 4.0, will planets in custom sectors added via mods still be compatible with the terraforming feature, or will they have to be configured to be compatible with it? Also, does anyone know where the new Terran sectors will be added perhaps? I have a bunch of custom sectors to the left of Atiya's Misfortune.
“To be the first to enter the cosmos, to engage, single-handed, in an unprecedented duel with nature - could one dream of anything more?” - Yuri Gagarin

Gregory
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Re: 4.00 Public Beta now available

Post by Gregory » Tue, 16. Feb 21, 18:44

:!: X4: Foundations 4.00 Beta 8 released :!:

Only one month left until the release of X4: Cradle of Humanity and the big 4.00 update for X4: Foundations. In other words, time for the next 4.00 beta release! Without further ado, here are the highlights of the beta 8 changelog:
  • The latest batch of changes in our ongoing program of balancing improvements to resources and workforce.
  • That all-important fix to allow Terraforming to complete.
  • Several small quality of life improvements in the menus and transaction logs.
  • Visual fixes to weapons and ships.
  • More bug extermination.
You can find the full list in our forum.

How do I participate in the public beta?
Every player who owns X4: Foundations will have the opportunity to download the new beta version 4.00. To ensure that beta participants are aware of the Risks and Rules, we ask that all interested players visit our forum for both rules and disclaimers, as well as practical instructions on how to participate in the beta. Please follow this link to our forum (no registration required) to find the relevant information.

Thank you for your support during the beta phase and have fun with X4: Foundations!

Gregory
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Re: 4.00 Public Beta now available

Post by Gregory » Wed, 24. Feb 21, 18:47

:!: X4: Foundations 4.00 Beta 9 released :!:

The weeks are flying by, and we are getting closer and closer to the release of the big 4.00 update for X4: Foundations, and of course our next expansion, X4: Cradle of Humanity, on March 16, 2021. That means that it's time for a new beta release!

The focus of Beta 9 is on further improvements to combat simulation, mining, workforce, and capital ship movement between sectors. You can find the full list in our forum.

Don't miss tomorrow's livestream with Egosoft CEO Bernd Lehahn and Captain Collins! Details in our Steam News.

How do I participate in the public beta?
Every player who owns X4: Foundations will have the opportunity to download the new beta version 4.00. To ensure that beta participants are aware of the Risks and Rules, we ask that all interested players visit our forum for both rules and disclaimers, as well as practical instructions on how to participate in the beta. Please follow this link to our forum (no registration required) to find the relevant information.

dtpsprt
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Re: 4.00 Public Beta now available

Post by dtpsprt » Wed, 24. Feb 21, 21:17

Gregory wrote:
Wed, 24. Feb 21, 18:47
:!: X4: Foundations 4.00 Beta 9 released :!:

The weeks are flying by, and we are getting closer and closer to the release of the big 4.00 update for X4: Foundations, and of course our next expansion, X4: Cradle of Humanity, on March 16, 2021. That means that it's time for a new beta release!

The focus of Beta 9 is on further improvements to combat simulation, mining, workforce, and capital ship movement between sectors. You can find the full list in our forum.

Don't miss tomorrow's livestream with Egosoft CEO Bernd Lehahn and Captain Collins! Details in our Steam News.

How do I participate in the public beta?
Every player who owns X4: Foundations will have the opportunity to download the new beta version 4.00. To ensure that beta participants are aware of the Risks and Rules, we ask that all interested players visit our forum for both rules and disclaimers, as well as practical instructions on how to participate in the beta. Please follow this link to our forum (no registration required) to find the relevant information.
Good and all... but, for G.O.S.'s shake, is it that difficult to put a separate post with the Beta (whatever the number) changes? The whole thing is totally messing with anybody's ability to see what's fixed and what's not between the versions

Buzz2005
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Re: 4.00 Public Beta now available

Post by Buzz2005 » Wed, 24. Feb 21, 21:32

you cant see Beta 9 before a note???
Fixed credits not being able to claim abandoned ships sometimes getting stuck when boarding operation sometimes getting some owner other than the player builds a station module or surface element.

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chew-ie
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Re: 4.00 Public Beta now available

Post by chew-ie » Wed, 24. Feb 21, 21:39

Buzz2005 wrote:
Wed, 24. Feb 21, 21:32
you cant see Beta 9 before a note???
Indeed - just grep for [Beta 9] and read through them:
Spoiler
Show
New
[Beta 9] Added skill information to individual trainee info (new feature in 4.00).
[Beta 9] Added red order icon for ships that cannot mimic their commander's default behaviour (new feature in 4.00).

Improved
[Beta 9] Improved capital ship inter-sector movement.
[Beta 9] Improved low attention combat simulation (improves previous improvement in 4.00).
[Beta 9] Improved prioritisation of build queue at player HQ to ensure ships are queued before items required for terraforming (new feature in 4.00).
[Beta 9] Improved behaviour of mining ships with regard to resource probes, particularly when few resource probes are in their operating area.
[Beta 9] Improved lists in menus of queued ships under construction to be more concise.
[Beta 9] Improved Make War not Peace mission by making final option select all listed war targets irrespective of current borders (new feature in 4.00).
[Beta 9] Improved survivability of Duke's Haven by preventing Godrealm and Holy Order from invading until Gathering Storm mission is complete.
[Beta 9] Improved pacing of Lasting Vengeance mission by automatically removing Nav Beacons after scan.
[Beta 9] Improved character lighting in communications scenes.

Fixed
[Beta 9] Fixed performance issue when starting some terraforming projects (new feature in 4.00).
[Beta 9] Fixed subordinates sometimes not clearing reservations on reassignment.
[Beta 9] Fixed subordinates assigned to mimic mining ships mining in wrong sectors (new feature in 4.00).
[Beta 9] Fixed mining lasers dealing excessive damage against enemies when player not present.
[Beta 9] Fixed ships without weapons or turrets being able to mine asteroids.
[Beta 9] Fixed ships not consuming countermeasures when player not present.
[Beta 9] Fixed station turrets not doing any damage when player not present (problem introduced in 4.00).
[Beta 9] Fixed stations not using their turrets under certain circumstances.
[Beta 9] Fixed remotely viewed objects not shooting under certain circumstances.
[Beta 9] Fixed excessive workforce reduction when insufficient resources are available.
[Beta 9] Fixed player ship getting pushed when getting up while flying relative to moving object.
[Beta 9] Fixed player spacesuit getting pushed when moving away from player ship while flying relative to moving object.
[Beta 9] Fixed savegames where large number of factories have been built by factions for no reason.
[Beta 9] Fixed ships with automated default behaviours sometimes ignoring certain sectors.
[Beta 9] Fixed certain Xenon and Kha'ak stations not having turrets and shields in newly started games (problem introduced in 4.00).
[Beta 9] Fixed resource probes showing zero yield in locations with resources.
[Beta 9] Fixed some areas on map being coloured as though they contain mineral resources when this is not the case.
[Beta 9] Fixed logical station overview incorrectly listing ware reservations that do not influence production or trade offers.
[Beta 9] Fixed not being able to remove buy offers for products under certain circumstances.
[Beta 9] Fixed ships not being sold under certain circumstances (problem introduced in 4.00).
[Beta 9] Fixed inconsistencies in Station Build menu regarding whether Builder is required (problem introduced in 4.00).
[Beta 9] Fixed enemy/hostile relation colours not considering military/civilian type of current ship (new feature in 4.00).
[Beta 9] Fixed terraforming missions getting stuck by adding appropriate projects to change temperature (new feature in 4.00).
[Beta 9] Fixed changed planet appearance not persisting when saving and loading (new feature in 4.00).
[Beta 9] Fixed hole in Pegasus cockpit roof.
[Beta 9] Fixed player logo on boa not being completely visible.
[Beta 9] Fixed duplicate nebula rendering during certain conversations.
[Beta 9] Fixed several causes of crashes.

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rmsapj3k
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Re: 4.00 Public Beta now available

Post by rmsapj3k » Thu, 25. Feb 21, 15:49

I am on Steam and have some mods installed but they are not activated. Still the game refuses to open the online options, even though no mods are active. why this happen

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chew-ie
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Re: 4.00 Public Beta now available

Post by chew-ie » Thu, 25. Feb 21, 15:53

rmsapj3k wrote:
Thu, 25. Feb 21, 15:49
I am on Steam and have some mods installed but they are not activated. Still the game refuses to open the online options, even though no mods are active. why this happen
CBJ wrote: Note: Ventures are disabled in this Beta version, and some planned 4.00 features are not yet included.
Source

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dtpsprt
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Re: 4.00 Public Beta now available

Post by dtpsprt » Thu, 25. Feb 21, 18:08

Buzz2005 wrote:
Wed, 24. Feb 21, 21:32
you cant see Beta 9 before a note???
I can... but I don't see the reason that it should be in the same post with changes in original Beta, Beta 2 etc... It just makes the list a lot longer and the chance of things missed bigger....

Alan Phipps
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Re: 4.00 Public Beta now available

Post by Alan Phipps » Thu, 25. Feb 21, 18:57

That would be because some changes in later betas are to cancel, correct or add to changes in earlier betas. Hence it makes sense for them to be in the same beta listing. Those detailed beta progressive changes would not appear in the final release notes but only the overall changes made between release versions.
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dtpsprt
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Re: 4.00 Public Beta now available

Post by dtpsprt » Thu, 25. Feb 21, 22:11

Alan Phipps wrote:
Thu, 25. Feb 21, 18:57
That would be because some changes in later betas are to cancel, correct or add to changes in earlier betas. Hence it makes sense for them to be in the same beta listing. Those detailed beta progressive changes would not appear in the final release notes but only the overall changes made between release versions.
In that case everything concerning the beginning of the Beta should be at the bottom, followed with Beta 2 etc instead of sprayed around all over the place. Either that or grouped (wherever that is the case) about changes to changes... The way it is now is just a scattering of facts/changes purposely (IMHO) to confuse more than inform so we can't actually track what is going on...
As for the grep that was mentioned above not everybody uses Linux

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Re: 4.00 Public Beta now available

Post by Alan Phipps » Thu, 25. Feb 21, 22:26

"purposely (IMHO) to confuse more than inform" Hmm, I'll let you run with that conspiracy theory. :D I understand the change categories in the listing.

If you want a quick and basic form of filtering of the beta changelog then Ctrl-F 'beta 9' and clicking next or just scrolling works quite well too.
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