This forum is the ideal place for all discussion relating to X4. You will also find additional information from developers here.
Moderator: Moderators for English X Forum
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easternsun
- Posts: 512
- Joined: Fri, 15. Nov 19, 22:17
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by easternsun » Tue, 16. Feb 21, 17:28
Alan Phipps wrote: ↑Tue, 16. Feb 21, 13:45
The mimic command does not work with *any* orders. Mimic is for default behaviours.
What they built and what we need are two different things. Until autotrading stop using 1% of a ships cargo hold we need more control of the traders. Unfortunately it's a nightmare.
Allow us to setup repeat order fleets so we don't have to manual setup repeat orders for hundreds of ship trying to create supply routes. They also clog up our unassigned ship list.
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hebrux
- Posts: 8
- Joined: Tue, 27. Oct 20, 18:46
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by hebrux » Mon, 22. Feb 21, 22:53
taztaz502 wrote: ↑Tue, 16. Feb 21, 13:54
They need to make orders dynamic so they can change orders on the fly to react to their situation.
Why would a ship fly slowly to dock at it's commander whilst being shot by multiple enemies without reacting. Right now it seems they have to finish one task before beginning another.
Annoying seeing half your fleet fly back to it's commander flying past enemies/friendlies just to regroup and be sent out again when they should only return home once the threat is dealt with.
This is true
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Hijack_Hornet
- Posts: 20
- Joined: Wed, 29. Jul 20, 11:45
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by Hijack_Hornet » Fri, 18. Jun 21, 18:08
Over a year and an half i got the game and waited for this and still nothing. At that point its just a joke...
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Hijack_Hornet
- Posts: 20
- Joined: Wed, 29. Jul 20, 11:45
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by Hijack_Hornet » Thu, 8. Jul 21, 17:50
Well for thoose like me who could not stand affecting default order by hand one by one, i made a mod that allow copying orders from one ship to another.
Available on
Steam and
Nexusmod
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hebrux
- Posts: 8
- Joined: Tue, 27. Oct 20, 18:46
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by hebrux » Mon, 24. Jan 22, 14:59
Hijack_Hornet wrote: ↑Thu, 8. Jul 21, 17:50
Well for thoose like me who could not stand affecting default order by hand one by one, i made a mod that allow copying orders from one ship to another.
Available on
Steam and
Nexusmod
Dude I absolutely LOVE YOUR MOD!!!!
I can't play the game without it now! Love it! Thank you!
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Imperial Good
- Moderator (English)
- Posts: 4760
- Joined: Fri, 21. Dec 18, 18:23
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by Imperial Good » Mon, 24. Jan 22, 16:57
I would not mind seeing RTS like elements added to issuing orders from the list. Similar to how you can order multiple ships to fly to a location by selecting them and ordering on map. When you select multiple ships and modify their behaviour it could indicate multiple ships are selected and then every change you make applies to them all. If there is an inconsistency with the orders between all selected ships then "different" or "various" shows up in the option list where the inconsistency is. Only if that aspect is changed would it be modified as best as possible for all ships. Setting default order could grey out options that 1 or more ships cannot choose with appropriate user information.
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Hijack_Hornet
- Posts: 20
- Joined: Wed, 29. Jul 20, 11:45
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by Hijack_Hornet » Tue, 25. Jan 22, 09:40
hebrux wrote: ↑Mon, 24. Jan 22, 14:59
Dude I absolutely LOVE YOUR MOD!!!!
I can't play the game without it now! Love it! Thank you!
Thanks, that's good to hear
Here is a small video of it for anyone wondering what it is (click to open in youtube) :
https://img.youtube.com/vi/LOUMIngHxJQ/ ... efault.jpg
The idea being to be able to batch copy default orders to multiple ships not in the same fleet.
Available on
Steam and
Nexusmod
Last edited by
CBJ on Tue, 25. Jan 22, 09:46, edited 1 time in total.
Reason: Oversized image replaced with link
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jonesmz
- Posts: 25
- Joined: Mon, 11. Jan 21, 00:39
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by jonesmz » Wed, 26. Jan 22, 22:47
Alan Phipps wrote: ↑Tue, 16. Feb 21, 13:45
The mimic command does not work with *any* orders. Mimic is for default behaviours.
Which is pretty confusing, as last I checked, the UI gives no, or very poor, indication of this.
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hebrux
- Posts: 8
- Joined: Tue, 27. Oct 20, 18:46
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by hebrux » Fri, 28. Jan 22, 19:33
jonesmz wrote: ↑Wed, 26. Jan 22, 22:47
Alan Phipps wrote: ↑Tue, 16. Feb 21, 13:45
The mimic command does not work with *any* orders. Mimic is for default behaviours.
Which is pretty confusing, as last I checked, the UI gives no, or very poor, indication of this.
it doesn't and it's pretty annoying. Egosoft is getting better though but there's still work to be done
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Manawydn
- Posts: 271
- Joined: Sun, 26. Jan 20, 06:54
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by Manawydn » Sat, 29. Jan 22, 23:10
Just check the link in my sig, I've been wanting a template-based system for a while now. When the player has control over behaviours, everyone wins. When commands can scale, everyone wins. Egosoft made a huge step forward by changing one simple thing - allowing multiple ships to be equipped at a time. Massive time-saver by moving over to a more open system.
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grapedog
- Posts: 2398
- Joined: Sat, 21. Feb 04, 20:17
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by grapedog » Sat, 29. Jan 22, 23:50
I would not mind having a way to set default turret behavior by class. Freighters could be auto-set to defend, M corvettes and frigates set to attack all enemies or attack fighters or something. Also, mining turrets should also auto-default to mining.
I also really want to see a way to adjust turret behavior on stations. If I have L and M turrets, I don't want my L turrets firing at M ships normally, especially if there is an L or XL ship present.
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Matthew94
- Posts: 834
- Joined: Tue, 4. Jan 11, 01:59
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by Matthew94 » Sun, 30. Jan 22, 00:26
Hijack_Hornet wrote: ↑Fri, 18. Jun 21, 18:08
Over a year and an half i got the game and waited for this and still nothing. At that point its just a joke...
Why improve existing half-built systems when you can just add new half-built systems?
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Jar B
- Posts: 292
- Joined: Tue, 18. Jan 05, 14:07
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by Jar B » Wed, 9. Feb 22, 09:51
Alan Phipps wrote: ↑Tue, 16. Feb 21, 13:45
The mimic command does not work with *any* orders. Mimic is for default behaviours.
That sounds like you made it work. I've tried and failed to make 3 star traiders "repeat orders", "distribute wares" or "auto trade". What's the trick?
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palentier
- Posts: 17
- Joined: Sat, 26. Jan 19, 13:29
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by palentier » Wed, 16. Feb 22, 23:55
How did "Maintain Maximum Firing Distance" not make the list?
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chew-ie
- Posts: 5599
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by chew-ie » Thu, 17. Feb 22, 11:17
palentier wrote: ↑Wed, 16. Feb 22, 23:55
How did "Maintain Maximum Firing Distance" not make the list?
It's a very old & necro'd list.
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CBJ
- EGOSOFT
- Posts: 51928
- Joined: Tue, 29. Apr 03, 00:56
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by CBJ » Thu, 17. Feb 22, 11:20
Yes, this is out of date enough that I think we need to let it drop down the forum now. People can feel free to start new threads for their own suggestions, though I should point out that individual threads for specific suggestions, with relevant titles, are far more likely to get seen by developers than laundry lists of unrelated things.