New Feature and Quality of Life suggestions for Devs
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Re: New Feature and Quality of Life suggestions for Devs
I would not mind seeing RTS like elements added to issuing orders from the list. Similar to how you can order multiple ships to fly to a location by selecting them and ordering on map. When you select multiple ships and modify their behaviour it could indicate multiple ships are selected and then every change you make applies to them all. If there is an inconsistency with the orders between all selected ships then "different" or "various" shows up in the option list where the inconsistency is. Only if that aspect is changed would it be modified as best as possible for all ships. Setting default order could grey out options that 1 or more ships cannot choose with appropriate user information.
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Re: New Feature and Quality of Life suggestions for Devs
Thanks, that's good to hear
Here is a small video of it for anyone wondering what it is (click to open in youtube) :
https://img.youtube.com/vi/LOUMIngHxJQ/ ... efault.jpg
The idea being to be able to batch copy default orders to multiple ships not in the same fleet.
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Re: New Feature and Quality of Life suggestions for Devs
Which is pretty confusing, as last I checked, the UI gives no, or very poor, indication of this.Alan Phipps wrote: ↑Tue, 16. Feb 21, 13:45The mimic command does not work with *any* orders. Mimic is for default behaviours.
Re: New Feature and Quality of Life suggestions for Devs
it doesn't and it's pretty annoying. Egosoft is getting better though but there's still work to be donejonesmz wrote: ↑Wed, 26. Jan 22, 22:47Which is pretty confusing, as last I checked, the UI gives no, or very poor, indication of this.Alan Phipps wrote: ↑Tue, 16. Feb 21, 13:45The mimic command does not work with *any* orders. Mimic is for default behaviours.
Re: New Feature and Quality of Life suggestions for Devs
Just check the link in my sig, I've been wanting a template-based system for a while now. When the player has control over behaviours, everyone wins. When commands can scale, everyone wins. Egosoft made a huge step forward by changing one simple thing - allowing multiple ships to be equipped at a time. Massive time-saver by moving over to a more open system.
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Re: New Feature and Quality of Life suggestions for Devs
I would not mind having a way to set default turret behavior by class. Freighters could be auto-set to defend, M corvettes and frigates set to attack all enemies or attack fighters or something. Also, mining turrets should also auto-default to mining.
I also really want to see a way to adjust turret behavior on stations. If I have L and M turrets, I don't want my L turrets firing at M ships normally, especially if there is an L or XL ship present.
I also really want to see a way to adjust turret behavior on stations. If I have L and M turrets, I don't want my L turrets firing at M ships normally, especially if there is an L or XL ship present.
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Re: New Feature and Quality of Life suggestions for Devs
Why improve existing half-built systems when you can just add new half-built systems?Hijack_Hornet wrote: ↑Fri, 18. Jun 21, 18:08Over a year and an half i got the game and waited for this and still nothing. At that point its just a joke...
Re: New Feature and Quality of Life suggestions for Devs
That sounds like you made it work. I've tried and failed to make 3 star traiders "repeat orders", "distribute wares" or "auto trade". What's the trick?Alan Phipps wrote: ↑Tue, 16. Feb 21, 13:45The mimic command does not work with *any* orders. Mimic is for default behaviours.
Re: New Feature and Quality of Life suggestions for Devs
How did "Maintain Maximum Firing Distance" not make the list?
Re: New Feature and Quality of Life suggestions for Devs
It's a very old & necro'd list.
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Re: New Feature and Quality of Life suggestions for Devs
Yes, this is out of date enough that I think we need to let it drop down the forum now. People can feel free to start new threads for their own suggestions, though I should point out that individual threads for specific suggestions, with relevant titles, are far more likely to get seen by developers than laundry lists of unrelated things.