Whatever interaction, beyond trading, that happens, is coincidental. Sectors aren't really taken over, they just happen to have no Defense stations (Admin modules) when the "invading" AI builds theirs.repatomonor wrote: ↑Sat, 6. Mar 21, 20:39What is the level of interaction would you prefer? I don't want to come off as biased, but in my games so far factions traded with each other, they fought each other, they took territories from each other. If this went further (to the level of a faction's extinction dealt by the computer itself without the player's intervention or help), we would be on a 4X game's route which X4 is not.
In an example: I have a system with stations and fleets from HOP, TEL and PAR not far from eachother, and they just occupy and patrol their little corner of it. There are also Xenon invading and retreating constantly, making for a nice little rainbow. There's no intentional hostility between the AI factions. The hostilities aren't a goal, so to speak. I assume, from observation, that the AI has a simple set of instructions like "if x, try to build stations in y" and "patrol your stations", and all the other behaviour derives from this. So many times I watched the AI lose its assets with its military ignoring it nearby.
Furthermore, the AI seemingly won't try to expand past a system that the player owns and it's not possible to rescind system ownership and I've unintentionally forced peace in a part of the galaxy.
In short, the game feels much too game-y as a result. Kind of like the NPCs in a ESO game, where they are just robotic, sctipted quest dispensers populating a supposedly living world.
There also are barely any frontlines or faction controlled systems. Because the AI doesn't actively defend or attack, it will build and patrol pretty much wherever. You'll see all the factions' ships in all the systems, even if at war, and then you get stuff like traders and scouts travelling into Xenon territory, for example. No sense of war. The weird "encounter" mechanic, spawning ships near the player, compounds this.
X4, as a result, is a sandbox of smoke and mirrors.
The CoH DLC has amazing ships designs though, kudos!